fix: Optimizes items to use default weights. (Part 3) (#2242)
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2c5441731e
commit
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104 changed files with 497 additions and 425 deletions
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@ -168,9 +168,10 @@ public partial class CreatureBackpack : Backpack // Used on BaseCreature
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Name = name;
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Layer = Layer.Backpack;
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Hue = 5;
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Weight = 3.0;
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}
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public override double DefaultWeight => 3.0;
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public override void AddNameProperty(IPropertyList list)
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{
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if (Name != null)
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@ -213,11 +214,9 @@ public partial class CreatureBackpack : Backpack // Used on BaseCreature
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public partial class StrongBackpack : Backpack // Used on Pack animals
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{
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[Constructible]
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public StrongBackpack()
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{
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Layer = Layer.Backpack;
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Weight = 13.0;
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}
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public StrongBackpack() => Layer = Layer.Backpack;
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public override double DefaultWeight => 13.0;
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public override int DefaultMaxWeight => 1600;
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@ -233,11 +232,9 @@ public partial class StrongBackpack : Backpack // Used on Pack animals
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public partial class Backpack : BaseContainer, IDyable
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{
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[Constructible]
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public Backpack() : base(0xE75)
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{
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Layer = Layer.Backpack;
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Weight = 3.0;
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}
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public Backpack() : base(0xE75) => Layer = Layer.Backpack;
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public override double DefaultWeight => 3.0;
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public override int DefaultMaxWeight
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{
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@ -19,11 +19,12 @@ public partial class SalvageBag : Bag
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[Constructible]
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public SalvageBag(int hue)
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{
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Weight = 2.0;
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Hue = hue;
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m_Failure = false;
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}
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public override double DefaultWeight => 2.0;
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public override int LabelNumber => 1079931; // Salvage Bag
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public override void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
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