Effects packets (#308)
- [X] Changes effect packets - [X] Updates playing sounds - [X] Updates Effects class to have more options so there are less direct calls to building the packets - [X] Changes bonding status packet
This commit is contained in:
parent
1c9439e4fd
commit
361ec4dba4
53 changed files with 958 additions and 833 deletions
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@ -377,7 +377,34 @@ namespace Server.Network
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return !(result.IsClosed || result.Length <= 0);
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}
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public virtual void Send(ref CircularBuffer<byte> buffer, int length)
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public void Send(ReadOnlySpan<byte> span)
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{
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var length = span.Length;
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if (Connection == null || BlockAllPackets || length <= 0 || !GetSendBuffer(out var buffer))
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{
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return;
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}
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try
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{
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buffer.CopyFrom(span);
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_packetEncoder?.Invoke(ref buffer, ref length);
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SendPipe.Writer.Advance((uint)length);
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}
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catch (Exception ex)
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{
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#if DEBUG
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Console.WriteLine(ex);
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TraceException(ex);
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#endif
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Dispose();
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}
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}
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/**
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* Send data using a circular buffer from SendPipe
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*/
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public void Send(ref CircularBuffer<byte> buffer, int length)
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{
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if (Connection == null || BlockAllPackets || length <= 0)
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{
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@ -1,29 +0,0 @@
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: DisplayHuePicker.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using Server.HuePickers;
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namespace Server.Network
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{
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public sealed class DisplayHuePicker : Packet
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{
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public DisplayHuePicker(HuePicker huePicker) : base(0x95, 9)
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{
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Stream.Write(huePicker.Serial);
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Stream.Write((short)0);
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Stream.Write((short)huePicker.ItemID);
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}
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}
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}
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@ -1,391 +0,0 @@
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: EffectPackets.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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namespace Server.Network
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{
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public enum EffectType
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{
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Moving,
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Lightning,
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FixedXYZ,
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FixedFrom
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}
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public class ParticleEffect : Packet
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{
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public ParticleEffect(
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EffectType type, Serial from, Serial to, int itemID, Point3D fromPoint, Point3D toPoint,
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int speed, int duration, bool fixedDirection, bool explode, int hue, int renderMode, int effect,
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int explodeEffect, int explodeSound, Serial serial, int layer, int unknown
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) : base(0xC7, 49)
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{
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Stream.Write((byte)type);
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Stream.Write(from);
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Stream.Write(to);
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Stream.Write((short)itemID);
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Stream.Write((short)fromPoint.m_X);
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Stream.Write((short)fromPoint.m_Y);
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Stream.Write((sbyte)fromPoint.m_Z);
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Stream.Write((short)toPoint.m_X);
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Stream.Write((short)toPoint.m_Y);
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Stream.Write((sbyte)toPoint.m_Z);
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Stream.Write((byte)speed);
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Stream.Write((byte)duration);
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Stream.Write((byte)0);
