This commit is contained in:
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103 changed files with 3802 additions and 0 deletions
102
Scripts/Items/Special/Rares/Containers/BaseWaterContainer.cs
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102
Scripts/Items/Special/Rares/Containers/BaseWaterContainer.cs
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@ -0,0 +1,102 @@
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namespace Server.Items
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{
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public abstract class BaseWaterContainer : Container, IHasQuantity
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{
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public abstract int voidItem_ID { get; }
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public abstract int fullItem_ID { get; }
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public abstract int MaxQuantity { get; }
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public override int DefaultGumpID { get { return 0x3d; } }
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public virtual bool IsEmpty { get { return ( m_Quantity == 0 ); } }
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public virtual bool IsFull { get { return ( m_Quantity >= MaxQuantity ); } }
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public virtual int currItemID { get { return ( IsEmpty ) ? voidItem_ID : fullItem_ID; } }
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private int m_Quantity;
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public int Quantity
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{
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get
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{
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return m_Quantity;
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}
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set
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{
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if( value != m_Quantity && !IsFull )
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{
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UpdateContainer( value );
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InvalidateProperties();
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}
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}
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}
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public BaseWaterContainer( int Item_Id, bool filled )
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: base( Item_Id )
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{
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m_Quantity = ( filled ) ? MaxQuantity : 0;
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}
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public override void OnDoubleClick( Mobile from )
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{
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if( IsEmpty )
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{
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base.OnDoubleClick( from );
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}
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}
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public override void OnSingleClick( Mobile from )
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{
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if( IsEmpty )
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{
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base.OnDoubleClick( from );
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}
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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if( IsEmpty )
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{
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base.GetProperties( list );
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}
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}
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public override bool OnDragDropInto( Mobile from, Item item, Point3D p )
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{
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if( !IsEmpty )
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{
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return false;
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}
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return base.OnDragDropInto( from, item, p );
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}
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public virtual void UpdateContainer( int amount )
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{
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m_Quantity = amount;
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Movable = IsEmpty;
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ItemID = currItemID;
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}
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public BaseWaterContainer( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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writer.Write( (int)m_Quantity );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_Quantity = reader.ReadInt();
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}
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}
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}
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44
Scripts/Items/Special/Rares/Containers/Bucket.cs
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44
Scripts/Items/Special/Rares/Containers/Bucket.cs
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@ -0,0 +1,44 @@
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namespace Server.Items
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{
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class Bucket : BaseWaterContainer
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{
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public override int voidItem_ID { get { return vItemID; } }
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public override int fullItem_ID { get { return fItemID; } }
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public override int MaxQuantity { get { return 25; } }
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private static int vItemID = 0x14e0;
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private static int fItemID = 0x2004;
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[Constructable]
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public Bucket()
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: this( false )
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{
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}
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[Constructable]
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public Bucket( bool filled )
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: base( ( filled ) ? Bucket.fItemID : Bucket.vItemID, filled )
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{
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}
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public Bucket( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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30
