Replacing Networking (#271)
- [X] Removing Kestrel & Libuv - [X] Cleaning up NetState - [X] Removing System.IO.Pipelines - [X] Cleaning up packet reading - [X] Adds a maximum of 5000 sockets (configurable) to prevent OOM - [X] Replaces the AsyncState with a thread-safe wrapped boolean called NetworkState - [X] Removes Parallel.ForEach (no perf gain) - [X] Removes custom houses compression on another thread - [X] Test high load scenarios Bumps release version
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47 changed files with 1780 additions and 1569 deletions
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@ -18,9 +18,9 @@ namespace Server.Network
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: new Point3D(m_Reader.ReadInt16(), m_Reader.ReadInt16(), m_Reader.ReadByte());
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public string ReadUnicodeStringSafe() =>
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m_Reader.ReadByte() != 2 ? string.Empty : m_Reader.ReadUnicodeStringSafe(m_Reader.ReadUInt16());
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m_Reader.ReadByte() != 2 ? string.Empty : m_Reader.ReadBigUniSafe(m_Reader.ReadUInt16());
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public string ReadUnicodeString() =>
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m_Reader.ReadByte() != 2 ? string.Empty : m_Reader.ReadUnicodeString(m_Reader.ReadUInt16());
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m_Reader.ReadByte() != 2 ? string.Empty : m_Reader.ReadBigUni(m_Reader.ReadUInt16());
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}
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}
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