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Stream.Write((byte)0);
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Stream.Write(fixedDirection);
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Stream.Write(explode);
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Stream.Write(hue);
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Stream.Write(renderMode);
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Stream.Write((short)effect);
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Stream.Write((short)explodeEffect);
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Stream.Write((short)explodeSound);
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Stream.Write(serial);
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Stream.Write((byte)layer);
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Stream.Write((short)unknown);
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}
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public ParticleEffect(
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EffectType type, Serial from, Serial to, int itemID, IPoint3D fromPoint, IPoint3D toPoint,
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int speed, int duration, bool fixedDirection, bool explode, int hue, int renderMode, int effect,
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int explodeEffect, int explodeSound, Serial serial, int layer, int unknown
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) : base(0xC7, 49)
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{
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Stream.Write((byte)type);
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Stream.Write(from);
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Stream.Write(to);
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Stream.Write((short)itemID);
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Stream.Write((short)fromPoint.X);
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Stream.Write((short)fromPoint.Y);
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Stream.Write((sbyte)fromPoint.Z);
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Stream.Write((short)toPoint.X);
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Stream.Write((short)toPoint.Y);
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Stream.Write((sbyte)toPoint.Z);
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Stream.Write((byte)speed);
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Stream.Write((byte)duration);
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Stream.Write((byte)0);
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Stream.Write((byte)0);
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Stream.Write(fixedDirection);
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Stream.Write(explode);
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Stream.Write(hue);
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Stream.Write(renderMode);
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Stream.Write((short)effect);
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Stream.Write((short)explodeEffect);
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Stream.Write((short)explodeSound);
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Stream.Write(serial);
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Stream.Write((byte)layer);
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Stream.Write((short)unknown);
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}
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}
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public class HuedEffect : Packet
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{
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public HuedEffect(
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EffectType type, Serial from, Serial to, int itemID, Point3D fromPoint, Point3D toPoint, int speed,
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int duration, bool fixedDirection, bool explode, int hue, int renderMode
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) : base(0xC0, 36)
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{
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Stream.Write((byte)type);
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Stream.Write(from);
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Stream.Write(to);
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Stream.Write((short)itemID);
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Stream.Write((short)fromPoint.m_X);
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Stream.Write((short)fromPoint.m_Y);
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Stream.Write((sbyte)fromPoint.m_Z);
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Stream.Write((short)toPoint.m_X);
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Stream.Write((short)toPoint.m_Y);
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Stream.Write((sbyte)toPoint.m_Z);
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Stream.Write((byte)speed);
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Stream.Write((byte)duration);
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Stream.Write((byte)0);
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Stream.Write((byte)0);
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Stream.Write(fixedDirection);
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Stream.Write(explode);
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Stream.Write(hue);
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Stream.Write(renderMode);
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}
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public HuedEffect(
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EffectType type, Serial from, Serial to, int itemID, IPoint3D fromPoint, IPoint3D toPoint,
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int speed, int duration, bool fixedDirection, bool explode, int hue, int renderMode
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) : base(0xC0, 36)
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{
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Stream.Write((byte)type);
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Stream.Write(from);
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Stream.Write(to);
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Stream.Write((short)itemID);
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Stream.Write((short)fromPoint.X);
