Creates random element extension (#196)

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Kamron Batman 2020-08-21 19:50:36 -07:00 • committed by GitHub
parent 0926b5abaa
commit 4403d6c1c7
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GPG key ID: 4AEE18F83AFDEB23
84 changed files with 226 additions and 330 deletions

View file

@ -17,8 +17,7 @@ namespace Server.Items
{
ItemID = 0x13B1;
Hue = 0x48F;
SkillBonuses.SetValues(0, m_PossibleBonusSkills[Utility.Random(m_PossibleBonusSkills.Length)],
Utility.Random(4) == 0 ? 10.0 : 5.0);
SkillBonuses.SetValues(0, m_PossibleBonusSkills.RandomElement(), Utility.Random(4) == 0 ? 10.0 : 5.0);
WeaponAttributes.SelfRepair = 5;
Attributes.WeaponSpeed = 50;
Attributes.WeaponDamage = 35;
@ -49,8 +48,7 @@ namespace Server.Items
int version = reader.ReadInt();
if (version < 1)
SkillBonuses.SetValues(0, m_PossibleBonusSkills[Utility.Random(m_PossibleBonusSkills.Length)],
Utility.Random(4) == 0 ? 10.0 : 5.0);
SkillBonuses.SetValues(0, m_PossibleBonusSkills.RandomElement(), Utility.Random(4) == 0 ? 10.0 : 5.0);
}
}
}
}

View file

@ -201,10 +201,7 @@ namespace Server.Items
{
int index = Utility.Random(1 + group.Entries.Length);
if (index == 0)
return group.Super.Name;
return group.Entries[index - 1].Name;
return index == 0 ? group.Super.Name : group.Entries[index - 1].Name;
}
}