Speeds up world loading (#315)
- [X] Speeds up world loading - [X] Removes PeekChar cause it wasn't used - [X] Adds a BufferReader - [X] Removes BinaryFileReader - [X] Removes reading/writing `char` since it is not consistent and will cause a deserialize issue if used. Bumps version release
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7 changed files with 175 additions and 91 deletions
323
Projects/Server/Serialization/BufferReader.cs
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323
Projects/Server/Serialization/BufferReader.cs
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: BufferReader.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Buffers.Binary;
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using System.Collections.Generic;
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using System.Net;
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using System.Text;
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using Server.Guilds;
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namespace Server
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{
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public class BufferReader : IGenericReader
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{
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private readonly Encoding _encoding;
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private ArraySegment<byte> _segment;
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public int Position { get; private set; }
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public BufferReader(ArraySegment<byte> segment)
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{
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_segment = segment;
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_encoding = Utility.UTF8;
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}
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public string ReadString()
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{
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if (!ReadBool())
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{
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return null;
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}
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var length = ReadEncodedInt();
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var s = length == 0 ? "" : _encoding.GetString(_segment.AsSpan(Position, length));
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Position += length;
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return s;
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}
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public DateTime ReadDateTime() => new DateTime(ReadLong());
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public DateTimeOffset ReadDateTimeOffset() => new DateTimeOffset(ReadLong(), ReadTimeSpan());
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public TimeSpan ReadTimeSpan() => new TimeSpan(ReadLong());
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public DateTime ReadDeltaTime()
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{
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var ticks = ReadLong();
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var now = DateTime.UtcNow.Ticks;
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if (ticks > 0 && ticks + now < 0)
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{
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return DateTime.MaxValue;
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}
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if (ticks < 0 && ticks + now < 0)
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{
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return DateTime.MinValue;
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}
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try
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{
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return new DateTime(now + ticks);
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}
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catch
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{
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return ticks > 0 ? DateTime.MaxValue : DateTime.MinValue;
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}
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}
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public decimal ReadDecimal() => new decimal(new[] { ReadInt(), ReadInt(), ReadInt(), ReadInt() });
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public long ReadLong()
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{
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var v = BinaryPrimitives.ReadInt64LittleEndian(_segment.AsSpan(Position, 8));
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Position += 8;
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return v;
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}
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public ulong ReadULong()
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{
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var v = BinaryPrimitives.ReadUInt64LittleEndian(_segment.AsSpan(Position, 8));
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Position += 8;
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return v;
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}
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public int ReadInt()
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{
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var v = BinaryPrimitives.ReadInt32LittleEndian(_segment.AsSpan(Position, 4));
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Position += 4;
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return v;
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}
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public uint ReadUInt()
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{
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var v = BinaryPrimitives.ReadUInt32LittleEndian(_segment.AsSpan(Position, 4));
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Position += 4;
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return v;
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}
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public short ReadShort()
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{
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var v = BinaryPrimitives.ReadInt16LittleEndian(_segment.AsSpan(Position, 2));
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Position += 2;
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return v;
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}
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public ushort ReadUShort()
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{
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var v = BinaryPrimitives.ReadUInt16LittleEndian(_segment.AsSpan(Position, 2));
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Position += 2;
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return v;
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}
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public double ReadDouble()
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{
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var v = BinaryPrimitives.ReadDoubleLittleEndian(_segment.AsSpan(Position, 8));
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Position += 8;
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return v;
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}
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public float ReadFloat()
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{
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var v = BinaryPrimitives.ReadSingleLittleEndian(_segment.AsSpan(Position, 4));
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Position += 4;
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return v;
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}
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public byte ReadByte() => _segment[Position++];
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public sbyte ReadSByte() => (sbyte)_segment[Position++];
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public bool ReadBool() => _segment[Position++] != 0;
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public int ReadEncodedInt()
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{
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int v = 0, shift = 0;
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byte b;
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do
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{
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b = ReadByte();
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v |= (b & 0x7F) << shift;
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shift += 7;
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} while (b >= 0x80);
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return v;
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}
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public IPAddress ReadIPAddress() => new IPAddress(ReadLong());
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public Point3D ReadPoint3D() => new Point3D(ReadInt(), ReadInt(), ReadInt());
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public Point2D ReadPoint2D() => new Point2D(ReadInt(), ReadInt());
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public Rectangle2D ReadRect2D() => new Rectangle2D(ReadPoint2D(), ReadPoint2D());
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public Rectangle3D ReadRect3D() => new Rectangle3D(ReadPoint3D(), ReadPoint3D());
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public Map ReadMap() => Map.Maps[ReadByte()];
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public IEntity ReadEntity()
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{
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Serial serial = ReadUInt();
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return World.FindEntity(serial) ?? new Entity(serial, new Point3D(0, 0, 0), Map.Internal);
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}
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public Item ReadItem() => World.FindItem(ReadUInt());
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public Mobile ReadMobile() => World.FindMobile(ReadUInt());
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public BaseGuild ReadGuild() => World.FindGuild(ReadUInt());
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public T ReadItem<T>() where T : Item => ReadItem() as T;
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public T ReadMobile<T>() where T : Mobile => ReadMobile() as T;
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public T ReadGuild<T>() where T : BaseGuild => ReadGuild() as T;
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public List<Item> ReadStrongItemList() => ReadStrongItemList<Item>();
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public List<T> ReadStrongItemList<T>() where T : Item
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{
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var count = ReadInt();
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var list = new List<T>(count);
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for (var i = 0; i < count; ++i)
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{
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if (ReadItem() is T item)
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{
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list.Add(item);
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}
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}
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return list;
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}
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public HashSet<Item> ReadItemSet() => ReadItemSet<Item>();
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public HashSet<T> ReadItemSet<T>() where T : Item
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{
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var count = ReadInt();
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var set = new HashSet<T>();
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for (var i = 0; i < count; ++i)
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{
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if (ReadItem() is T item)
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{
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set.Add(item);
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}
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}
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return set;
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}
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public List<Mobile> ReadStrongMobileList() => ReadStrongMobileList<Mobile>();
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public List<T> ReadStrongMobileList<T>() where T : Mobile
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{
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var count = ReadInt();
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var list = new List<T>(count);
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for (var i = 0; i < count; ++i)
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{
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if (ReadMobile() is T m)
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{
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list.Add(m);
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}
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}
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return list;
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}
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public HashSet<Mobile> ReadMobileSet() => ReadMobileSet<Mobile>();
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public HashSet<T> ReadMobileSet<T>() where T : Mobile
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{
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var count = ReadInt();
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var set = new HashSet<T>();
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for (var i = 0; i < count; ++i)
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{
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if (ReadMobile() is T item)
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{
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set.Add(item);
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}
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}
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return set;
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}
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public List<BaseGuild> ReadStrongGuildList() => ReadStrongGuildList<BaseGuild>();
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public List<T> ReadStrongGuildList<T>() where T : BaseGuild
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{
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var count = ReadInt();
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var list = new List<T>(count);
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if (count > 0)
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{
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for (var i = 0; i < count; ++i)
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{
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if (ReadGuild() is T g)
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{
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list.Add(g);
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}
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}
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}
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return list;
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}
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public HashSet<BaseGuild> ReadGuildSet() => ReadGuildSet<BaseGuild>();
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public HashSet<T> ReadGuildSet<T>() where T : BaseGuild
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{
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var count = ReadInt();
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var set = new HashSet<T>();
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if (count > 0)
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{
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for (var i = 0; i < count; ++i)
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{
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if (ReadGuild() is T item)
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{
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set.Add(item);
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}
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}
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}
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return set;
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}
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public Race ReadRace() => Race.Races[ReadByte()];
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public int Read(Span<byte> buffer)
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{
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var length = buffer.Length;
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if (length > _segment.Count - Position)
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{
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throw new OutOfMemoryException();
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}
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_segment.AsSpan(Position, length).CopyTo(buffer);
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Position += length;
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return length;
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}
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}
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}
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