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Stream.Write((short)fromPoint.Y);
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Stream.Write((sbyte)fromPoint.Z);
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Stream.Write((short)toPoint.X);
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Stream.Write((short)toPoint.Y);
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Stream.Write((sbyte)toPoint.Z);
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Stream.Write((byte)speed);
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Stream.Write((byte)duration);
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Stream.Write((byte)0);
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Stream.Write((byte)0);
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Stream.Write(fixedDirection);
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Stream.Write(explode);
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Stream.Write(hue);
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Stream.Write(renderMode);
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}
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}
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public sealed class TargetParticleEffect : ParticleEffect
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{
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public TargetParticleEffect(
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IEntity e, int itemID, int speed, int duration, int hue, int renderMode, int effect,
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int layer, int unknown
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) : base(
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EffectType.FixedFrom,
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e.Serial,
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Serial.Zero,
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itemID,
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e.Location,
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e.Location,
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speed,
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duration,
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true,
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false,
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hue,
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renderMode,
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effect,
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1,
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0,
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e.Serial,
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layer,
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unknown
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)
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{
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}
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}
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public sealed class TargetEffect : HuedEffect
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{
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public TargetEffect(IEntity e, int itemID, int speed, int duration, int hue, int renderMode) : base(
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EffectType.FixedFrom,
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e.Serial,
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Serial.Zero,
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itemID,
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e.Location,
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e.Location,
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speed,
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duration,
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true,
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false,
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hue,
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renderMode
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)
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{
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}
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}
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public sealed class LocationParticleEffect : ParticleEffect
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{
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public LocationParticleEffect(
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IEntity e, int itemID, int speed, int duration, int hue, int renderMode, int effect,
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int unknown
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) : base(
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EffectType.FixedXYZ,
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e.Serial,
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Serial.Zero,
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itemID,
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e.Location,
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e.Location,
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speed,
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duration,
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true,
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false,
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hue,
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renderMode,
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effect,
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1,
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0,
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e.Serial,
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255,
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unknown
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)
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{
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}
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}
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public sealed class LocationEffect : HuedEffect
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{
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public LocationEffect(IPoint3D p, int itemID, int speed, int duration, int hue, int renderMode) : base(
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EffectType.FixedXYZ,
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Serial.Zero,
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Serial.Zero,
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itemID,
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p,
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p,
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speed,
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duration,
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true,
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false,
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hue,
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renderMode
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)
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{
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}
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}
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public sealed class MovingParticleEffect : ParticleEffect
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{
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public MovingParticleEffect(
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IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection,
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bool explodes, int hue, int renderMode, int effect, int explodeEffect, int explodeSound, EffectLayer layer,
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int unknown
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) : base(
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EffectType.Moving,
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from.Serial,
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to.Serial,
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itemID,
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from.Location,
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to.Location,
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speed,
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duration,
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fixedDirection,
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explodes,
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hue,
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renderMode,
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effect,
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explodeEffect,
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explodeSound,
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Serial.Zero,
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(int)layer,
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unknown
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)
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{
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}
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}
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public sealed class MovingEffect : HuedEffect
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{
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public MovingEffect(
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IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection,
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bool explodes, int hue, int renderMode
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) : base(
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EffectType.Moving,
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from.Serial,
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to.Serial,
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itemID,
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from.Location,
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to.Location,
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speed,
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duration,
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fixedDirection,
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explodes,
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hue,
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renderMode
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)
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{
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}
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}
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public enum ScreenEffectType
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{
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FadeOut = 0x00,
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FadeIn = 0x01,
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LightFlash = 0x02,
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FadeInOut = 0x03,
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DarkFlash = 0x04
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}
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public class ScreenEffect : Packet
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{
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public ScreenEffect(ScreenEffectType type)
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: base(0x70, 28)
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{
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Stream.Write((byte)0x04);
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Stream.Fill(8);
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Stream.Write((short)type);
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Stream.Fill(16);
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}
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}
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public sealed class ScreenFadeOut : ScreenEffect
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{
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public static readonly Packet Instance = SetStatic(new ScreenFadeOut());
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public ScreenFadeOut()
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: base(ScreenEffectType.FadeOut)
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{
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}
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}
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public sealed class ScreenFadeIn : ScreenEffect
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{
