fix: Optimizes items to use default weights. (Part 3) (#2242)
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104 changed files with 497 additions and 425 deletions
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@ -13,10 +13,11 @@ public partial class HolidayTreeDeed : Item
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public HolidayTreeDeed() : base(0x14F0)
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{
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Hue = 0x488;
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Weight = 1.0;
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LootType = LootType.Blessed;
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}
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public override double DefaultWeight => 1.0;
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public override int LabelNumber => 1041116; // a deed for a holiday tree
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public bool ValidatePlacement(Mobile from, Point3D loc)
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