Scripts/Items/Special/Rares/Containers/ClosedBarrel.cs
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30
Scripts/Items/Special/Rares/Containers/ClosedBarrel.cs
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namespace Server.Items
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{
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class ClosedBarrel : TrapableContainer
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{
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[Constructable]
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public ClosedBarrel()
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: base( 0x0FAE )
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{
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}
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public ClosedBarrel( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/Containers/UnfinishedBarrel.cs
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33
Scripts/Items/Special/Rares/Containers/UnfinishedBarrel.cs
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@ -0,0 +1,33 @@
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using System;
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namespace Server.Items
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{
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public class UnfinishedBarrel : Item
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{
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[Constructable]
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public UnfinishedBarrel() : base( 0x1EB5 )
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{
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Movable = true;
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Stackable = false;
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}
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public UnfinishedBarrel( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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45
Scripts/Items/Special/Rares/Containers/WaterBarrel.cs
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45
Scripts/Items/Special/Rares/Containers/WaterBarrel.cs
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@ -0,0 +1,45 @@
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namespace Server.Items
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{
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class WaterBarrel : BaseWaterContainer
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{
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public override int LabelNumber { get { return 1025453; } } /* water barrel */
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public override int voidItem_ID { get { return vItemID; } }
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public override int fullItem_ID { get { return fItemID; } }
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public override int MaxQuantity { get { return 100; } }
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private static int vItemID = 0xe77;
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private static int fItemID = 0x154d;
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[Constructable]
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public WaterBarrel()
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: this( false )
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{
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}
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[Constructable]
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public WaterBarrel( bool filled )
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: base( ( filled ) ? WaterBarrel.fItemID : WaterBarrel.vItemID, filled )
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{
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}
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public WaterBarrel( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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43
Scripts/Items/Special/Rares/Containers/WaterTub.cs
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43
Scripts/Items/Special/Rares/Containers/WaterTub.cs
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namespace Server.Items
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{
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class Tub : BaseWaterContainer
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{
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public override int voidItem_ID { get { return vItemID; } }
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public override int fullItem_ID { get { return fItemID; } }
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public override int MaxQuantity { get { return 50; } }
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private static int vItemID = 0xe83;
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private static int fItemID = 0xe7b;
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[Constructable]
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public Tub()
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: this( false )
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{
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}
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[Constructable]
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public Tub( bool filled )
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: base( ( filled ) ? Tub.fItemID : Tub.vItemID, filled )
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{
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}
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public Tub( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/Daily/DecoRock.cs
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33
Scripts/Items/Special/Rares/Daily/DecoRock.cs
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using System;
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namespace Server.Items
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{
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public class DecoRock : Item
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{
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[Constructable]
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public DecoRock() : base( 0x1778 )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoRock( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/Daily/DecoRock2.cs
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33
Scripts/Items/Special/Rares/Daily/DecoRock2.cs
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using System;
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namespace Server.Items
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{
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public class DecoRock2 : Item
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{
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[Constructable]
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public DecoRock2() : base( 0x1363 )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoRock2( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/Daily/DecoRocks.cs
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33
Scripts/Items/Special/Rares/Daily/DecoRocks.cs
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using System;
