Effects packets (#308)

- [X] Changes effect packets
- [X] Updates playing sounds
- [X] Updates Effects class to have more options so there are less direct calls to building the packets
- [X] Changes bonding status packet
This commit is contained in:
Kamron Batman 2020-11-12 00:52:38 -08:00 committed by GitHub
parent 1c9439e4fd
commit 361ec4dba4
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
53 changed files with 958 additions and 833 deletions

View file

@ -40,9 +40,11 @@ namespace Server.Spells.Fourth
SpellHelper.GetSurfaceTop(ref p);
var loc = new Point3D(p);
if (!Core.AOS)
{
Effects.PlaySound(p, Caster.Map, 0x299);
Effects.PlaySound(loc, Caster.Map, 0x299);
}
if (Caster.Map == null)
@ -51,7 +53,7 @@ namespace Server.Spells.Fourth
return;
}
var targets = Caster.Map.GetMobilesInRange(new Point3D(p), Core.AOS ? 2 : 3)
var targets = Caster.Map.GetMobilesInRange(loc, Core.AOS ? 2 : 3)
.Where(m => Caster.CanBeBeneficial(m, false));
if (Core.AOS)