Replacing Networking (#271)

- [X] Removing Kestrel & Libuv
- [X] Cleaning up NetState
- [X] Removing System.IO.Pipelines
- [X] Cleaning up packet reading
- [X] Adds a maximum of 5000 sockets (configurable) to prevent OOM
- [X] Replaces the AsyncState with a thread-safe wrapped boolean called NetworkState
- [X] Removes Parallel.ForEach (no perf gain)
- [X] Removes custom houses compression on another thread
- [X] Test high load scenarios

Bumps release version
This commit is contained in:
Kamron Batman 2020-10-20 20:55:19 -07:00 • committed by GitHub
parent 8603e31023
commit 369a27b800
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
47 changed files with 1780 additions and 1569 deletions

View file

@ -73,15 +73,15 @@ namespace Server.Engines.Chat
return;
}
var lang = reader.ReadStringSafe(4);
var lang = reader.ReadAsciiSafe(4);
int actionID = reader.ReadInt16();
var param = reader.ReadUnicodeString();
var param = reader.ReadBigUniSafe();
var handler = ChatActionHandlers.GetHandler(actionID);
if (handler == null)
{
Console.WriteLine("Client: {0}: Unknown chat action 0x{1:X}: {2}", state, actionID, param);
state.WriteConsole("Unknown chat action 0x{0:X}: {1}", actionID, param);
return;
}