fix: Optimizes items to use default weights. (Part 3) (#2242)

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Kamron Batman 2025-07-24 16:21:27 -07:00 • committed by GitHub
parent 2c5441731e
commit 40ba85d7b8
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104 changed files with 497 additions and 425 deletions

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@ -7,11 +7,9 @@ namespace Server.Items
public partial class BonePile : Item, IScissorable
{
[Constructible]
public BonePile() : base(0x1B09 + Utility.Random(8))
{
Stackable = false;
Weight = 10.0;
}
public BonePile() : base(0x1B09 + Utility.Random(8)) => Stackable = false;
public override double DefaultWeight => 10.0;
public bool Scissor(Mobile from, Scissors scissors)
{

View file

@ -7,11 +7,9 @@ namespace Server.Items
public partial class RibCage : Item, IScissorable
{
[Constructible]
public RibCage() : base(0x1B17 + Utility.Random(2))
{
Stackable = false;
Weight = 5.0;
}
public RibCage() : base(0x1B17 + Utility.Random(2)) => Stackable = false;
public override double DefaultWeight => 5.0;
public bool Scissor(Mobile from, Scissors scissors)
{