fix: Optimizes items to use default weights. (Part 3) (#2242)
This commit is contained in:
parent
2c5441731e
commit
40ba85d7b8
104 changed files with 497 additions and 425 deletions
|
|
@ -7,11 +7,9 @@ namespace Server.Items
|
|||
public partial class BonePile : Item, IScissorable
|
||||
{
|
||||
[Constructible]
|
||||
public BonePile() : base(0x1B09 + Utility.Random(8))
|
||||
{
|
||||
Stackable = false;
|
||||
Weight = 10.0;
|
||||
}
|
||||
public BonePile() : base(0x1B09 + Utility.Random(8)) => Stackable = false;
|
||||
|
||||
public override double DefaultWeight => 10.0;
|
||||
|
||||
public bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -7,11 +7,9 @@ namespace Server.Items
|
|||
public partial class RibCage : Item, IScissorable
|
||||
{
|
||||
[Constructible]
|
||||
public RibCage() : base(0x1B17 + Utility.Random(2))
|
||||
{
|
||||
Stackable = false;
|
||||
Weight = 5.0;
|
||||
}
|
||||
public RibCage() : base(0x1B17 + Utility.Random(2)) => Stackable = false;
|
||||
|
||||
public override double DefaultWeight => 5.0;
|
||||
|
||||
public bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue