Apply suggestion from @kamronbatman
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@ -2344,9 +2344,6 @@ public partial class Item : IHued, IComparable<Item>, ISpawnable, IObjectPropert
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UpdateDecayRegistration();
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}
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// PlayerConstructed is part of stack identity. A merge keeps the receiving stack's value, so
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// without this term the outcome depends on which side was dropped onto which: one order
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// launders the flag onto items that never earned it, the other erases it from items that did.
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public virtual bool CanStackWith(Item dropped) =>
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dropped.Stackable && Stackable &&
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dropped.GetType() == GetType() &&
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