fix(codegen): Codegens Weapons (#698)
This commit is contained in:
parent
3293ffcf06
commit
3fc2b76468
267 changed files with 873 additions and 2705 deletions
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@ -2,16 +2,13 @@ using Server.Engines.ConPVP;
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namespace Server.Items
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{
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public abstract class BaseBashing : BaseMeleeWeapon
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[Serializable(0, false)]
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public abstract partial class BaseBashing : BaseMeleeWeapon
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{
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public BaseBashing(int itemID) : base(itemID)
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{
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}
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public BaseBashing(Serial serial) : base(serial)
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{
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}
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public override int DefHitSound => 0x233;
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public override int DefMissSound => 0x239;
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@ -19,20 +16,6 @@ namespace Server.Items
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public override WeaponType DefType => WeaponType.Bashing;
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public override WeaponAnimation DefAnimation => WeaponAnimation.Bash1H;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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public override void OnHit(Mobile attacker, Mobile defender, double damageBonus = 1)
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{
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base.OnHit(attacker, defender, damageBonus);
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@ -1,15 +1,12 @@
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namespace Server.Items
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{
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[Flippable(0x13b4, 0x13b3)]
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public class Club : BaseBashing
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[Serializable(0, false)]
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public partial class Club : BaseBashing
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{
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[Constructible]
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public Club() : base(0x13B4) => Weight = 9.0;
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public Club(Serial serial) : base(serial)
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{
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}
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public override WeaponAbility PrimaryAbility => WeaponAbility.ShadowStrike;
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public override WeaponAbility SecondaryAbility => WeaponAbility.Dismount;
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@ -26,19 +23,5 @@ namespace Server.Items
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public override int InitMinHits => 31;
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public override int InitMaxHits => 40;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,28 +1,11 @@
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namespace Server.Items
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{
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public class EmeraldMace : DiamondMace
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[Serializable(0)]
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public partial class EmeraldMace : DiamondMace
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{
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[Constructible]
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public EmeraldMace() => WeaponAttributes.ResistPoisonBonus = 5;
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public EmeraldMace(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1073530; // emerald mace
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadEncodedInt();
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}
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}
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}
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@ -2,39 +2,28 @@ using System;
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namespace Server.Items
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{
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public class FireworksWand : MagicWand
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[Serializable(0, false)]
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public partial class FireworksWand : MagicWand
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{
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private int m_Charges;
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[SerializableField(0)]
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[InvalidateProperties]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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private int _charges;
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[Constructible]
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public FireworksWand(int charges = 100)
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{
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m_Charges = charges;
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Charges = charges;
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LootType = LootType.Blessed;
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}
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public FireworksWand(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1041424; // a fireworks wand
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[CommandProperty(AccessLevel.GameMaster)]
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public int Charges
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{
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get => m_Charges;
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set
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{
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m_Charges = value;
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InvalidateProperties();
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}
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}
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public override void AddNameProperties(ObjectPropertyList list)
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{
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base.AddNameProperties(list);
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list.Add(1060741, m_Charges.ToString()); // charges: ~1_val~
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list.Add(1060741, _charges.ToString()); // charges: ~1_val~
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}
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public override void OnDoubleClick(Mobile from)
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@ -108,30 +97,5 @@ namespace Server.Items
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Effects.PlaySound(endLoc, map, Utility.Random(0x11B, 4));
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Effects.SendLocationEffect(endLoc, map, 0x373A + 0x10 * Utility.Random(4), 16, 10, hue, renderMode);
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(m_Charges);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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m_Charges = reader.ReadInt();
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break;
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}
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}
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}
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}
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}
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@ -1,7 +1,8 @@
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namespace Server.Items
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{
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[Flippable(0x143D, 0x143C)]
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public class HammerPick : BaseBashing
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[Serializable(0, false)]
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public partial class HammerPick : BaseBashing
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{
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[Constructible]
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public HammerPick() : base(0x143D)
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@ -10,10 +11,6 @@ namespace Server.Items
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Layer = Layer.OneHanded;
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}
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public HammerPick(Serial serial) : base(serial)
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{
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}
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public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore;
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public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike;
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@ -30,19 +27,5 @@ namespace Server.Items
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public override int InitMinHits => 31;
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public override int InitMaxHits => 70;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,15 +1,12 @@
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namespace Server.Items
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{
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[Flippable(0xF5C, 0xF5D)]
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public class Mace : BaseBashing
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[Serializable(0, false)]
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public partial class Mace : BaseBashing
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{
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[Constructible]
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public Mace() : base(0xF5C) => Weight = 14.0;
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public Mace(Serial serial) : base(serial)
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{
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}
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public override WeaponAbility PrimaryAbility => WeaponAbility.ConcussionBlow;
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public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm;
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@ -26,19 +23,5 @@ namespace Server.Items
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public override int InitMinHits => 31;