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public static readonly Packet Instance = SetStatic(new ScreenFadeIn());
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public ScreenFadeIn()
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: base(ScreenEffectType.FadeIn)
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{
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}
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}
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public sealed class ScreenFadeInOut : ScreenEffect
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{
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public static readonly Packet Instance = SetStatic(new ScreenFadeInOut());
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public ScreenFadeInOut()
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: base(ScreenEffectType.FadeInOut)
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{
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}
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}
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public sealed class ScreenLightFlash : ScreenEffect
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{
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public static readonly Packet Instance = SetStatic(new ScreenLightFlash());
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public ScreenLightFlash()
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: base(ScreenEffectType.LightFlash)
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{
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}
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}
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public sealed class ScreenDarkFlash : ScreenEffect
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{
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public static readonly Packet Instance = SetStatic(new ScreenDarkFlash());
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public ScreenDarkFlash()
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: base(ScreenEffectType.DarkFlash)
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{
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}
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}
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public sealed class BoltEffect : Packet
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{
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public BoltEffect(IEntity target, int hue) : base(0xC0, 36)
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{
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Stream.Write((byte)0x01); // type
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Stream.Write(target.Serial);
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Stream.Write(Serial.Zero);
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Stream.Write((short)0); // itemID
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Stream.Write((short)target.X);
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Stream.Write((short)target.Y);
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Stream.Write((sbyte)target.Z);
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Stream.Write((short)target.X);
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Stream.Write((short)target.Y);
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Stream.Write((sbyte)target.Z);
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Stream.Write((byte)0); // speed
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Stream.Write((byte)0); // duration
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Stream.Write((short)0); // unk
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Stream.Write(false); // fixed direction
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Stream.Write(false); // explode
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Stream.Write(hue);
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Stream.Write(0); // render mode
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}
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}
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}
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@ -27,19 +27,6 @@ namespace Server.Network
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}
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}
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public sealed class BondedStatus : Packet
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{
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public BondedStatus(Serial serial, bool bonded) : base(0xBF)
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{
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EnsureCapacity(11);
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Stream.Write((short)0x19);
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Stream.Write((byte)0);
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Stream.Write(serial);
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Stream.Write((byte)(bonded ? 1 : 0));
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}
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}
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public sealed class MobileMoving : Packet
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{
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public MobileMoving(Mobile m, int noto) : base(0x77, 17)
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|
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@ -32,7 +32,7 @@ namespace Server.Network
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writer.Write(attacker);
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writer.Write(defender);
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ns.Send(ref buffer, 10);
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ns.Send(ref buffer, writer.Position);
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}
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public static void SendSetWarMode(this NetState ns, bool warmode)
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@ -47,7 +47,7 @@ namespace Server.Network
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// Warmode, 0x00, 0x32, 0x00
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writer.Write(warmode ? 0x01003200 : 0x00003200);
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ns.Send(ref buffer, 5);
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ns.Send(ref buffer, writer.Position);
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}
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public static void SendChangeCombatant(this NetState ns, Serial combatant)
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@ -61,7 +61,7 @@ namespace Server.Network
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writer.Write((byte)0xAA); // Packet ID
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writer.Write(combatant);
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ns.Send(ref buffer, 5);
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ns.Send(ref buffer, writer.Position);
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}
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}
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}
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|
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331
Projects/Server/Network/Packets/OutgoingEffectPackets.cs
Normal file
331
Projects/Server/Network/Packets/OutgoingEffectPackets.cs
Normal file
|
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@ -0,0 +1,331 @@
|
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/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: OutgoingEffectPackets.cs *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
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|
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using System;
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using System.Buffers;
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|
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namespace Server.Network
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{
|
||||
public static class OutgoingEffectPackets
|
||||
{
|
||||
public const int SoundPacketLength = 12;
|
||||
public const int ParticleEffectLength = 49;
|
||||
public const int HuedEffectLength = 36;
|
||||
public const int BoltEffectLength = 36;
|
||||
|
||||
public static void CreateSoundEffect(ref Span<byte> buffer, int soundID, IPoint3D target)
|
||||
{
|
||||
var writer = new SpanWriter(buffer);
|
||||
writer.Write((byte)0x54); // Packet ID
|
||||
writer.Write((byte)1); // flags
|
||||
writer.Write((short)soundID);
|
||||
writer.Write((short)0); // volume
|
||||
writer.Write((short)target.X);
|
||||
writer.Write((short)target.Y);
|
||||
writer.Write((short)target.Z);
|
||||
}
|
||||
|
||||
public static void SendSoundEffect(this NetState ns, int soundID, IPoint3D target)
|
||||
{
|
||||
if (ns == null || !ns.GetSendBuffer(out var buffer))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var writer = new CircularBufferWriter(buffer);
|
||||
writer.Write((byte)0x54); // Packet ID
|
||||
writer.Write((byte)1); // flags
|
||||
writer.Write((short)soundID);
|
||||
writer.Write((short)0); // volume
|
||||
writer.Write((short)target.X);
|
||||
writer.Write((short)target.Y);
|
||||
writer.Write((short)target.Z);
|
||||
|
||||
ns.Send(ref buffer, writer.Position);
|
||||
}
|
||||
|
||||
public static void CreateParticleEffect(
|
||||
ref Span<byte> buffer,
|
||||
EffectType type, Serial from, Serial to, int itemID, IPoint3D fromPoint, IPoint3D toPoint,
|
||||
int speed, int duration, bool fixedDirection, bool explode, int hue, int renderMode, int effect,
|
||||
int explodeEffect, int explodeSound, Serial serial, int layer, int unknown
|
||||
)
|
||||
{
|
||||
var writer = new SpanWriter(buffer);
|
||||
writer.Write((byte)0xC7); // Packet ID
|
||||
writer.Write((byte)type);
|
||||
writer.Write(from);
|
||||
writer.Write(to);
|
||||
writer.Write((short)itemID);
|
||||
writer.Write((short)fromPoint.X);
|
||||
writer.Write((short)fromPoint.Y);
|
||||
writer.Write((sbyte)fromPoint.Z);
|
||||
writer.Write((short)toPoint.X);
|
||||
writer.Write((short)toPoint.Y);
|
||||
writer.Write((sbyte)toPoint.Z);
|
||||
writer.Write((byte)speed);
|
||||
writer.Write((byte)duration);
|
||||
writer.Write((byte)0);
|
||||
writer.Write((byte)0);
|
||||
writer.Write(fixedDirection);
|
||||
writer.Write(explode);
|
||||
writer.Write(hue);
|
||||
writer.Write(renderMode);
|
||||
writer.Write((short)effect);
|
||||
writer.Write((short)explodeEffect);
|
||||
writer.Write((short)explodeSound);
|
||||
writer.Write(serial);
|
||||
writer.Write((byte)layer);
|
||||
writer.Write((short)unknown);
|
||||
}
|
||||
|
||||
public static void CreateTargetParticleEffect(
|
||||
ref Span<byte> buffer,
|
||||
IEntity e, int itemID, int speed, int duration, int hue, int renderMode, int effect, int layer, int unknown
|
||||
) => CreateParticleEffect(
|
||||
ref buffer,
|
||||
EffectType.FixedFrom,
|
||||
e.Serial,
|
||||
Serial.Zero,
|
||||
itemID,
|
||||
e.Location,
|
||||
e.Location,
|
||||
speed,
|
||||
duration,
|
||||
true,
|
||||
false,
|
||||
hue,
|
||||
renderMode,
|
||||
effect,
|
||||
1,
|
||||
0,
|
||||
e.Serial,
|
||||
layer,
|
||||
unknown
|
||||
);
|
||||
|
||||
public static void CreateLocationParticleEffect(
|
||||
ref Span<byte> buffer,
|
||||
IEntity e, int itemID, int speed, int duration, int hue, int renderMode, int effect, int unknown
|
||||
) => CreateParticleEffect(
|
||||
ref buffer,
|
||||
EffectType.FixedXYZ,
|
||||
e.Serial,
|
||||
Serial.Zero,
|
||||
itemID,
|
||||
e.Location,
|
||||
e.Location,
|
||||
speed,
|
||||
duration,
|
||||
true,
|
||||
false,
|
||||
hue,
|
||||
renderMode,
|
||||
effect,
|
||||
1,
|
||||
0,
|
||||
e.Serial,
|
||||
255,
|
||||
unknown
|
||||
);
|
||||
|
||||
public static void CreateMovingParticleEffect(
|
||||
ref Span<byte> buffer,
|
||||
IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection,
|
||||
bool explodes, int hue, int renderMode, int effect, int explodeEffect, int explodeSound, EffectLayer layer,
|
||||
int unknown
|
||||
) => CreateParticleEffect(
|
||||
ref buffer,
|
||||
EffectType.Moving,
|
||||
from.Serial,
|
||||
to.Serial,
|
||||
itemID,
|
||||
from.Location,
|
||||
to.Location,
|
||||
speed,
|
||||
duration,
|
||||
fixedDirection,
|
||||
explodes,
|
||||
hue,
|
||||
renderMode,
|
||||
effect,
|
||||
explodeEffect,
|
||||
explodeSound,
|
||||
Serial.Zero,
|
||||
(int)layer,
|
||||
unknown
|
||||
);
|
||||
|
||||
public static void CreateHuedEffect(
|
||||
ref Span<byte> buffer,
|
||||
EffectType type, Serial from, Serial to, int itemID, Point3D fromPoint, Point3D toPoint,
|
||||
int speed, int duration, bool fixedDirection, bool explode, int hue, int renderMode
|
||||
)
|
||||
{
|
||||
var writer = new SpanWriter(buffer);
|
||||
writer.Write((byte)0xC0); // Packet ID
|
||||
writer.Write((byte)type);
|
||||
writer.Write(from);
|
||||
writer.Write(to);
|
||||
writer.Write((short)itemID);
|
||||
writer.Write((short)fromPoint.X);
|
||||
writer.Write((short)fromPoint.Y);
|
||||
writer.Write((sbyte)fromPoint.Z);
|
||||
writer.Write((short)toPoint.X);
|
||||
writer.Write((short)toPoint.Y);
|
||||
writer.Write((sbyte)toPoint.Z);
|
||||
writer.Write((byte)speed);
|
||||
writer.Write((byte)duration);
|
||||
writer.Write((byte)0);
|
||||
writer.Write((byte)0);
|
||||
writer.Write(fixedDirection);
|
||||
writer.Write(explode);
|
||||
writer.Write(hue);
|
||||
writer.Write(renderMode);
|
||||
}
|
||||
|
||||
public static void CreateTargetHuedEffect(
|
||||
ref Span<byte> buffer,
|
||||
IEntity e, int itemID, int speed, int duration, int hue, int renderMode
|
||||
) => CreateHuedEffect(
|
||||
ref buffer,
|
||||
EffectType.FixedFrom,
|
||||
e.Serial,
|
||||
Serial.Zero,
|
||||
itemID,
|
||||
e.Location,
|
||||
e.Location,
|
||||
speed,
|
||||
duration,
|
||||
true,
|
||||
false,
|
||||
hue,
|
||||
renderMode
|
||||
);
|
||||
|
||||
public static void CreateLocationHuedEffect(
|
||||
ref Span<byte> buffer,
|
||||
Point3D p, int itemID, int speed, int duration, int hue, int renderMode
|
||||
) => CreateHuedEffect(
|
||||
ref buffer,
|
||||
EffectType.FixedXYZ,
|
||||
Serial.Zero,
|
||||
Serial.Zero,
|
||||
itemID,
|
||||
p,
|
||||
p,
|
||||
speed,
|
||||
duration,
|
||||
true,
|
||||
false,
|
||||
hue,
|
||||
renderMode
|
||||
);
|
||||
|
||||
public static void CreateMovingHuedEffect(
|
||||
ref Span<byte> buffer,
|
||||
IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection,
|
||||
bool explodes, int hue, int renderMode
|
||||
) => CreateHuedEffect(
|
||||
ref buffer,
|
||||
EffectType.Moving,
|
||||
from.Serial,
|
||||
to.Serial,
|
||||
itemID,
|
||||
from.Location,
|
||||
to.Location,
|
||||
speed,
|
||||
duration,
|
||||
fixedDirection,
|
||||
explodes,
|
||||
hue,
|
||||
renderMode
|
||||
);
|
||||
|
||||
public static void CreateMovingHuedEffect(
|
||||
ref Span<byte> buffer,
|
||||
int itemID, Point3D fromLocation, Point3D toLocation, int speed, int duration,
|
||||
bool fixedDirection, bool explodes, int hue, int renderMode
|
||||
) => CreateHuedEffect(
|
||||
ref buffer,
|
||||
EffectType.Moving,
|
||||
Serial.Zero,
|
||||
Serial.Zero,
|
||||
itemID,
|
||||
fromLocation,
|
||||
toLocation,
|
||||
speed,
|
||||
duration,
|
||||
fixedDirection,
|
||||
explodes,
|
||||
hue,
|
||||
renderMode
|
||||
);
|
||||
|
||||
public static void CreateMovingHuedEffect(
|
||||
ref Span<byte> buffer,
|
||||
Serial from, Serial to, int itemID, Point3D fromLocation, Point3D toLocation, int speed, int duration,
|
||||
bool fixedDirection, bool explodes, int hue, int renderMode
|
||||
) => CreateHuedEffect(
|
||||
ref buffer,
|
||||
EffectType.Moving,
|
||||
from,
|
||||
to,
|
||||
itemID,
|
||||
fromLocation,
|
||||
toLocation,
|
||||
speed,
|
||||
duration,
|
||||
fixedDirection,
|
||||
explodes,
|
||||
hue,
|
||||
renderMode
|
||||
);
|
||||
|
||||
public static void CreateBoltEffect(ref Span<byte> buffer, IEntity target, int hue) => CreateHuedEffect(
|
||||
ref buffer,
|
||||
EffectType.Lightning,
|
||||
target.Serial,
|
||||
Serial.Zero,
|
||||
0,
|
||||
target.Location,
|
||||
target.Location,
|
||||
0,
|
||||
0,
|
||||
false,
|
||||
false,
|
||||
hue,
|
||||
0
|
||||
);
|
||||
|
||||
public static void SendScreenEffect(this NetState ns, ScreenEffectType type)
|
||||
{
|
||||
if (ns == null || !ns.GetSendBuffer(out var buffer))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var writer = new CircularBufferWriter(buffer);
|
||||
|
||||
writer.Write((byte)0x70); // Packet ID
|
||||
writer.Write((byte)0x4);
|
||||
writer.Clear(8);
|
||||
writer.Write((ushort)type);
|
||||
writer.Clear(16);
|
||||
|
||||
ns.Send(ref buffer, writer.Position);
|
||||
}
|
||||
}
|
||||
}
|
||||
54
Projects/Server/Network/Packets/OutgoingMobilePackets.cs
Normal file
54
Projects/Server/Network/Packets/OutgoingMobilePackets.cs
Normal file
|
|
@ -0,0 +1,54 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: OutgoingMobilePackets.cs *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Server.Network
|
||||
{
|
||||
public static class OutgoingMobilePackets
|
||||
{
|
||||
public const int BondedStatusPacketLength = 11;
|
||||
|
||||
public static void CreateBondedStatus(ref Span<byte> buffer, Serial serial, bool bonded)
|
||||
{
|
||||
var writer = new SpanWriter(buffer);
|
||||
writer.Write((byte)0xBF); // Packet ID
|
||||
writer.Write((ushort)11); // Length
|
||||
writer.Write((ushort)0x19); // Subpacket ID
|
||||
writer.Write((byte)0); // Command
|
||||
writer.Write(serial);
|
||||
writer.Write(bonded);
|
||||
}
|
||||
|
||||
public static void SendBondedStatus(this NetState ns, Serial serial, bool bonded)
|
||||
{
|
||||
if (ns == null || !ns.GetSendBuffer(out var buffer))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var writer = new CircularBufferWriter(buffer);
|
||||
writer.Write((byte)0xBF); // Packet ID
|
||||
writer.Write((ushort)11); // Length
|
||||
writer.Write((ushort)0x19); // Subpacket ID
|
||||
writer.Write((byte)0); // Command
|
||||
writer.Write(serial);
|
||||
writer.Write(bonded);
|
||||
|
||||
ns.Send(ref buffer, writer.Position);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -14,6 +14,7 @@
|
|||
*************************************************************************/
|
||||
|
||||
using System;
|
||||
using Server.HuePickers;
|
||||
|
||||
namespace Server.Network
|
||||
{
|
||||
|
|
@ -305,19 +306,6 @@ namespace Server.Network
|
|||
}
|
||||
}
|
||||
|
||||
public sealed class PlaySound : Packet
|
||||
{
|
||||
public PlaySound(int soundID, IPoint3D target) : base(0x54, 12)
|
||||
{
|
||||
Stream.Write((byte)1); // flags
|
||||
Stream.Write((short)soundID);
|
||||
Stream.Write((short)0); // volume
|
||||
Stream.Write((short)target.X);
|
||||
Stream.Write((short)target.Y);
|
||||
Stream.Write((short)target.Z);
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class PlayMusic : Packet
|
||||
{
|
||||
public static readonly Packet InvalidInstance = SetStatic(new PlayMusic(MusicName.Invalid));
|
||||
|
|
@ -430,4 +418,14 @@ namespace Server.Network
|
|||
Stream.Write((short)0x21);
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class DisplayHuePicker : Packet
|
||||
{
|
||||
public DisplayHuePicker(HuePicker huePicker) : base(0x95, 9)
|
||||
{
|
||||
Stream.Write(huePicker.Serial);
|
||||
Stream.Write((short)0);
|
||||
Stream.Write((short)huePicker.ItemID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue