Effects packets (#308)
- [X] Changes effect packets - [X] Updates playing sounds - [X] Updates Effects class to have more options so there are less direct calls to building the packets - [X] Changes bonding status packet
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parent
1c9439e4fd
commit
361ec4dba4
53 changed files with 958 additions and 833 deletions
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@ -476,14 +476,14 @@ namespace Server.Engines.Doom
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}
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}
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public static void PlayEffect(IEntity from, IEntity to, int itemid, int speed, bool explodes)
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private static void PlayEffect(IEntity from, IEntity to, int itemid, int speed, bool explodes)
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{
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Effects.SendMovingParticles(from, to, itemid, speed, 0, true, explodes, 2, 0, 0);
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}
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public static void SendLocationEffect(IPoint3D p, int itemID, int speed, int duration, int hue)
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private static void SendLocationEffect(Point3D p, int itemID, int speed, int duration, int hue)
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{
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Effects.SendPacket(p, Map.Malas, new LocationEffect(p, itemID, speed, duration, hue, 0));
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Effects.SendLocationEffect(p, Map.Malas, itemID, speed, duration, hue);
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}
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public static void PlayerSendASCII(Mobile player, int index)
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@ -68,7 +68,7 @@ namespace Server.Ethics.Evil
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{
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SpellHelper.Turn(from.Mobile, p);
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Effects.PlaySound(p, from.Mobile.Map, 0x1FB);
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Effects.PlaySound(new Point3D(p), from.Mobile.Map, 0x1FB);
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from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You curse the area.");
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@ -68,7 +68,7 @@ namespace Server.Ethics.Hero
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{
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SpellHelper.Turn(from.Mobile, p);
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Effects.PlaySound(p, from.Mobile.Map, 0x299);
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Effects.PlaySound(new Point3D(p), from.Mobile.Map, 0x299);
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from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You consecrate the area.");
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@ -330,7 +330,7 @@ namespace Server.Items
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{
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case 0:
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{
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Effects.SendLocationEffect(to, to.Map, 0x113A, 20, 10);
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Effects.SendLocationEffect(to, 0x113A, 20);
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to.PlaySound(0x231);
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to.LocalOverheadMessage(MessageType.Regular, 0x44, 1010523); // A toxic vapor envelops thee.
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@ -340,7 +340,7 @@ namespace Server.Items
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}
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case 1:
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{
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Effects.SendLocationEffect(to, to.Map, 0x3709, 30);
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Effects.SendLocationEffect(to, 0x3709, 30);
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to.PlaySound(0x54);
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to.LocalOverheadMessage(MessageType.Regular, 0xEE, 1010524); // Searing heat scorches thy skin.
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@ -157,24 +157,7 @@ namespace Server.Engines.Quests.Necro
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var hue = Utility.RandomList(0x481, 0x482, 0x489, 0x497, 0x66D);
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Effects.SendPacket(
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from,
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map,
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new HuedEffect(
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EffectType.Moving,
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Serial.Zero,
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Serial.Zero,
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0x36D4,
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from,
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to,
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0,
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0,
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false,
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true,
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hue,
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0
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)
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);
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Effects.SendMovingEffect(map, 0x36D4, from, to,0, 0, false, true, hue);
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}
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}
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@ -66,7 +66,7 @@ namespace Server.Engines.Quests.Haven
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public override bool HandlesOnMovement => Canoneer?.Deleted == false && Canoneer.Active;
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public void DoFireEffect(IPoint3D target)
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public void DoFireEffect(Point3D target)
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{
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var from = CannonDirection switch
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{
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@ -85,7 +85,7 @@ namespace Server.Engines.Quests.Haven
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public void Fire(Mobile from, Mobile target)
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{
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DoFireEffect(target);
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DoFireEffect(target.Location);
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target.Damage(9999, from);
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}
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