This commit is contained in:
xavier 2011-07-31 03:42:58 +00:00
parent 83a0990f8e
commit 3984b767c4
103 changed files with 3802 additions and 0 deletions

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namespace Server.Items
{
public abstract class BaseWaterContainer : Container, IHasQuantity
{
public abstract int voidItem_ID { get; }
public abstract int fullItem_ID { get; }
public abstract int MaxQuantity { get; }
public override int DefaultGumpID { get { return 0x3d; } }
public virtual bool IsEmpty { get { return ( m_Quantity == 0 ); } }
public virtual bool IsFull { get { return ( m_Quantity >= MaxQuantity ); } }
public virtual int currItemID { get { return ( IsEmpty ) ? voidItem_ID : fullItem_ID; } }
private int m_Quantity;
public int Quantity
{
get
{
return m_Quantity;
}
set
{
if( value != m_Quantity && !IsFull )
{
UpdateContainer( value );
InvalidateProperties();
}
}
}
public BaseWaterContainer( int Item_Id, bool filled )
: base( Item_Id )
{
m_Quantity = ( filled ) ? MaxQuantity : 0;
}
public override void OnDoubleClick( Mobile from )
{
if( IsEmpty )
{
base.OnDoubleClick( from );
}
}
public override void OnSingleClick( Mobile from )
{
if( IsEmpty )
{
base.OnDoubleClick( from );
}
}
public override void GetProperties( ObjectPropertyList list )
{
if( IsEmpty )
{
base.GetProperties( list );
}
}
public override bool OnDragDropInto( Mobile from, Item item, Point3D p )
{
if( !IsEmpty )
{
return false;
}
return base.OnDragDropInto( from, item, p );
}
public virtual void UpdateContainer( int amount )
{
m_Quantity = amount;
Movable = IsEmpty;
ItemID = currItemID;
}
public BaseWaterContainer( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
writer.Write( (int)m_Quantity );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Quantity = reader.ReadInt();
}
}
}

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namespace Server.Items
{
class Bucket : BaseWaterContainer
{
public override int voidItem_ID { get { return vItemID; } }
public override int fullItem_ID { get { return fItemID; } }
public override int MaxQuantity { get { return 25; } }
private static int vItemID = 0x14e0;
private static int fItemID = 0x2004;
[Constructable]
public Bucket()
: this( false )
{
}
[Constructable]
public Bucket( bool filled )
: base( ( filled ) ? Bucket.fItemID : Bucket.vItemID, filled )
{
}
public Bucket( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
class ClosedBarrel : TrapableContainer
{
[Constructable]
public ClosedBarrel()
: base( 0x0FAE )
{
}
public ClosedBarrel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class UnfinishedBarrel : Item
{
[Constructable]
public UnfinishedBarrel() : base( 0x1EB5 )
{
Movable = true;
Stackable = false;
}
public UnfinishedBarrel( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
class WaterBarrel : BaseWaterContainer
{
public override int LabelNumber { get { return 1025453; } } /* water barrel */
public override int voidItem_ID { get { return vItemID; } }
public override int fullItem_ID { get { return fItemID; } }
public override int MaxQuantity { get { return 100; } }
private static int vItemID = 0xe77;
private static int fItemID = 0x154d;
[Constructable]
public WaterBarrel()
: this( false )
{
}
[Constructable]
public WaterBarrel( bool filled )
: base( ( filled ) ? WaterBarrel.fItemID : WaterBarrel.vItemID, filled )
{
}
public WaterBarrel( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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namespace Server.Items
{
class Tub : BaseWaterContainer
{
public override int voidItem_ID { get { return vItemID; } }
public override int fullItem_ID { get { return fItemID; } }
public override int MaxQuantity { get { return 50; } }
private static int vItemID = 0xe83;
private static int fItemID = 0xe7b;
[Constructable]
public Tub()
: this( false )
{
}
[Constructable]
public Tub( bool filled )
: base( ( filled ) ? Tub.fItemID : Tub.vItemID, filled )
{
}
public Tub( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoRock : Item
{
[Constructable]
public DecoRock() : base( 0x1778 )
{
Movable = true;
Stackable = false;
}
public DecoRock( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoRock2 : Item
{
[Constructable]
public DecoRock2() : base( 0x1363 )
{
Movable = true;
Stackable = false;
}
public DecoRock2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoRocks : Item
{
[Constructable]
public DecoRocks() : base( 0x1367 )
{
Movable = true;
Stackable = false;
}
public DecoRocks( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoRocks2 : Item
{
[Constructable]
public DecoRocks2() : base( 0x136D )
{
Movable = true;
Stackable = false;
}
public DecoRocks2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoFlower : Item
{
[Constructable]
public DecoFlower() : base( 0x18DA )
{
Movable = true;
Stackable = false;
}
