fix: Optimizes items to use default weights. (Part 3) (#2242)

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Kamron Batman 2025-07-24 16:21:27 -07:00 • committed by GitHub
parent 2c5441731e
commit 40ba85d7b8
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104 changed files with 497 additions and 425 deletions

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@ -13,10 +13,11 @@ public partial class HolidayTreeDeed : Item
public HolidayTreeDeed() : base(0x14F0)
{
Hue = 0x488;
Weight = 1.0;
LootType = LootType.Blessed;
}
public override double DefaultWeight => 1.0;
public override int LabelNumber => 1041116; // a deed for a holiday tree
public bool ValidatePlacement(Mobile from, Point3D loc)