Replacing Networking (#271)
- [X] Removing Kestrel & Libuv - [X] Cleaning up NetState - [X] Removing System.IO.Pipelines - [X] Cleaning up packet reading - [X] Adds a maximum of 5000 sockets (configurable) to prevent OOM - [X] Replaces the AsyncState with a thread-safe wrapped boolean called NetworkState - [X] Removes Parallel.ForEach (no perf gain) - [X] Removes custom houses compression on another thread - [X] Test high load scenarios Bumps release version
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47 changed files with 1780 additions and 1569 deletions
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@ -73,15 +73,15 @@ namespace Server.Engines.Chat
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return;
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}
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var lang = reader.ReadStringSafe(4);
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var lang = reader.ReadAsciiSafe(4);
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int actionID = reader.ReadInt16();
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var param = reader.ReadUnicodeString();
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var param = reader.ReadBigUniSafe();
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var handler = ChatActionHandlers.GetHandler(actionID);
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if (handler == null)
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{
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Console.WriteLine("Client: {0}: Unknown chat action 0x{1:X}: {2}", state, actionID, param);
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state.WriteConsole("Unknown chat action 0x{0:X}: {1}", actionID, param);
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return;
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}
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