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namespace Server.Items
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{
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public class DecoRocks : Item
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{
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[Constructable]
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public DecoRocks() : base( 0x1367 )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoRocks( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/Daily/DecoRocks2.cs
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33
Scripts/Items/Special/Rares/Daily/DecoRocks2.cs
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using System;
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namespace Server.Items
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{
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public class DecoRocks2 : Item
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{
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[Constructable]
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public DecoRocks2() : base( 0x136D )
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{
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Movable = true;
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Stackable = false;
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}
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public DecoRocks2( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Special/Rares/Flowers/DecoFlower.cs
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33
Scripts/Items/Special/Rares/Flowers/DecoFlower.cs
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using System;
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namespace Server.Items
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{
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public class DecoFlower : Item
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{
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[Constructable]
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public DecoFlower() : base( 0x18DA )
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{
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Movable = true;
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Stackable = false;
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}
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|
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public DecoFlower( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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||||
|
||||
writer.Write( (int) 0 );
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||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
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base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
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||||
}
|
||||
}
|
||||
}
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||||
33
Scripts/Items/Special/Rares/Flowers/DecoFlower2.cs
Normal file
33
Scripts/Items/Special/Rares/Flowers/DecoFlower2.cs
Normal file
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|
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using System;
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||||
namespace Server.Items
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||||
{
|
||||
public class DecoFlower2 : Item
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||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoFlower2() : base( 0x18D9 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoFlower2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
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||||
33
Scripts/Items/Special/Rares/Flowers/DecoRoseOfTrinsic.cs
Normal file
33
Scripts/Items/Special/Rares/Flowers/DecoRoseOfTrinsic.cs
Normal file
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|
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using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoRoseOfTrinsic : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoRoseOfTrinsic() : base( 0x234C )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoRoseOfTrinsic( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Flowers/DecoRoseOfTrinsic2.cs
Normal file
33
Scripts/Items/Special/Rares/Flowers/DecoRoseOfTrinsic2.cs
Normal file
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|
@ -0,0 +1,33 @@
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using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoRoseOfTrinsic2 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoRoseOfTrinsic2() : base( 0x234D )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoRoseOfTrinsic2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Flowers/DecoRoseOfTrinsic3.cs
Normal file
33
Scripts/Items/Special/Rares/Flowers/DecoRoseOfTrinsic3.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoRoseOfTrinsic3 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoRoseOfTrinsic3() : base( 0x234B )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoRoseOfTrinsic3( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Food/BottlesOfLiquor.cs
Normal file
33
Scripts/Items/Special/Rares/Food/BottlesOfLiquor.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoBottlesOfLiquor : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoBottlesOfLiquor() : base( 0x99E )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoBottlesOfLiquor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Food/Tray2.cs
Normal file
33
Scripts/Items/Special/Rares/Food/Tray2.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoTray2 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoTray2() : base( 0x991 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoTray2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Food/Trays.cs
Normal file
33
Scripts/Items/Special/Rares/Food/Trays.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoTray : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoTray() : base( Utility.Random(2) + 0x991 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoTray( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Furniture/BrokenChair.cs
Normal file
33
Scripts/Items/Special/Rares/Furniture/BrokenChair.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class BrokenChair : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public BrokenChair() : base( Utility.Random(2) + 0xC19 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public BrokenChair( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/GamePieces/Checkers.cs
Normal file
33
Scripts/Items/Special/Rares/GamePieces/Checkers.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Checkers : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public Checkers() : base( 0xE1A )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public Checkers( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/GamePieces/Checkers2.cs
Normal file
33
Scripts/Items/Special/Rares/GamePieces/Checkers2.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Checkers2 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public Checkers2() : base( 0xE1B )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public Checkers2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/GamePieces/Chessmen.cs
Normal file
33
Scripts/Items/Special/Rares/GamePieces/Chessmen.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Chessmen : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public Chessmen() : base( 0xE13 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public Chessmen( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/GamePieces/Chessmen2.cs
Normal file
33
Scripts/Items/Special/Rares/GamePieces/Chessmen2.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Chessmen2 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public Chessmen2() : base( 0xE12 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public Chessmen2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/GamePieces/Chessmen3.cs
Normal file
33
Scripts/Items/Special/Rares/GamePieces/Chessmen3.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Chessmen3 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public Chessmen3() : base( 0xE14 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public Chessmen3( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Ingots/DecoGoldIngot.cs
Normal file
33
Scripts/Items/Special/Rares/Ingots/DecoGoldIngot.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoGoldIngot : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoGoldIngot() : base( 0x1BE9 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = true;
|
||||
}
|
||||
|
||||
public DecoGoldIngot( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Ingots/DecoGoldIngot2.cs
Normal file
33
Scripts/Items/Special/Rares/Ingots/DecoGoldIngot2.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoGoldIngot2 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoGoldIngot2() : base( 0x1BEC )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoGoldIngot2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Ingots/DecoGoldIngots.cs
Normal file
33
Scripts/Items/Special/Rares/Ingots/DecoGoldIngots.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoGoldIngots : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoGoldIngots() : base( 0x1BEA )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoGoldIngots( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Ingots/DecoGoldIngots2.cs
Normal file
33
Scripts/Items/Special/Rares/Ingots/DecoGoldIngots2.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoGoldIngots2 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoGoldIngots2() : base( 0x1BEB )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoGoldIngots2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Ingots/DecoGoldIngots3.cs
Normal file
33
Scripts/Items/Special/Rares/Ingots/DecoGoldIngots3.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoGoldIngots3 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoGoldIngots3() : base( 0x1BED )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoGoldIngots3( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Ingots/DecoGoldIngots4.cs
Normal file
33
Scripts/Items/Special/Rares/Ingots/DecoGoldIngots4.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoGoldIngots4 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoGoldIngots4() : base( 0x1BEE )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoGoldIngots4( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Ingots/DecoIronIngot.cs
Normal file
33
Scripts/Items/Special/Rares/Ingots/DecoIronIngot.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoIronIngot : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoIronIngot() : base( 0x1BEF )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = true;
|
||||
}
|
||||
|
||||
public DecoIronIngot( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Ingots/DecoIronIngot2.cs
Normal file
33
Scripts/Items/Special/Rares/Ingots/DecoIronIngot2.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoIronIngot2 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoIronIngot2() : base( 0x1BEF )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoIronIngot2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Ingots/DecoIronIngots.cs
Normal file
33
Scripts/Items/Special/Rares/Ingots/DecoIronIngots.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoIronIngots : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoIronIngots() : base( 0x1BF1 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoIronIngots( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Ingots/DecoIronIngots2.cs
Normal file
33
Scripts/Items/Special/Rares/Ingots/DecoIronIngots2.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoIronIngots2 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoIronIngots2() : base( 0x1BF0 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoIronIngots2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Ingots/DecoIronIngots3.cs
Normal file
33
Scripts/Items/Special/Rares/Ingots/DecoIronIngots3.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoIronIngots3 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoIronIngots3() : base( 0x1BF0 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoIronIngots3( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Ingots/DecoIronIngots4.cs
Normal file
33
Scripts/Items/Special/Rares/Ingots/DecoIronIngots4.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoIronIngots4 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoIronIngots4() : base( 0x1BF1 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoIronIngots4( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Ingots/DecoIronIngots5.cs
Normal file
33
Scripts/Items/Special/Rares/Ingots/DecoIronIngots5.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoIronIngots5 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoIronIngots5() : base( 0x1BF3 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoIronIngots5( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Ingots/DecoIronIngots6.cs
Normal file
33
Scripts/Items/Special/Rares/Ingots/DecoIronIngots6.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoIronIngots6 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoIronIngots6() : base( 0x1BF4 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoIronIngots6( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Ingots/DecoSilverIngot.cs
Normal file
33
Scripts/Items/Special/Rares/Ingots/DecoSilverIngot.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoSilverIngot : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoSilverIngot() : base( 0x1BF5 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = true;
|
||||
}
|
||||
|
||||
public DecoSilverIngot( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Ingots/DecoSilverIngot2.cs
Normal file
33
Scripts/Items/Special/Rares/Ingots/DecoSilverIngot2.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoSilverIngot2 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoSilverIngot2() : base( 0x1BF8 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoSilverIngot2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Ingots/DecoSilverIngots.cs
Normal file
33
Scripts/Items/Special/Rares/Ingots/DecoSilverIngots.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoSilverIngots : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoSilverIngots() : base( 0x1BFA )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoSilverIngots( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Ingots/DecoSilverIngots2.cs
Normal file
33
Scripts/Items/Special/Rares/Ingots/DecoSilverIngots2.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoSilverIngots2 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoSilverIngots2() : base( 0x1BF6 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoSilverIngots2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Ingots/DecoSilverIngots3.cs
Normal file
33
Scripts/Items/Special/Rares/Ingots/DecoSilverIngots3.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoSilverIngots3 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoSilverIngots3() : base( 0x1BF7 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoSilverIngots3( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Ingots/DecoSilverIngots4.cs
Normal file
33
Scripts/Items/Special/Rares/Ingots/DecoSilverIngots4.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoSilverIngots4 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoSilverIngots4() : base( 0x1BF9 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoSilverIngots4( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Ingots/DecoSilverIngots5.cs
Normal file
33
Scripts/Items/Special/Rares/Ingots/DecoSilverIngots5.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoSilverIngots5 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoSilverIngots5() : base( 0x1BFA )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoSilverIngots5( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
155
Scripts/Items/Special/Rares/Jars/EmptyJars.cs
Normal file
155
Scripts/Items/Special/Rares/Jars/EmptyJars.cs
Normal file
|
|
@ -0,0 +1,155 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class EmptyJar : Item
|
||||
{
|
||||
[Constructable]
|
||||
public EmptyJar()
|
||||
: base(0x1005)
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public EmptyJar(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class EmptyJars : Item
|
||||
{
|
||||
[Constructable]
|
||||
public EmptyJars()
|
||||
: base(0xe44)
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public EmptyJars(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class EmptyJars2 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public EmptyJars2()
|
||||
: base(0xe45)
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public EmptyJars2(Serial serial)
|
||||
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class EmptyJars3 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public EmptyJars3()
|
||||
: base(0xe46)
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public EmptyJars3(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class EmptyJars4 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public EmptyJars4()
|
||||
: base(0xe47)
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public EmptyJars4(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
94
Scripts/Items/Special/Rares/Jars/FullJars.cs
Normal file
94
Scripts/Items/Special/Rares/Jars/FullJars.cs
Normal file
|
|
@ -0,0 +1,94 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoFullJar : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecoFullJar()
|
||||
: base(0x1006)
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoFullJar(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DecoFullJars3 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecoFullJars3()
|
||||
: base(0xE4a)
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoFullJars3(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DecoFullJars4 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecoFullJars4()
|
||||
: base(0xE4b)
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoFullJars4(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
154
Scripts/Items/Special/Rares/Jars/HalfEmptyJars.cs
Normal file
154
Scripts/Items/Special/Rares/Jars/HalfEmptyJars.cs
Normal file
|
|
@ -0,0 +1,154 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class HalfEmptyJar : Item
|
||||
{
|
||||
[Constructable]
|
||||
public HalfEmptyJar()
|
||||
: base(0x1007)
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public HalfEmptyJar(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class HalfEmptyJars : Item
|
||||
{
|
||||
[Constructable]
|
||||
public HalfEmptyJars()
|
||||
: base(0xe4c)
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public HalfEmptyJars(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Jars2 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public Jars2()
|
||||
: base(0xE4d)
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public Jars2(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Jars3 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public Jars3()
|
||||
: base(0xE4e)
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public Jars3(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Jars4 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public Jars4()
|
||||
: base(0xE4f)
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public Jars4(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Magic/DecoCrystalBall.cs
Normal file
33
Scripts/Items/Special/Rares/Magic/DecoCrystalBall.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoCrystalBall : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoCrystalBall() : base( 0xE2E )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoCrystalBall( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Magic/DecoMagicalCrystal.cs
Normal file
33
Scripts/Items/Special/Rares/Magic/DecoMagicalCrystal.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoMagicalCrystal : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoMagicalCrystal() : base( 0x1F19 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoMagicalCrystal( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Misc/DecoSpittoon.cs
Normal file
33
Scripts/Items/Special/Rares/Misc/DecoSpittoon.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoSpittoon : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoSpittoon() : base( 0x1003 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoSpittoon( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/PaganReagents/DecoBlackmoor.cs
Normal file
33
Scripts/Items/Special/Rares/PaganReagents/DecoBlackmoor.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoBlackmoor : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoBlackmoor() : base( 0xF79 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoBlackmoor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/PaganReagents/DecoBloodspawn.cs
Normal file
33
Scripts/Items/Special/Rares/PaganReagents/DecoBloodspawn.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoBloodspawn : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoBloodspawn() : base( 0xF7C )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoBloodspawn( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/PaganReagents/DecoBrimstone.cs
Normal file
33
Scripts/Items/Special/Rares/PaganReagents/DecoBrimstone.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoBrimstone : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoBrimstone() : base( 0xF7F )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoBrimstone( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoDragonsBlood : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoDragonsBlood() : base( 0x4077 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoDragonsBlood( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoDragonsBlood2 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoDragonsBlood2() : base( 0xF82 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoDragonsBlood2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/PaganReagents/DecoEyeOfNewt.cs
Normal file
33
Scripts/Items/Special/Rares/PaganReagents/DecoEyeOfNewt.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoEyeOfNewt : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoEyeOfNewt() : base( 0xF87 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoEyeOfNewt( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/PaganReagents/DecoGarlic.cs
Normal file
33
Scripts/Items/Special/Rares/PaganReagents/DecoGarlic.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoGarlic : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoGarlic() : base( 0x18E1 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoGarlic( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/PaganReagents/DecoGarlic2.cs
Normal file
33
Scripts/Items/Special/Rares/PaganReagents/DecoGarlic2.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoGarlic2 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoGarlic2() : base( 0x18E2 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoGarlic2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/PaganReagents/DecoGarlicBulb.cs
Normal file
33
Scripts/Items/Special/Rares/PaganReagents/DecoGarlicBulb.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoGarlicBulb : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoGarlicBulb() : base( 0x18E3 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoGarlicBulb( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/PaganReagents/DecoGarlicBulb2.cs
Normal file
33
Scripts/Items/Special/Rares/PaganReagents/DecoGarlicBulb2.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoGarlicBulb2 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoGarlicBulb2() : base( 0x18E4 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoGarlicBulb2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/PaganReagents/DecoGinseng.cs
Normal file
33
Scripts/Items/Special/Rares/PaganReagents/DecoGinseng.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoGinseng : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoGinseng() : base( 0x18E9 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoGinseng( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/PaganReagents/DecoGinseng2.cs
Normal file
33
Scripts/Items/Special/Rares/PaganReagents/DecoGinseng2.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoGinseng2 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoGinseng2() : base( 0x18EA )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoGinseng2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/PaganReagents/DecoGinsengRoot.cs
Normal file
33
Scripts/Items/Special/Rares/PaganReagents/DecoGinsengRoot.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoGinsengRoot : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoGinsengRoot() : base( 0x18EB )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoGinsengRoot( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoGinsengRoot2 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoGinsengRoot2() : base( 0x18EC )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoGinsengRoot2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/PaganReagents/DecoMandrake.cs
Normal file
33
Scripts/Items/Special/Rares/PaganReagents/DecoMandrake.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoMandrake : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoMandrake() : base( 0x18DF )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoMandrake( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/PaganReagents/DecoMandrake2.cs
Normal file
33
Scripts/Items/Special/Rares/PaganReagents/DecoMandrake2.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoMandrake2 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoMandrake2() : base( 0x18E0 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoMandrake2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/PaganReagents/DecoMandrake3.cs
Normal file
33
Scripts/Items/Special/Rares/PaganReagents/DecoMandrake3.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoMandrake3 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoMandrake3() : base( 0x18DF )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoMandrake3( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoMandrakeRoot : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoMandrakeRoot() : base( 0x18DE )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoMandrakeRoot( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoMandrakeRoot2 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoMandrakeRoot2() : base( 0x18DD )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoMandrakeRoot2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/PaganReagents/DecoNightshade.cs
Normal file
33
Scripts/Items/Special/Rares/PaganReagents/DecoNightshade.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoNightshade : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoNightshade() : base( 0x18E7 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoNightshade( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/PaganReagents/DecoNightshade2.cs
Normal file
33
Scripts/Items/Special/Rares/PaganReagents/DecoNightshade2.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoNightshade2 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoNightshade2() : base( 0x18E5 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoNightshade2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/PaganReagents/DecoNightshade3.cs
Normal file
33
Scripts/Items/Special/Rares/PaganReagents/DecoNightshade3.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoNightshade3 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoNightshade3() : base( 0x18E6 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoNightshade3( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/PaganReagents/DecoObsidian.cs
Normal file
33
Scripts/Items/Special/Rares/PaganReagents/DecoObsidian.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoObsidian : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoObsidian() : base( 0xF89 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoObsidian( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/PaganReagents/DecoPumice.cs
Normal file
33
Scripts/Items/Special/Rares/PaganReagents/DecoPumice.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoPumice : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoPumice() : base( 0xF8B )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoPumice( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/PaganReagents/DecoWyrmsHeart.cs
Normal file
33
Scripts/Items/Special/Rares/PaganReagents/DecoWyrmsHeart.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoWyrmsHeart : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoWyrmsHeart() : base( 0xF91 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoWyrmsHeart( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/PlayingCards/Cards.cs
Normal file
33
Scripts/Items/Special/Rares/PlayingCards/Cards.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Cards : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public Cards() : base( 0xE19 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public Cards( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/PlayingCards/Cards2.cs
Normal file
33
Scripts/Items/Special/Rares/PlayingCards/Cards2.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Cards2 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public Cards2() : base( 0xE16 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public Cards2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/PlayingCards/Cards3.cs
Normal file
33
Scripts/Items/Special/Rares/PlayingCards/Cards3.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Cards3 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public Cards3() : base( 0xE15 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public Cards3( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/PlayingCards/Cards4.cs