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public override int InitMaxHits => 70;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,14 +1,11 @@
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namespace Server.Items
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{
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public class MagicWand : BaseBashing
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[Serializable(0, false)]
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public partial class MagicWand : BaseBashing
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{
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[Constructible]
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public MagicWand() : base(0xDF2) => Weight = 1.0;
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public MagicWand(Serial serial) : base(serial)
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{
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}
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public override WeaponAbility PrimaryAbility => WeaponAbility.Dismount;
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public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm;
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@ -25,19 +22,5 @@ namespace Server.Items
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public override int InitMinHits => 31;
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public override int InitMaxHits => 110;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,15 +1,12 @@
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namespace Server.Items
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{
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[Flippable(0x143B, 0x143A)]
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public class Maul : BaseBashing
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[Serializable(0, false)]
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public partial class Maul : BaseBashing
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{
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[Constructible]
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public Maul() : base(0x143B) => Weight = 10.0;
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public Maul(Serial serial) : base(serial)
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{
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}
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public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow;
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public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow;
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@ -26,24 +23,5 @@ namespace Server.Items
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public override int InitMinHits => 31;
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public override int InitMaxHits => 70;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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if (Weight == 14.0)
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{
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Weight = 10.0;
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}
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}
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}
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}
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@ -1,28 +1,11 @@
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namespace Server.Items
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{
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public class RubyMace : DiamondMace
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[Serializable(0)]
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public partial class RubyMace : DiamondMace
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{
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[Constructible]
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public RubyMace() => Attributes.WeaponDamage = 5;
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public RubyMace(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1073529; // ruby mace
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadEncodedInt();
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}
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}
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}
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@ -1,28 +1,11 @@
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namespace Server.Items
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{
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public class SapphireMace : DiamondMace
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[Serializable(0)]
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public partial class SapphireMace : DiamondMace
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{
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[Constructible]
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public SapphireMace() => WeaponAttributes.ResistEnergyBonus = 5;
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public SapphireMace(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1073531; // sapphire mace
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadEncodedInt();
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}
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}
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}
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@ -1,15 +1,12 @@
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namespace Server.Items
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{
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[Flippable(0x26BC, 0x26C6)]
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public class Scepter : BaseBashing
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[Serializable(0, false)]
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public partial class Scepter : BaseBashing
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{
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[Constructible]
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public Scepter() : base(0x26BC) => Weight = 8.0;
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public Scepter(Serial serial) : base(serial)
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{
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}
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public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow;
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public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike;
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@ -26,19 +23,5 @@ namespace Server.Items
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public override int InitMinHits => 31;
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public override int InitMaxHits => 110;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,28 +1,11 @@
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namespace Server.Items
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{
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public class SilverEtchedMace : DiamondMace
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[Serializable(0)]
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public partial class SilverEtchedMace : DiamondMace
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{
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[Constructible]
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public SilverEtchedMace() => Slayer = SlayerName.Exorcism;
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public SilverEtchedMace(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1073532; // silver-etched mace
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadEncodedInt();
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}
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}
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}
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@ -1,7 +1,8 @@
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namespace Server.Items
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{
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[Flippable(0x1439, 0x1438)]
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public class WarHammer : BaseBashing
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[Serializable(0, false)]
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public partial class WarHammer : BaseBashing
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{
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[Constructible]
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public WarHammer() : base(0x1439)
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@ -10,10 +11,6 @@ namespace Server.Items
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Layer = Layer.TwoHanded;
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}
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public WarHammer(Serial serial) : base(serial)
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{
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}
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public override WeaponAbility PrimaryAbility => WeaponAbility.WhirlwindAttack;
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public override WeaponAbility SecondaryAbility => WeaponAbility.CrushingBlow;
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@ -32,19 +29,5 @@ namespace Server.Items
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public override int InitMaxHits => 110;
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public override WeaponAnimation DefAnimation => WeaponAnimation.Bash2H;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,15 +1,12 @@
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namespace Server.Items
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{
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[Flippable(0x1407, 0x1406)]
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public class WarMace : BaseBashing
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[Serializable(0, false)]
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public partial class WarMace : BaseBashing
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{
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[Constructible]
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public WarMace() : base(0x1407) => Weight = 17.0;
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public WarMace(Serial serial) : base(serial)
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{
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}
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public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow;
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public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike;
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@ -26,19 +23,5 @@ namespace Server.Items
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public override int InitMinHits => 31;
|
||||
public override int InitMaxHits => 110;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue