assistant feature negotiation
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195
Scripts/Misc/Assistants.cs
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195
Scripts/Misc/Assistants.cs
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using System;
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using System.Collections.Generic;
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using Server;
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using Server.Network;
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using Server.Gumps;
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namespace Server.Misc
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{
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public static partial class Assistants
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{
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private static class Settings
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{
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public const bool Enabled = false;
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public const bool KickOnFailure = true; // It will also kick clients running without assistants
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public static readonly TimeSpan HandshakeTimeout = TimeSpan.FromSeconds(30.0);
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public static readonly TimeSpan DisconnectDelay = TimeSpan.FromSeconds(15.0);
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public const string WarningMessage = "The server was unable to negotiate features with your assistant. "
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+ "You must download and run an updated version of <A HREF=\"http://www.runuo.com/products/assistuo\">AssistUO</A>"
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+ " or <A HREF=\"http://www.runuo.com/products/razor\">Razor</A>."
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+ "<BR><BR>Make sure you've checked the option <B>Negotiate features with server</B>, "
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+ "once you have this box checked you may log in and play normally."
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+ "<BR><BR>You will be disconnected shortly.";
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public static void Configure()
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{
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//DisallowFeature( Features.FilterWeather );
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}
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[Flags]
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public enum Features : ulong
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{
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None = 0,
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FilterWeather = 1 << 0, // Weather Filter
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FilterLight = 1 << 1, // Light Filter
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SmartTarget = 1 << 2, // Smart Last Target
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RangedTarget = 1 << 3, // Range Check Last Target
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AutoOpenDoors = 1 << 4, // Automatically Open Doors
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DequipOnCast = 1 << 5, // Unequip Weapon on spell cast
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AutoPotionEquip = 1 << 6, // Un/re-equip weapon on potion use
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PoisonedChecks = 1 << 7, // Block heal If poisoned/Macro If Poisoned condition/Heal or Cure self
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LoopedMacros = 1 << 8, // Disallow looping or recursive macros
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UseOnceAgent = 1 << 9, // The use once agent
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RestockAgent = 1 << 10, // The restock agent
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SellAgent = 1 << 11, // The sell agent
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BuyAgent = 1 << 12, // The buy agent
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PotionHotkeys = 1 << 13, // All potion hotkeys
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RandomTargets = 1 << 14, // All random target hotkeys (not target next, last target, target self)
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ClosestTargets = 1 << 15, // All closest target hotkeys
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OverheadHealth = 1 << 16, // Health and Mana/Stam messages shown over player's heads
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AutolootAgent = 1 << 17, // The autoloot agent
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BoneCutterAgent = 1 << 18, // The bone cutter agent
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AdvancedMacros = 1 << 19, // Advanced macro engine
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AutoRemount = 1 << 20, // Auto remount after dismount
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AutoBandage = 1 << 21, // Auto bandage friends, self, last and mount option
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EnemyTargetShare = 1 << 22, // Enemy target share on guild, party or alliance chat
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FilterSeason = 1 << 23, // Season Filter
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SpellTargetShare = 1 << 24, // Spell target share on guild, party or alliance chat
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All = ulong.MaxValue
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}
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private static Features m_DisallowedFeatures = Features.None;
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public static void DisallowFeature(Features feature)
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{
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SetDisallowed(feature, true);
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}
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public static void AllowFeature(Features feature)
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{
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SetDisallowed(feature, false);
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}
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public static void SetDisallowed(Features feature, bool value)
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{
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if (value)
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m_DisallowedFeatures |= feature;
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else
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m_DisallowedFeatures &= ~feature;
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}
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public static Features DisallowedFeatures { get { return m_DisallowedFeatures; } }
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}
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private static class Negotiator
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{
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private static Dictionary<Mobile, Timer> m_Dictionary = new Dictionary<Mobile, Timer>();
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private static TimerStateCallback OnHandshakeTimeout_Callback = new TimerStateCallback(OnHandshakeTimeout);
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private static TimerStateCallback OnForceDisconnect_Callback = new TimerStateCallback(OnForceDisconnect);
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public static void Initialize()
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{
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if (Settings.Enabled)
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{
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EventSink.Login += new LoginEventHandler(EventSink_Login);
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ProtocolExtensions.Register(0xFF, true, new OnPacketReceive(OnHandshakeResponse));
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}
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}
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private static void EventSink_Login(LoginEventArgs e)
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{
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Mobile m = e.Mobile;
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if (m != null && m.NetState != null && m.NetState.Running)
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{
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Timer t;
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m.Send(new BeginHandshake());
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if (Settings.KickOnFailure)
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m.Send(new BeginHandshake());
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if (m_Dictionary.TryGetValue(m, out t) && t != null)
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t.Stop();
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m_Dictionary[m] = t = Timer.DelayCall(Settings.HandshakeTimeout, OnHandshakeTimeout_Callback, m);
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t.Start();
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}
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}
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private static void OnHandshakeResponse(NetState state, PacketReader pvSrc)
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{
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pvSrc.Trace(state);
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if (state == null || state.Mobile == null || !state.Running)
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return;
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Timer t;
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Mobile m = state.Mobile;
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if (m_Dictionary.TryGetValue(m, out t))
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{
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if (t != null)
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t.Stop();
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m_Dictionary.Remove(m);
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}
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}
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private static void OnHandshakeTimeout(object state)
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{
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Timer t = null;
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Mobile m = state as Mobile;
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if (m == null)
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return;
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m_Dictionary.Remove(m);
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if (!Settings.KickOnFailure)
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{
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Console.WriteLine("Player '{0}' failed to negotiate features.", m);
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}
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else if (m.NetState != null && m.NetState.Running)
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{
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m.SendGump(new Gumps.WarningGump(1060635, 30720, Settings.WarningMessage, 0xFFC000, 420, 250, null, null));
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if (m.AccessLevel <= AccessLevel.Player)
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{
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m_Dictionary[m] = t = Timer.DelayCall(Settings.DisconnectDelay, OnForceDisconnect_Callback, m);
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t.Start();
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}
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}
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}
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private static void OnForceDisconnect(object state)
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{
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if (state is Mobile)
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{
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Mobile m = (Mobile)state;
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if (m.NetState != null && m.NetState.Running)
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m.NetState.Dispose();
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m_Dictionary.Remove(m);
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Console.WriteLine("Player {0} kicked (Failed assistant handshake)", m);
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}
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}
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private sealed class BeginHandshake : ProtocolExtension
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{
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public BeginHandshake()
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: base(0xFE, 8)
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{
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m_Stream.Write((uint)((ulong)Settings.DisallowedFeatures >> 32));
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m_Stream.Write((uint)((ulong)Settings.DisallowedFeatures & 0xFFFFFFFF));
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}
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}
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}
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}
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}
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