fix: Remove distance based harm before uotd (#23
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1 changed files with 9 additions and 6 deletions
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@ -49,13 +49,16 @@ namespace Server.Spells.Second
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damage *= GetDamageScalar(m);
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}
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if (!m.InRange(Caster, 2))
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if (Core.UOTD)
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{
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damage *= 0.25; // 1/4 damage at > 2 tile range
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}
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else if (!m.InRange(Caster, 1))
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{
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damage *= 0.50; // 1/2 damage at 2 tile range
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if (!m.InRange(Caster, 2))
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{
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damage *= 0.25; // 1/4 damage at > 2 tile range
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}
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else if (!m.InRange(Caster, 1))
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{
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damage *= 0.50; // 1/2 damage at 2 tile range
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}
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}
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if (Core.AOS)
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