fix: Optimizes items to use default weights. (Part 3) (#2242)
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104 changed files with 497 additions and 425 deletions
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@ -20,13 +20,14 @@ public partial class BankCheck : Item
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[Constructible]
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public BankCheck(int worth) : base(0x14F0)
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{
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Weight = 1.0;
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Hue = 0x34;
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LootType = LootType.Blessed;
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_worth = worth;
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}
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public override double DefaultWeight => 1.0;
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public override bool DisplayLootType => Core.AOS;
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public override int LabelNumber => 1041361; // A bank check
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