fix: Optimizes items to use default weights. (Part 3) (#2242)
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104 changed files with 497 additions and 425 deletions
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@ -10,10 +10,11 @@ public partial class BarkeepContract : Item
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[Constructible]
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public BarkeepContract() : base(0x14F0)
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{
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Weight = 1.0;
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LootType = LootType.Blessed;
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}
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public override double DefaultWeight => 1.0;
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public override string DefaultName => "a barkeep contract";
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public override void OnDoubleClick(Mobile from)
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