fix: Fixes Dice Infinite loop and deserialization of some items (#1360)

### Summary
- Fixes deserialization issues with some items.
- Changes Utility.Dice to prevent long iteration by passing `(uint)-1`
This commit is contained in:
Kamron Batman 2023-03-05 18:29:48 -08:00 committed by GitHub
parent 9b6aa1deed
commit 3097eb4fa7
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GPG key ID: 4AEE18F83AFDEB23
6 changed files with 14 additions and 11 deletions

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@ -949,14 +949,18 @@ public static class Utility
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool InUpdateRange(Point3D p1, Point3D p2) => InRange(p1, p2, 18);
// 4d6+8 would be: Utility.Dice( 4, 6, 8 )
public static int Dice(uint amount, uint sides, int bonus)
public static int Dice(int amount, int sides, int bonus)
{
if (amount <= 0 || sides <= 0)
{
return 0;
}
var total = 0;
for (var i = 0; i < amount; ++i)
{
total += (int)RandomSources.Source.Next(1, sides);
total += RandomSources.Source.Next(1, sides);
}
return total + bonus;

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@ -119,8 +119,6 @@ public partial class Runebook : Item, ISecurable, ICraftable
private void Deserialize(IGenericReader reader, int version)
{
base.Deserialize(reader);
_quality = (BookQuality)reader.ReadByte();
Timer.DelayCall(crafter => _crafter = crafter?.RawName, reader.ReadEntity<Mobile>());
_level = (SecureLevel)reader.ReadInt();

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@ -2106,7 +2106,7 @@ namespace Server.Items
}
}
public virtual double GetAosDamage(Mobile attacker, int bonus, uint dice, uint sides)
public virtual double GetAosDamage(Mobile attacker, int bonus, int dice, int sides)
{
var damage = Utility.Dice(dice, sides, bonus) * 100;

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@ -7,7 +7,7 @@
"type": "System.DateTime",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
"DeltaTime"
]
}
]

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@ -43,8 +43,9 @@ namespace Server.Mobiles
public override string CorpseName => "a sheep corpse";
[CommandProperty(AccessLevel.GameMaster)]
[DeltaDateTime]
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public DateTime NextWoolTime
{
get => _nextWoolTime;

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@ -192,7 +192,7 @@ namespace Server.Spells
(m as BaseCreature)?.OnHarmfulSpell(Caster);
}
public virtual int GetNewAosDamage(int bonus, uint dice, uint sides, Mobile singleTarget)
public virtual int GetNewAosDamage(int bonus, int dice, int sides, Mobile singleTarget)
{
if (singleTarget != null)
{
@ -208,10 +208,10 @@ namespace Server.Spells
return GetNewAosDamage(bonus, dice, sides, false);
}
public virtual int GetNewAosDamage(int bonus, uint dice, uint sides, bool playerVsPlayer) =>
public virtual int GetNewAosDamage(int bonus, int dice, int sides, bool playerVsPlayer) =>
GetNewAosDamage(bonus, dice, sides, playerVsPlayer, 1.0);
public virtual int GetNewAosDamage(int bonus, uint dice, uint sides, bool playerVsPlayer, double scalar)
public virtual int GetNewAosDamage(int bonus, int dice, int sides, bool playerVsPlayer, double scalar)
{
var damage = Utility.Dice(dice, sides, bonus) * 100;