fix: Remove distance based harm before uotd (#23

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Jack 2026-03-22 07:31:38 +13:00 • committed by GitHub
parent e1ae970636
commit 3bb38bcb5b
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@ -49,13 +49,16 @@ namespace Server.Spells.Second
damage *= GetDamageScalar(m); damage *= GetDamageScalar(m);
} }
if (!m.InRange(Caster, 2)) if (Core.UOTD)
{ {
damage *= 0.25; // 1/4 damage at > 2 tile range if (!m.InRange(Caster, 2))
} {
else if (!m.InRange(Caster, 1)) damage *= 0.25; // 1/4 damage at > 2 tile range
{ }
damage *= 0.50; // 1/2 damage at 2 tile range else if (!m.InRange(Caster, 1))
{
damage *= 0.50; // 1/2 damage at 2 tile range
}
} }
if (Core.AOS) if (Core.AOS)