Effects packets (#308)
- [X] Changes effect packets - [X] Updates playing sounds - [X] Updates Effects class to have more options so there are less direct calls to building the packets - [X] Changes bonding status packet
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1c9439e4fd
commit
361ec4dba4
53 changed files with 958 additions and 833 deletions
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@ -27,16 +27,17 @@ namespace Server.Spells.Third
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if (CheckSequence())
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{
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SpellHelper.Turn(Caster, p);
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var loc = new Point3D(p);
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Effects.SendLocationParticles(
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EffectItem.Create(new Point3D(p), Caster.Map, EffectItem.DefaultDuration),
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EffectItem.Create(loc, Caster.Map, EffectItem.DefaultDuration),
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0x376A,
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9,
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32,
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5024
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);
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Effects.PlaySound(p, Caster.Map, 0x1FF);
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Effects.PlaySound(loc, Caster.Map, 0x1FF);
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if (p is Mobile)
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{
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@ -59,7 +59,7 @@ namespace Server.Spells.Third
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eastToWest = false;
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}
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Effects.PlaySound(p, Caster.Map, 0x1F6);
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Effects.PlaySound(new Point3D(p), Caster.Map, 0x1F6);
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for (var i = -1; i <= 1; ++i)
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{
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