Normal file
33
Scripts/Items/Special/Rares/PlayingCards/Cards4.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Cards4 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public Cards4() : base( 0xE17 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public Cards4( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/PlayingCards/Cards5.cs
Normal file
33
Scripts/Items/Special/Rares/PlayingCards/Cards5.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoCards5 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoCards5() : base( 0xE18 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoCards5( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/PlayingCards/PlayingCards.cs
Normal file
33
Scripts/Items/Special/Rares/PlayingCards/PlayingCards.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class PlayingCards : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public PlayingCards() : base( 0xFA3 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public PlayingCards( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/PlayingCards/PlayingCards2.cs
Normal file
33
Scripts/Items/Special/Rares/PlayingCards/PlayingCards2.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class PlayingCards2 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public PlayingCards2() : base( 0xFA2 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public PlayingCards2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Stables/Bridle.cs
Normal file
33
Scripts/Items/Special/Rares/Stables/Bridle.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoBridle : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoBridle() : base( 0x1374 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoBridle( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Stables/Bridle2.cs
Normal file
33
Scripts/Items/Special/Rares/Stables/Bridle2.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoBridle2 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoBridle2() : base( 0x1375 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoBridle2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Stables/DecoHay.cs
Normal file
33
Scripts/Items/Special/Rares/Stables/DecoHay.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoHay : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoHay() : base( 0xF35 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoHay( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Stables/DecoHay2.cs
Normal file
33
Scripts/Items/Special/Rares/Stables/DecoHay2.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoHay2 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoHay2() : base( 0xF34 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoHay2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Stables/DecoHorseDung.cs
Normal file
33
Scripts/Items/Special/Rares/Stables/DecoHorseDung.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoHorseDung : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoHorseDung() : base( 0xF3B )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoHorseDung( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/TarotCards/DecoDeckOfTarot.cs
Normal file
33
Scripts/Items/Special/Rares/TarotCards/DecoDeckOfTarot.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoDeckOfTarot : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoDeckOfTarot() : base( 0x12AB )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoDeckOfTarot( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/TarotCards/DecoDeckOfTarot2.cs
Normal file
33
Scripts/Items/Special/Rares/TarotCards/DecoDeckOfTarot2.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoDeckOfTarot2 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoDeckOfTarot2() : base( 0x12Ac )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoDeckOfTarot2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/TarotCards/DecoTarot.cs
Normal file
33
Scripts/Items/Special/Rares/TarotCards/DecoTarot.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoTarot : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoTarot() : base( 0x12A5 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoTarot( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/TarotCards/DecoTarot2.cs
Normal file
33
Scripts/Items/Special/Rares/TarotCards/DecoTarot2.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoTarot2 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoTarot2() : base( 0x12A6 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoTarot2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/TarotCards/DecoTarot3.cs
Normal file
33
Scripts/Items/Special/Rares/TarotCards/DecoTarot3.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoTarot3 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoTarot3() : base( 0x12A7 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoTarot3( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/TarotCards/DecoTarot4.cs
Normal file
33
Scripts/Items/Special/Rares/TarotCards/DecoTarot4.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoTarot4 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoTarot4() : base( 0x12A8 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoTarot4( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/TarotCards/DecoTarot5.cs
Normal file
33
Scripts/Items/Special/Rares/TarotCards/DecoTarot5.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoTarot5 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoTarot5() : base( 0x12A9 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoTarot5( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/TarotCards/DecoTarot6.cs
Normal file
33
Scripts/Items/Special/Rares/TarotCards/DecoTarot6.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoTarot6 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoTarot6() : base( 0x12AA )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoTarot6( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/TarotCards/DecoTarot7.cs
Normal file
33
Scripts/Items/Special/Rares/TarotCards/DecoTarot7.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoTarot7 : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoTarot7() : base( 0x12A5 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoTarot7( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Tinker/ArrowShafts.cs
Normal file
33
Scripts/Items/Special/Rares/Tinker/ArrowShafts.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DecoArrowShafts : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public DecoArrowShafts() : base( Utility.Random(2) + 0x1024 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public DecoArrowShafts( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Tinker/CrossbowBolts.cs
Normal file
33
Scripts/Items/Special/Rares/Tinker/CrossbowBolts.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class CrossbowBolts : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public CrossbowBolts() : base( 0x1BFC )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public CrossbowBolts( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Special/Rares/Tinker/EmptyToolKit.cs
Normal file
33
Scripts/Items/Special/Rares/Tinker/EmptyToolKit.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class EmptyToolKit : Item
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public EmptyToolKit() : base( 0x1EB6 )
|
||||
{
|
||||
Movable = true;
|
||||
Stackable = false;
|
||||
}
|
||||
|
||||
public EmptyToolKit( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue