fix: Fixes Dice Infinite loop and deserialization of some items (#1360)
### Summary - Fixes deserialization issues with some items. - Changes Utility.Dice to prevent long iteration by passing `(uint)-1`
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6 changed files with 14 additions and 11 deletions
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@ -949,14 +949,18 @@ public static class Utility
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool InUpdateRange(Point3D p1, Point3D p2) => InRange(p1, p2, 18);
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// 4d6+8 would be: Utility.Dice( 4, 6, 8 )
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public static int Dice(uint amount, uint sides, int bonus)
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public static int Dice(int amount, int sides, int bonus)
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{
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if (amount <= 0 || sides <= 0)
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{
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return 0;
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}
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var total = 0;
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for (var i = 0; i < amount; ++i)
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{
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total += (int)RandomSources.Source.Next(1, sides);
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total += RandomSources.Source.Next(1, sides);
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}
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return total + bonus;
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@ -119,8 +119,6 @@ public partial class Runebook : Item, ISecurable, ICraftable
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private void Deserialize(IGenericReader reader, int version)
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{
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base.Deserialize(reader);
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_quality = (BookQuality)reader.ReadByte();
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Timer.DelayCall(crafter => _crafter = crafter?.RawName, reader.ReadEntity<Mobile>());
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_level = (SecureLevel)reader.ReadInt();
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@ -2106,7 +2106,7 @@ namespace Server.Items
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}
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}
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public virtual double GetAosDamage(Mobile attacker, int bonus, uint dice, uint sides)
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public virtual double GetAosDamage(Mobile attacker, int bonus, int dice, int sides)
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{
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var damage = Utility.Dice(dice, sides, bonus) * 100;
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@ -7,7 +7,7 @@
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"type": "System.DateTime",
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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""
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"DeltaTime"
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]
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}
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]
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@ -43,8 +43,9 @@ namespace Server.Mobiles
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public override string CorpseName => "a sheep corpse";
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[CommandProperty(AccessLevel.GameMaster)]
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[DeltaDateTime]
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[SerializableProperty(0)]
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[CommandProperty(AccessLevel.GameMaster)]
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public DateTime NextWoolTime
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{
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get => _nextWoolTime;
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@ -192,7 +192,7 @@ namespace Server.Spells
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(m as BaseCreature)?.OnHarmfulSpell(Caster);
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}
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public virtual int GetNewAosDamage(int bonus, uint dice, uint sides, Mobile singleTarget)
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public virtual int GetNewAosDamage(int bonus, int dice, int sides, Mobile singleTarget)
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{
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if (singleTarget != null)
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{
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@ -208,10 +208,10 @@ namespace Server.Spells
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return GetNewAosDamage(bonus, dice, sides, false);
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}
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public virtual int GetNewAosDamage(int bonus, uint dice, uint sides, bool playerVsPlayer) =>
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public virtual int GetNewAosDamage(int bonus, int dice, int sides, bool playerVsPlayer) =>
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GetNewAosDamage(bonus, dice, sides, playerVsPlayer, 1.0);
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public virtual int GetNewAosDamage(int bonus, uint dice, uint sides, bool playerVsPlayer, double scalar)
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public virtual int GetNewAosDamage(int bonus, int dice, int sides, bool playerVsPlayer, double scalar)
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{
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var damage = Utility.Dice(dice, sides, bonus) * 100;
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