public DecoFlower( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoFlower2 : Item
{
[Constructable]
public DecoFlower2() : base( 0x18D9 )
{
Movable = true;
Stackable = false;
}
public DecoFlower2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoRoseOfTrinsic : Item
{
[Constructable]
public DecoRoseOfTrinsic() : base( 0x234C )
{
Movable = true;
Stackable = false;
}
public DecoRoseOfTrinsic( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoRoseOfTrinsic2 : Item
{
[Constructable]
public DecoRoseOfTrinsic2() : base( 0x234D )
{
Movable = true;
Stackable = false;
}
public DecoRoseOfTrinsic2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoRoseOfTrinsic3 : Item
{
[Constructable]
public DecoRoseOfTrinsic3() : base( 0x234B )
{
Movable = true;
Stackable = false;
}
public DecoRoseOfTrinsic3( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoBottlesOfLiquor : Item
{
[Constructable]
public DecoBottlesOfLiquor() : base( 0x99E )
{
Movable = true;
Stackable = false;
}
public DecoBottlesOfLiquor( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoTray2 : Item
{
[Constructable]
public DecoTray2() : base( 0x991 )
{
Movable = true;
Stackable = false;
}
public DecoTray2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoTray : Item
{
[Constructable]
public DecoTray() : base( Utility.Random(2) + 0x991 )
{
Movable = true;
Stackable = false;
}
public DecoTray( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class BrokenChair : Item
{
[Constructable]
public BrokenChair() : base( Utility.Random(2) + 0xC19 )
{
Movable = true;
Stackable = false;
}
public BrokenChair( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class Checkers : Item
{
[Constructable]
public Checkers() : base( 0xE1A )
{
Movable = true;
Stackable = false;
}
public Checkers( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class Checkers2 : Item
{
[Constructable]
public Checkers2() : base( 0xE1B )
{
Movable = true;
Stackable = false;
}
public Checkers2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class Chessmen : Item
{
[Constructable]
public Chessmen() : base( 0xE13 )
{
Movable = true;
Stackable = false;
}
public Chessmen( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class Chessmen2 : Item
{
[Constructable]
public Chessmen2() : base( 0xE12 )
{
Movable = true;
Stackable = false;
}
public Chessmen2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class Chessmen3 : Item
{
[Constructable]
public Chessmen3() : base( 0xE14 )
{
Movable = true;
Stackable = false;
}
public Chessmen3( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoGoldIngot : Item
{
[Constructable]
public DecoGoldIngot() : base( 0x1BE9 )
{
Movable = true;
Stackable = true;
}
public DecoGoldIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoGoldIngot2 : Item
{
[Constructable]
public DecoGoldIngot2() : base( 0x1BEC )
{
Movable = true;
Stackable = false;
}
public DecoGoldIngot2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoGoldIngots : Item
{
[Constructable]
public DecoGoldIngots() : base( 0x1BEA )
{
Movable = true;
Stackable = false;
}
public DecoGoldIngots( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoGoldIngots2 : Item
{
[Constructable]
public DecoGoldIngots2() : base( 0x1BEB )
{
Movable = true;
Stackable = false;
}
public DecoGoldIngots2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoGoldIngots3 : Item
{
[Constructable]
public DecoGoldIngots3() : base( 0x1BED )
{
Movable = true;
Stackable = false;
}
public DecoGoldIngots3( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoGoldIngots4 : Item
{
[Constructable]
public DecoGoldIngots4() : base( 0x1BEE )
{
Movable = true;
Stackable = false;
}
public DecoGoldIngots4( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoIronIngot : Item
{
[Constructable]
public DecoIronIngot() : base( 0x1BEF )
{
Movable = true;
Stackable = true;
}
public DecoIronIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoIronIngot2 : Item
{
[Constructable]
public DecoIronIngot2() : base( 0x1BEF )
{
Movable = true;
Stackable = false;
}
public DecoIronIngot2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoIronIngots : Item
{
[Constructable]
public DecoIronIngots() : base( 0x1BF1 )
{
Movable = true;
Stackable = false;
}
public DecoIronIngots( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoIronIngots2 : Item
{
[Constructable]
public DecoIronIngots2() : base( 0x1BF0 )
{
Movable = true;
Stackable = false;
}
public DecoIronIngots2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoIronIngots3 : Item
{
[Constructable]
public DecoIronIngots3() : base( 0x1BF0 )
{
Movable = true;
Stackable = false;
}
public DecoIronIngots3( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoIronIngots4 : Item
{
[Constructable]
public DecoIronIngots4() : base( 0x1BF1 )
{
Movable = true;
Stackable = false;
}
public DecoIronIngots4( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoIronIngots5 : Item
{
[Constructable]
public DecoIronIngots5() : base( 0x1BF3 )
{
Movable = true;
Stackable = false;
}
public DecoIronIngots5( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoIronIngots6 : Item
{
[Constructable]
public DecoIronIngots6() : base( 0x1BF4 )
{
Movable = true;
Stackable = false;
}
public DecoIronIngots6( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoSilverIngot : Item
{
[Constructable]
public DecoSilverIngot() : base( 0x1BF5 )
{
Movable = true;
Stackable = true;
}
public DecoSilverIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoSilverIngot2 : Item
{
[Constructable]
public DecoSilverIngot2() : base( 0x1BF8 )
{
Movable = true;
Stackable = false;
}
public DecoSilverIngot2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoSilverIngots : Item
{
[Constructable]
public DecoSilverIngots() : base( 0x1BFA )
{
Movable = true;
Stackable = false;
}
public DecoSilverIngots( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoSilverIngots2 : Item
{
[Constructable]
public DecoSilverIngots2() : base( 0x1BF6 )
{
Movable = true;
Stackable = false;
}
public DecoSilverIngots2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoSilverIngots3 : Item
{
[Constructable]
public DecoSilverIngots3() : base( 0x1BF7 )
{
Movable = true;
Stackable = false;
}
public DecoSilverIngots3( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoSilverIngots4 : Item
{
[Constructable]
public DecoSilverIngots4() : base( 0x1BF9 )
{
Movable = true;
Stackable = false;
}
public DecoSilverIngots4( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoSilverIngots5 : Item
{
[Constructable]
public DecoSilverIngots5() : base( 0x1BFA )
{
Movable = true;
Stackable = false;
}
public DecoSilverIngots5( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class EmptyJar : Item
{
[Constructable]
public EmptyJar()
: base(0x1005)
{
Movable = true;
Stackable = false;
}
public EmptyJar(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class EmptyJars : Item
{
[Constructable]
public EmptyJars()
: base(0xe44)
{
Movable = true;
Stackable = false;
}
public EmptyJars(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class EmptyJars2 : Item
{
[Constructable]
public EmptyJars2()
: base(0xe45)
{
Movable = true;
Stackable = false;
}
public EmptyJars2(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class EmptyJars3 : Item
{
[Constructable]
public EmptyJars3()
: base(0xe46)
{
Movable = true;
Stackable = false;
}
public EmptyJars3(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class EmptyJars4 : Item
{
[Constructable]
public EmptyJars4()
: base(0xe47)
{
Movable = true;
Stackable = false;
}
public EmptyJars4(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoFullJar : Item
{
[Constructable]
public DecoFullJar()
: base(0x1006)
{
Movable = true;
Stackable = false;
}
public DecoFullJar(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class DecoFullJars3 : Item
{
[Constructable]
public DecoFullJars3()
: base(0xE4a)
{
Movable = true;
Stackable = false;
}
public DecoFullJars3(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class DecoFullJars4 : Item
{
[Constructable]
public DecoFullJars4()
: base(0xE4b)
{
Movable = true;
Stackable = false;
}
public DecoFullJars4(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class HalfEmptyJar : Item
{
[Constructable]
public HalfEmptyJar()
: base(0x1007)
{
Movable = true;
Stackable = false;
}
public HalfEmptyJar(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class HalfEmptyJars : Item
{
[Constructable]
public HalfEmptyJars()
: base(0xe4c)
{
Movable = true;
Stackable = false;
}
public HalfEmptyJars(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Jars2 : Item
{
[Constructable]
public Jars2()
: base(0xE4d)
{
Movable = true;
Stackable = false;
}
public Jars2(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Jars3 : Item
{
[Constructable]
public Jars3()
: base(0xE4e)
{
Movable = true;
Stackable = false;
}
public Jars3(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Jars4 : Item
{
[Constructable]
public Jars4()
: base(0xE4f)
{
Movable = true;
Stackable = false;
}
public Jars4(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoCrystalBall : Item
{
[Constructable]
public DecoCrystalBall() : base( 0xE2E )
{
Movable = true;
Stackable = false;
}
public DecoCrystalBall( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoMagicalCrystal : Item
{
[Constructable]
public DecoMagicalCrystal() : base( 0x1F19 )
{
Movable = true;
Stackable = false;
}
public DecoMagicalCrystal( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoSpittoon : Item
{
[Constructable]
public DecoSpittoon() : base( 0x1003 )
{
Movable = true;
Stackable = false;
}
public DecoSpittoon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoBlackmoor : Item
{
[Constructable]
public DecoBlackmoor() : base( 0xF79 )
{
Movable = true;
Stackable = false;
}
public DecoBlackmoor( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoBloodspawn : Item
{
[Constructable]
public DecoBloodspawn() : base( 0xF7C )
{
Movable = true;
Stackable = false;
}
public DecoBloodspawn( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoBrimstone : Item
{
[Constructable]
public DecoBrimstone() : base( 0xF7F )
{
Movable = true;
Stackable = false;
}
public DecoBrimstone( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoDragonsBlood : Item
{
[Constructable]
public DecoDragonsBlood() : base( 0x4077 )
{
Movable = true;
Stackable = false;
}
public DecoDragonsBlood( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoDragonsBlood2 : Item
{
[Constructable]
public DecoDragonsBlood2() : base( 0xF82 )
{
Movable = true;
Stackable = false;
}
public DecoDragonsBlood2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoEyeOfNewt : Item
{
[Constructable]
public DecoEyeOfNewt() : base( 0xF87 )
{
Movable = true;
Stackable = false;
}
public DecoEyeOfNewt( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoGarlic : Item
{
[Constructable]
public DecoGarlic() : base( 0x18E1 )
{
Movable = true;
Stackable = false;
}
public DecoGarlic( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoGarlic2 : Item
{
[Constructable]
public DecoGarlic2() : base( 0x18E2 )
{
Movable = true;
Stackable = false;
}
public DecoGarlic2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoGarlicBulb : Item
{
[Constructable]
public DecoGarlicBulb() : base( 0x18E3 )
{
Movable = true;
Stackable = false;
}
public DecoGarlicBulb( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoGarlicBulb2 : Item
{
[Constructable]
public DecoGarlicBulb2() : base( 0x18E4 )
{
Movable = true;
Stackable = false;
}
public DecoGarlicBulb2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoGinseng : Item
{
[Constructable]
public DecoGinseng() : base( 0x18E9 )
{
Movable = true;
Stackable = false;
}
public DecoGinseng( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoGinseng2 : Item
{
[Constructable]
public DecoGinseng2() : base( 0x18EA )
{
Movable = true;
Stackable = false;
}
public DecoGinseng2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoGinsengRoot : Item
{
[Constructable]
public DecoGinsengRoot() : base( 0x18EB )
{
Movable = true;
Stackable = false;
}
public DecoGinsengRoot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoGinsengRoot2 : Item
{
[Constructable]
public DecoGinsengRoot2() : base( 0x18EC )
{
Movable = true;
Stackable = false;
}
public DecoGinsengRoot2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoMandrake : Item
{
[Constructable]
public DecoMandrake() : base( 0x18DF )
{
Movable = true;
Stackable = false;
}
public DecoMandrake( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoMandrake2 : Item
{
[Constructable]
public DecoMandrake2() : base( 0x18E0 )
{
Movable = true;
Stackable = false;
}
public DecoMandrake2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoMandrake3 : Item
{
[Constructable]
public DecoMandrake3() : base( 0x18DF )
{
Movable = true;
Stackable = false;
}
public DecoMandrake3( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoMandrakeRoot : Item
{
[Constructable]
public DecoMandrakeRoot() : base( 0x18DE )
{
Movable = true;
Stackable = false;
}
public DecoMandrakeRoot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoMandrakeRoot2 : Item
{
[Constructable]
public DecoMandrakeRoot2() : base( 0x18DD )
{
Movable = true;
Stackable = false;
}
public DecoMandrakeRoot2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoNightshade : Item
{
[Constructable]
public DecoNightshade() : base( 0x18E7 )
{
Movable = true;
Stackable = false;
}
public DecoNightshade( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoNightshade2 : Item
{
[Constructable]
public DecoNightshade2() : base( 0x18E5 )
{
Movable = true;
Stackable = false;
}
public DecoNightshade2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoNightshade3 : Item
{
[Constructable]
public DecoNightshade3() : base( 0x18E6 )
{
Movable = true;
Stackable = false;
}
public DecoNightshade3( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoObsidian : Item
{
[Constructable]
public DecoObsidian() : base( 0xF89 )
{
Movable = true;
Stackable = false;
}
public DecoObsidian( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoPumice : Item
{
[Constructable]
public DecoPumice() : base( 0xF8B )
{
Movable = true;
Stackable = false;
}
public DecoPumice( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoWyrmsHeart : Item
{
[Constructable]
public DecoWyrmsHeart() : base( 0xF91 )
{
Movable = true;
Stackable = false;
}
public DecoWyrmsHeart( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

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using System;
namespace Server.Items
{
public class Cards : Item
{
[Constructable]
public Cards() : base( 0xE19 )
{
Movable = true;
Stackable = false;
}
public Cards( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class Cards2 : Item
{
[Constructable]
public Cards2() : base( 0xE16 )
{
Movable = true;
Stackable = false;
}
public Cards2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class Cards3 : Item
{
[Constructable]
public Cards3() : base( 0xE15 )
{
Movable = true;
Stackable = false;
}
public Cards3( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class Cards4 : Item
{
[Constructable]
public Cards4() : base( 0xE17 )
{
Movable = true;
Stackable = false;
}
public Cards4( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoCards5 : Item
{
[Constructable]
public DecoCards5() : base( 0xE18 )
{
Movable = true;
Stackable = false;
}
public DecoCards5( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class PlayingCards : Item
{
[Constructable]
public PlayingCards() : base( 0xFA3 )
{
Movable = true;
Stackable = false;
}
public PlayingCards( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class PlayingCards2 : Item
{
[Constructable]
public PlayingCards2() : base( 0xFA2 )
{
Movable = true;
Stackable = false;
}
public PlayingCards2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class DecoBridle : Item
{
[Constructable]
public DecoBridle() : base( 0x1374 )
{
Movable = true;
Stackable = false;
}
public DecoBridle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class DecoBridle2 : Item
{
[Constructable]
public DecoBridle2() : base( 0x1375 )
{
Movable = true;
Stackable = false;
}
public DecoBridle2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class DecoHay : Item
{
[Constructable]
public DecoHay() : base( 0xF35 )
{
Movable = true;
Stackable = false;
}
public DecoHay( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class DecoHay2 : Item
{
[Constructable]
public DecoHay2() : base( 0xF34 )
{
Movable = true;
Stackable = false;
}
public DecoHay2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class DecoHorseDung : Item
{
[Constructable]
public DecoHorseDung() : base( 0xF3B )
{
Movable = true;
Stackable = false;
}
public DecoHorseDung( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class DecoDeckOfTarot : Item
{
[Constructable]
public DecoDeckOfTarot() : base( 0x12AB )
{
Movable = true;
Stackable = false;
}
public DecoDeckOfTarot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class DecoDeckOfTarot2 : Item
{
[Constructable]
public DecoDeckOfTarot2() : base( 0x12Ac )
{
Movable = true;
Stackable = false;
}
public DecoDeckOfTarot2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class DecoTarot : Item
{
[Constructable]
public DecoTarot() : base( 0x12A5 )
{
Movable = true;
Stackable = false;
}
public DecoTarot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class DecoTarot2 : Item
{
[Constructable]
public DecoTarot2() : base( 0x12A6 )
{
Movable = true;
Stackable = false;
}
public DecoTarot2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class DecoTarot3 : Item
{
[Constructable]
public DecoTarot3() : base( 0x12A7 )
{
Movable = true;
Stackable = false;
}
public DecoTarot3( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class DecoTarot4 : Item
{
[Constructable]
public DecoTarot4() : base( 0x12A8 )
{
Movable = true;
Stackable = false;
}
public DecoTarot4( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class DecoTarot5 : Item
{
[Constructable]
public DecoTarot5() : base( 0x12A9 )
{
Movable = true;
Stackable = false;
}
public DecoTarot5( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class DecoTarot6 : Item
{
[Constructable]
public DecoTarot6() : base( 0x12AA )
{
Movable = true;
Stackable = false;
}
public DecoTarot6( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class DecoTarot7 : Item
{
[Constructable]
public DecoTarot7() : base( 0x12A5 )
{
Movable = true;
Stackable = false;
}
public DecoTarot7( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class DecoArrowShafts : Item
{
[Constructable]
public DecoArrowShafts() : base( Utility.Random(2) + 0x1024 )
{
Movable = true;
Stackable = false;
}
public DecoArrowShafts( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

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using System;
namespace Server.Items
{
public class CrossbowBolts : Item
{
[Constructable]
public CrossbowBolts() : base( 0x1BFC )
{
Movable = true;
Stackable = false;
}
public CrossbowBolts( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,33 @@
using System;
namespace Server.Items
{
public class EmptyToolKit : Item
{
[Constructable]
public EmptyToolKit() : base( 0x1EB6 )
{
Movable = true;
Stackable = false;
}
public EmptyToolKit( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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