Removes unused namespaces

This commit is contained in:
Kamron Batman 2018-09-14 08:41:38 -07:00
parent 86b63f003d
commit 3f0a72a62f
3151 changed files with 84 additions and 8178 deletions

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using System;
using System.Net;
using System.Collections;
using Server;
using Server.Mobiles;
using System.Collections.Generic;

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using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Guilds;
using Server.Mobiles;

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using System;
using Server;
using System.Collections.Generic;
namespace Server.Factions

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using System;
using System.Collections;
using Server;
using Server.Network;
using Server.Factions;
using Server.Mobiles;
namespace Server.Factions

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using System;
namespace Server.Factions
{
public enum MerchantTitle

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using System;
using System.Collections.Generic;
namespace Server.Factions

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using System;
using Server;
using Server.Mobiles;
using System.Collections.Generic;

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using System;
using System.Reflection;
using System.Collections;
using Server;
using System.Collections.Generic;
namespace Server.Factions

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using System;
using System.Collections;
using Server;
using Server.Mobiles;
using Server.Regions;

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using System;
using System.Collections;
using Server;
using Server.Targeting;
using Server.Mobiles;
using Server.Commands;
using System.Collections.Generic;

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using System;
using Server;
using System.Collections.Generic;
namespace Server.Factions

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using System;
namespace Server.Factions
{
public class FactionDefinition

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using System;
using Server;
using Server.Items;
using Server.Mobiles;

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using System;
using Server;
namespace Server.Factions
{

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using System;
namespace Server.Factions
{
public class RankDefinition

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using System;
namespace Server.Factions
{
public class StrongholdDefinition

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using System;
namespace Server.Factions
{
public class TownDefinition

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using System;
using Server;
namespace Server.Factions
{

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using System;
using Server;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;

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using System;
using Server;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Factions

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using System;
using Server;
using Server.Gumps;
using Server.Network;
namespace Server.Factions
{

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using System;
using Server;
using Server.Items;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
using Server.Engines.Craft;

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using System;
using Server;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;

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using System;
using Server;
using Server.Gumps;
using Server.Mobiles;
using Server.Multis;
using Server.Network;
using Server.Targeting;
using System.Collections.Generic;
namespace Server.Factions

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using System;
using Server;
using Server.Items;
using Server.Gumps;
using Server.Mobiles;

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using System;
using Server;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;

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using System;
using Server;
using Server.Gumps;
using Server.Guilds;
using Server.Mobiles;

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using System;
using Server;
using Server.Gumps;
using Server.Mobiles;
using Server.Multis;
using Server.Network;
using Server.Targeting;
using System.Collections.Generic;
namespace Server.Factions

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using System;
using Server;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;

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using System;
using Server;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;

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using System;
using Server;
namespace Server.Factions
{
public class CouncilOfMages : Faction

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using System;
using Server;
namespace Server.Factions
{
public class Minax : Faction

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using System;
using Server;
namespace Server.Factions
{
public class Shadowlords : Faction

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using System;
using Server;
namespace Server.Factions
{
public class TrueBritannians : Faction

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using System;
namespace Server.Factions
{
public class Britain : Town

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using System;
namespace Server.Factions
{
public class Magincia : Town

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using System;
namespace Server.Factions
{
public class Minoc : Town

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using System;
namespace Server.Factions
{
public class Moonglow : Town

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using System;
namespace Server.Factions
{
public class SkaraBrae : Town

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using System;
namespace Server.Factions
{
public class Trinsic : Town

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using System;
namespace Server.Factions
{
public class Vesper : Town

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using System;
namespace Server.Factions
{
public class Yew : Town

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using System;
using System.Collections.Generic;
namespace Server.Factions

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using System;
namespace Server.Factions
{
public abstract class BaseSystemController : Item

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using System;
using Server;
using Server.Mobiles;
using Server.Network;

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using System;
using Server;
using Server.Mobiles;
using Server.Network;

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using System;
using System.Collections.Generic;
using System.Text;
using Server;
using Server.Mobiles;
using Server.Factions;
namespace Server {
public sealed class BloodRose : PowerFactionItem {

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using System;
using System.Collections.Generic;
using System.Text;
using Server;
using Server.Gumps;
using Server.Multis;
using Server.Mobiles;
using Server.Factions;
namespace Server {
public sealed class ClarityPotion : PowerFactionItem {

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using System;
using System.Collections.Generic;
using System.Text;
using Server;
using Server.Gumps;
using Server.Multis;
using Server.Mobiles;
using Server.Factions;
namespace Server {

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using System;
using System.Collections.Generic;
using System.Text;
using Server;
using Server.Mobiles;
using Server.Factions;
using System.IO;

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using System;
using System.Collections.Generic;
using System.Text;
using Server;
using Server.Spells;
using Server.Gumps;
using Server.Multis;
using Server.Mobiles;
using Server.Factions;
namespace Server {

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using System;
using System.Collections.Generic;
using System.Text;
using Server;
using Server.Gumps;
using Server.Multis;
using Server.Mobiles;
using Server.Factions;
namespace Server {

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using System;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Network;

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using System;
using Server;
namespace Server.Factions
{
public class Silver : Item

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using System;
namespace Server.Factions
{
public class StrongholdMonolith : BaseMonolith

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using System;
namespace Server.Factions
{
public class TownMonolith : BaseMonolith

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using System;
using Server;
using Server.Mobiles;
using Server.Network;
namespace Server.Factions
{

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using System;
using Server;
using Server.Items;
using Server.Network;
using Server.Regions;
namespace Server.Factions
{

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using System;
using Server.Mobiles;
using Server.Targeting;
using Server.Items;
using Server;
using Server.Engines.Craft;
namespace Server.Factions

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using System;
using Server;
namespace Server.Factions
{

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using System;
using Server;
namespace Server.Factions
{

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using System;
using Server;
namespace Server.Factions
{

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using System;
using Server;
namespace Server.Factions
{

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using System;
using Server;
using Server.Items;
namespace Server.Factions
{
public class FactionTrapRemovalKit : Item

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using System;
using Server;
using Server.Mobiles;
namespace Server.Factions

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using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Network;

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using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Targeting;

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using System;
using System.Collections;
using System.Collections.Generic;
namespace Server.Factions.AI

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using System;
using Server;
using Server.Items;
namespace Server.Factions

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using System;
using Server;
using Server.Items;
namespace Server.Factions

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using System;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.Factions
{

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using System;
using Server;
using Server.Items;
namespace Server.Factions

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using System;
using Server;
using Server.Items;
namespace Server.Factions

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using System;
using Server;
using Server.Items;
namespace Server.Factions

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using System;
using Server;
using Server.Items;
namespace Server.Factions

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using System;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.Factions
{

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using System;
using Server;
using Server.Items;
namespace Server.Factions

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using System;
using Server;
using Server.Items;
namespace Server.Factions

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using System;
using System.Collections.Generic;
using Server;
using Server.Mobiles;
namespace Server.Factions

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using System;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Mobiles;

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using System;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Mobiles;

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using System;
using System.Collections;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Network;

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using System;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Mobiles;

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using System;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Mobiles;