perf(saves): drop the 9-byte per-entity placement state; write snapshots from worker segment logs
Every ISerializable carried SerializedThread/SerializedPosition/SerializedLength so WriteSnapshot could gather each entity's bytes from the worker heaps in dictionary order. The idx records absolute positions, so bin order is free - the snapshot can be written in worker-heap order instead, and the join inverts: - Chunks are persistence-homogeneous: SerializeAll declares the owner at each boundary, publishing the partial chunk on change. - Workers log segments (owner, slot range, heap start) plus one length per record as they serialize. Positions are implicit because a worker's writes are contiguous; identity comes from re-walking the same snapshot slots in the same order (guaranteed stable - mutations divert to the pending queues until PostWorldSave), or from an entities log on the fallback path. - WriteSnapshot routes segments by owner, emits idx entries during the re-walk, and writes each segment's heap bytes as a single span instead of one copy per entity, which also speeds up the background write phase. - Persistence self-payloads keep placement as three private fields on the ~dozens of persistence instances; PushSingle is now typed accordingly. Net effect: 9 bytes (plus padding) of resident state removed from every item, mobile, guild, and account on every shard; three interface-property stores per entity leave the drain hot path (stamping dirtied one cache line per entity mid-freeze - the lengths log is a single sequential stream); and the vestigial loader-side length stamp is gone. The transient cost is ~4 bytes per entity in pooled per-worker logs that are released after each write. The save format is unchanged (idx v3, same loader); only the write-side mechanics moved. Adds an end-to-end round-trip test that drives real workers through the chunk source, snapshots from the segment logs, and reloads. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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19 changed files with 625 additions and 189 deletions
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@ -25,14 +25,24 @@ public abstract class GenericPersistence : Persistence, IGenericSerializable
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public string Name { get; }
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public string SaveFilePath { get; protected set; } // "<Folder>/<System>.bin"
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public byte SerializedThread { get; set; }
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public int SerializedPosition { get; set; }
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public int SerializedLength { get; set; }
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// Placement of the self-payload in the worker heaps for the most recent save. Only
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// persistences carry placement state — entities are located through the per-worker
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// segment logs instead.
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private protected byte _selfThread;
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private protected int _selfPosition;
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private protected int _selfLength;
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internal void SetSelfPlacement(byte thread, int position, int length)
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{
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_selfThread = thread;
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_selfPosition = position;
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_selfLength = length;
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}
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private long _loadedFileLength;
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// Scheduling estimate only: previous save's payload size, or the loaded file size before the first save.
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internal long EstimatedSize => SerializedLength > 0 ? SerializedLength : _loadedFileLength;
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internal long EstimatedSize => _selfLength > 0 ? _selfLength : _loadedFileLength;
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public GenericPersistence(string name, int priority) : base(priority)
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{
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@ -49,7 +59,7 @@ public abstract class GenericPersistence : Persistence, IGenericSerializable
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public override void WriteSnapshot(string savePath, HashSet<Type> typeSet)
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{
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if (SerializedLength == 0)
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if (_selfLength == 0)
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{
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return;
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}
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@ -62,11 +72,7 @@ public abstract class GenericPersistence : Persistence, IGenericSerializable
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using var binFs = new FileStream(file, FileMode.Create, FileAccess.Write, FileShare.None);
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var thread = SerializedThread;
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var heapStart = SerializedPosition;
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var heapLength = SerializedLength;
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binFs.Write(threads[thread].GetHeap(heapStart, heapLength));
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binFs.Write(threads[_selfThread].GetHeap(_selfPosition, _selfLength));
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}
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public override unsafe void Deserialize(string savePath, Dictionary<ulong, string> typesDb)
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