fix: Renames WeightOverloading to StaminaSystem (#1495)
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6820efe0ca
commit
319d82fec9
12 changed files with 143 additions and 144 deletions
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@ -247,7 +247,7 @@ public partial class BraceletOfBinding : BaseBracelet, TranslocationItem
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return false;
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}
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if (WeightOverloading.IsOverloaded(from))
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if (StaminaSystem.IsOverloaded(from))
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{
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from.SendLocalizedMessage(502359, "", 0x22); // Thou art too encumbered to move.
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return false;
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125
Projects/UOContent/Misc/StaminaSystem.cs
Normal file
125
Projects/UOContent/Misc/StaminaSystem.cs
Normal file
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@ -0,0 +1,125 @@
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using System;
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using Server.Mobiles;
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using Server.Spells.Ninjitsu;
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namespace Server.Misc;
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public enum DFAlgorithm
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{
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Standard,
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PainSpike
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}
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public static class StaminaSystem
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{
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public const int OverloadAllowance = 4; // We can be four stones overweight without getting fatigued
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public static DFAlgorithm DFA { get; set; }
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public static void Initialize()
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{
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EventSink.Movement += EventSink_Movement;
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}
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public static void FatigueOnDamage(Mobile m, int damage)
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{
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var fatigue = DFA switch
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{
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DFAlgorithm.Standard => damage * (100.0 / m.Hits) * ((double)m.Stam / 100) - 5.0,
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DFAlgorithm.PainSpike => damage * (100.0 / m.Hits + (50.0 + m.Stam) / 100 - 1.0) - 5.0,
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_ => 0.0
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};
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if (fatigue > 0)
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{
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m.Stam -= (int)fatigue;
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}
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}
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public static int GetMaxWeight(Mobile m) => m.MaxWeight;
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public static void EventSink_Movement(MovementEventArgs e)
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{
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var from = e.Mobile;
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if (!from.Alive || from.AccessLevel > AccessLevel.Player)
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{
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return;
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}
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if (!from.Player)
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{
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// Else it won't work on monsters.
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DeathStrike.AddStep(from);
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return;
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}
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var maxWeight = GetMaxWeight(from) + OverloadAllowance;
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var overWeight = Mobile.BodyWeight + from.TotalWeight - maxWeight;
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if (overWeight > 0)
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{
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from.Stam -= GetStamLoss(from, overWeight, (e.Direction & Direction.Running) != 0);
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if (from.Stam == 0)
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{
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from.SendLocalizedMessage(
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500109
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); // You are too fatigued to move, because you are carrying too much weight!
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e.Blocked = true;
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return;
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}
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}
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if (from.Stam * 100 / Math.Max(from.StamMax, 1) < 10)
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{
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--from.Stam;
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}
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if (!Core.AOS && from.Stam == 0)
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{
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from.SendLocalizedMessage(500110); // You are too fatigued to move.
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e.Blocked = true;
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return;
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}
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if (from is PlayerMobile pm)
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{
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var amt = pm.Mounted ? 48 : 16;
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if (++pm.StepsTaken % amt == 0)
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{
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--pm.Stam;
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}
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}
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DeathStrike.AddStep(from);
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}
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public static int GetStamLoss(Mobile from, int overWeight, bool running)
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{
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var loss = 5 + overWeight / 25;
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if (from.Mounted)
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{
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loss /= 3;
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}
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if (running)
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{
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loss *= 2;
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}
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return loss;
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}
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public static bool IsOverloaded(Mobile m)
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{
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if (!m.Player || !m.Alive || m.AccessLevel > AccessLevel.Player)
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{
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return false;
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}
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return Mobile.BodyWeight + m.TotalWeight > GetMaxWeight(m) + OverloadAllowance;
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}
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}
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@ -1,126 +0,0 @@
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using System;
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using Server.Mobiles;
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using Server.Spells.Ninjitsu;
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namespace Server.Misc
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{
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public enum DFAlgorithm
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{
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Standard,
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PainSpike
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}
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public static class WeightOverloading
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{
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public const int OverloadAllowance = 4; // We can be four stones overweight without getting fatigued
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public static DFAlgorithm DFA { get; set; }
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public static void Initialize()
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{
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EventSink.Movement += EventSink_Movement;
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}
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public static void FatigueOnDamage(Mobile m, int damage)
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{
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var fatigue = DFA switch
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{
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DFAlgorithm.Standard => damage * (100.0 / m.Hits) * ((double)m.Stam / 100) - 5.0,
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DFAlgorithm.PainSpike => damage * (100.0 / m.Hits + (50.0 + m.Stam) / 100 - 1.0) - 5.0,
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_ => 0.0
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};
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if (fatigue > 0)
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{
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m.Stam -= (int)fatigue;
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}
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}
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public static int GetMaxWeight(Mobile m) => m.MaxWeight;
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public static void EventSink_Movement(MovementEventArgs e)
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{
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var from = e.Mobile;
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if (!from.Alive || from.AccessLevel > AccessLevel.Player)
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{
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return;
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}
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if (!from.Player)
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{
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// Else it won't work on monsters.
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DeathStrike.AddStep(from);
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return;
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}
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var maxWeight = GetMaxWeight(from) + OverloadAllowance;
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var overWeight = Mobile.BodyWeight + from.TotalWeight - maxWeight;
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if (overWeight > 0)
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{
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from.Stam -= GetStamLoss(from, overWeight, (e.Direction & Direction.Running) != 0);
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if (from.Stam == 0)
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{
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from.SendLocalizedMessage(
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500109
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); // You are too fatigued to move, because you are carrying too much weight!
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e.Blocked = true;
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return;
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}
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}
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if (from.Stam * 100 / Math.Max(from.StamMax, 1) < 10)
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{
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--from.Stam;
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}
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if (!Core.AOS && from.Stam == 0)
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{
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from.SendLocalizedMessage(500110); // You are too fatigued to move.
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e.Blocked = true;
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return;
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}
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if (from is PlayerMobile pm)
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{
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var amt = pm.Mounted ? 48 : 16;
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if (++pm.StepsTaken % amt == 0)
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{
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--pm.Stam;
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}
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}
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DeathStrike.AddStep(from);
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}
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public static int GetStamLoss(Mobile from, int overWeight, bool running)
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{
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var loss = 5 + overWeight / 25;
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if (from.Mounted)
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{
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loss /= 3;
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}
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if (running)
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{
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loss *= 2;
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}
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return loss;
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}
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public static bool IsOverloaded(Mobile m)
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{
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if (!m.Player || !m.Alive || m.AccessLevel > AccessLevel.Player)
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{
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return false;
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}
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return Mobile.BodyWeight + m.TotalWeight > GetMaxWeight(m) + OverloadAllowance;
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}
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}
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}
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@ -1569,7 +1569,7 @@ namespace Server.Mobiles
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Confidence.StopRegenerating(this);
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WeightOverloading.FatigueOnDamage(this, amount);
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StaminaSystem.FatigueOnDamage(this, amount);
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var speechType = SpeechType;
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@ -1613,7 +1613,7 @@ namespace Server.Mobiles
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{
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if (AccessLevel < AccessLevel.GameMaster && item.IsChildOf(Backpack))
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{
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var maxWeight = WeightOverloading.GetMaxWeight(this);
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var maxWeight = StaminaSystem.GetMaxWeight(this);
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var curWeight = BodyWeight + TotalWeight;
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if (curWeight > maxWeight)
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@ -2339,7 +2339,7 @@ namespace Server.Mobiles
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Confidence.StopRegenerating(this);
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WeightOverloading.FatigueOnDamage(this, amount);
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StaminaSystem.FatigueOnDamage(this, amount);
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ReceivedHonorContext?.OnTargetDamaged(from, amount);
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SentHonorContext?.OnSourceDamaged(from, amount);
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@ -74,7 +74,7 @@ namespace Server.Misc
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public virtual GiftResult GiveGift(Mobile mob, Item item)
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{
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if (mob.PlaceInBackpack(item) && !WeightOverloading.IsOverloaded(mob))
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if (mob.PlaceInBackpack(item) && !StaminaSystem.IsOverloaded(mob))
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{
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return GiftResult.Backpack;
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}
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@ -1009,11 +1009,11 @@ namespace Server.Spells
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bcTarget?.AlterSpellDamageFrom(from, ref dmg);
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WeightOverloading.DFA = dfa;
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StaminaSystem.DFA = dfa;
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var damageGiven = AOS.Damage(target, from, dmg, phys, fire, cold, pois, nrgy, chaos);
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WeightOverloading.DFA = DFAlgorithm.Standard;
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StaminaSystem.DFA = DFAlgorithm.Standard;
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bcFrom?.OnDamageSpell(target, damageGiven);
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@ -1143,11 +1143,11 @@ namespace Server.Spells
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bcTarg?.AlterSpellDamageFrom(m_From, ref m_Damage);
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}
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WeightOverloading.DFA = m_DFA;
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StaminaSystem.DFA = m_DFA;
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var damageGiven = AOS.Damage(m_Target, m_From, m_Damage, m_Phys, m_Fire, m_Cold, m_Pois, m_Nrgy, m_Chaos);
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WeightOverloading.DFA = DFAlgorithm.Standard;
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StaminaSystem.DFA = DFAlgorithm.Standard;
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bcFrom?.OnDamageSpell(m_Target, damageGiven);
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@ -72,7 +72,7 @@ namespace Server.Spells.Chivalry
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{
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Caster.SendLocalizedMessage(1061282); // You cannot use the Sacred Journey ability to flee from combat.
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}
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else if (WeightOverloading.IsOverloaded(Caster))
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else if (StaminaSystem.IsOverloaded(Caster))
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{
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Caster.SendLocalizedMessage(502359, "", 0x22); // Thou art too encumbered to move.
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}
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@ -150,7 +150,7 @@ namespace Server.Spells.Chivalry
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return false;
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}
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if (WeightOverloading.IsOverloaded(Caster))
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if (StaminaSystem.IsOverloaded(Caster))
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{
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Caster.SendLocalizedMessage(502359, "", 0x22); // Thou art too encumbered to move.
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return false;
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@ -72,7 +72,7 @@ namespace Server.Spells.Fourth
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{
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Caster.SendLocalizedMessage(1005564, "", 0x22); // Wouldst thou flee during the heat of battle??
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}
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else if (WeightOverloading.IsOverloaded(Caster))
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else if (StaminaSystem.IsOverloaded(Caster))
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{
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Caster.SendLocalizedMessage(502359, "", 0x22); // Thou art too encumbered to move.
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}
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@ -153,7 +153,7 @@ namespace Server.Spells.Fourth
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return false;
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}
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if (WeightOverloading.IsOverloaded(Caster))
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if (StaminaSystem.IsOverloaded(Caster))
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{
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Caster.SendLocalizedMessage(502359, "", 0x22); // Thou art too encumbered to move.
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return false;
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@ -73,10 +73,10 @@ namespace Server.Spells.Necromancy
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BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.PainSpike, 1075667, buffTime, m, Convert.ToString((int)damage)));
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// TODO: Find a better way to do this
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WeightOverloading.DFA = DFAlgorithm.PainSpike;
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StaminaSystem.DFA = DFAlgorithm.PainSpike;
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m.Damage((int)damage, Caster);
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SpellHelper.DoLeech((int)damage, Caster, m);
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WeightOverloading.DFA = DFAlgorithm.Standard;
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StaminaSystem.DFA = DFAlgorithm.Standard;
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// SpellHelper.Damage( this, m, damage, 100, 0, 0, 0, 0, Misc.DFAlgorithm.PainSpike );
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HarmfulSpell(m);
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@ -47,7 +47,7 @@ namespace Server.Spells.Ninjitsu
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{
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Caster.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
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}
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else if (WeightOverloading.IsOverloaded(Caster))
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else if (StaminaSystem.IsOverloaded(Caster))
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{
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Caster.SendLocalizedMessage(502359, "", 0x22); // Thou art too encumbered to move.
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}
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@ -39,7 +39,7 @@ namespace Server.Spells.Third
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{
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Caster.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
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}
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else if (WeightOverloading.IsOverloaded(Caster))
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else if (StaminaSystem.IsOverloaded(Caster))
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{
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Caster.SendLocalizedMessage(502359, "", 0x22); // Thou art too encumbered to move.
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}
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@ -121,7 +121,7 @@ namespace Server.Spells.Third
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return false;
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}
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if (WeightOverloading.IsOverloaded(Caster))
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if (StaminaSystem.IsOverloaded(Caster))
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{
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Caster.SendLocalizedMessage(502359, "", 0x22); // Thou art too encumbered to move.
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return false;
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