fix: Fixes multithreading in AllianceInfo serialize (#1227)
This commit is contained in:
parent
de39b1036f
commit
448e5bec7b
2 changed files with 98 additions and 192 deletions
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@ -86,7 +86,6 @@ namespace Server.Guilds
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else if (PendingWar)
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{
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kills = Color($"{war.Kills}/{war.MaxKills}", 0x990000);
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// time = Color( String.Format( "{0}:{1}", war.WarLength.Hours, ((TimeSpan)(war.WarLength - TimeSpan.FromHours( war.WarLength.Hours ))).Minutes ), 0xFF0000 );
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time = Color($"{war.WarLength.Hours:D2}:{DateTime.MinValue + war.WarLength:mm}", 0x990000);
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otherWar = m_Other.FindPendingWar(guild);
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@ -127,7 +126,7 @@ namespace Server.Guilds
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}
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else if (ActiveWar)
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{
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number = 1062965; // <div align=center>You are at war with this guild!</div>
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number = 1062965; // <div align=center>You are at war with this guild!</div>
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AddButtonAndBackground(20, 290, 8, 1062980); // Surrender
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}
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else if (alliance != null && alliance == otherAlliance) // alliance, Same Alliance
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@ -139,12 +138,10 @@ namespace Server.Guilds
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if (alliance.Leader == guild)
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{
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AddButtonAndBackground(20, 260, 12, 1062984); // Remove Guild from Alliance
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AddButtonAndBackground(
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275,
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260,
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13,
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1063433
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); // Promote to Alliance Leader //Note: No 'confirmation' like the other leader guild promotion things
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//Note: No 'confirmation' like the other leader guild promotion things
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// Promote to Alliance Leader
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AddButtonAndBackground(275, 260, 13, 1063433);
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// Remove guild from alliance //Promote to Alliance Leader
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}
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@ -221,14 +218,11 @@ namespace Server.Guilds
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}
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else if (alliance != null && alliance.Leader != guild)
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{
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pm.SendLocalizedMessage(
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1063239,
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$"{guild.Name}\t{alliance.Name}"
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); // ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage(
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1070707,
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alliance.Leader.Name
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); // You need to negotiate via ~1_val~ instead.
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// ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage(1063239, $"{guild.Name}\t{alliance.Name}");
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// You need to negotiate via ~1_val~ instead.
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pm.SendLocalizedMessage(1070707, alliance.Leader.Name);
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}
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else
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{
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@ -239,22 +233,14 @@ namespace Server.Guilds
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if (alliance?.IsMember(guild) == true)
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{
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alliance.AllianceMessage(
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1070769,
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otherAlliance != null
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? otherAlliance.Name
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: otherGuild.Name
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); // Guild Message: Your guild is now at war with ~1_GUILDNAME~
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// Guild Message: Your guild is now at war with ~1_GUILDNAME~
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alliance.AllianceMessage(1070769, otherAlliance?.Name ?? otherGuild.Name);
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alliance.InvalidateMemberProperties();
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}
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else
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{
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guild.GuildMessage(
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1070769,
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otherAlliance != null
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? otherAlliance.Name
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: otherGuild.Name
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); // Guild Message: Your guild is now at war with ~1_GUILDNAME~
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// Guild Message: Your guild is now at war with ~1_GUILDNAME~
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guild.GuildMessage(1070769, otherAlliance?.Name ?? otherGuild.Name);
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guild.InvalidateMemberProperties();
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}
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// Technically SHOULD say Your guild is now at war w/out any info, intentional diff.
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@ -265,22 +251,14 @@ namespace Server.Guilds
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if (otherAlliance != null && m_Other.Alliance.IsMember(m_Other))
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{
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otherAlliance.AllianceMessage(
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1070769,
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alliance != null
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? alliance.Name
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: guild.Name
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); // Guild Message: Your guild is now at war with ~1_GUILDNAME~
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// Guild Message: Your guild is now at war with ~1_GUILDNAME~
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otherAlliance.AllianceMessage(1070769, alliance?.Name ?? guild.Name);
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otherAlliance.InvalidateMemberProperties();
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}
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else
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{
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otherGuild.GuildMessage(
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1070769,
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alliance != null
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? alliance.Name
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: guild.Name
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); // Guild Message: Your guild is now at war with ~1_GUILDNAME~
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// Guild Message: Your guild is now at war with ~1_GUILDNAME~
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otherGuild.GuildMessage(1070769, alliance?.Name ?? guild.Name);
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otherGuild.InvalidateMemberProperties();
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}
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}
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@ -298,14 +276,11 @@ namespace Server.Guilds
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}
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else if (alliance != null && alliance.Leader != guild)
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{
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pm.SendLocalizedMessage(
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1063239,
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$"{guild.Name}\t{alliance.Name}"
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); // ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage(
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1070707,
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alliance.Leader.Name
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); // You need to negotiate via ~1_val~ instead.
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// ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage(1063239, $"{guild.Name}\t{alliance.Name}");
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// You need to negotiate via ~1_val~ instead.
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pm.SendLocalizedMessage(1070707, alliance.Leader.Name);
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}
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else
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{
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@ -325,14 +300,11 @@ namespace Server.Guilds
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}
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else if (alliance != null && alliance.Leader != guild)
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{
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pm.SendLocalizedMessage(
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1063239,
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$"{guild.Name}\t{alliance.Name}"
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); // ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage(
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1070707,
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alliance.Leader.Name
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); // You need to negotiate via ~1_val~ instead.
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// ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage(1063239, $"{guild.Name}\t{alliance.Name}");
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// You need to negotiate via ~1_val~ instead.
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pm.SendLocalizedMessage(1070707, alliance.Leader.Name);
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}
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else
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{
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@ -354,14 +326,11 @@ namespace Server.Guilds
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}
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else if (alliance != null && alliance.Leader != guild)
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{
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pm.SendLocalizedMessage(
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1063239,
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$"{guild.Name}\t{alliance.Name}"
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); // ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage(
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1070707,
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alliance.Leader.Name
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); // You need to negotiate via ~1_val~ instead.
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// ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage(1063239, $"{guild.Name}\t{alliance.Name}");
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// You need to negotiate via ~1_val~ instead.
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pm.SendLocalizedMessage(1070707, alliance.Leader.Name);
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}
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else
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{
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@ -369,22 +338,14 @@ namespace Server.Guilds
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{
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if (alliance?.IsMember(guild) == true)
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{
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alliance.AllianceMessage(
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1070740,
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otherAlliance != null
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? otherAlliance.Name
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: otherGuild.Name
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); // You have lost the war with ~1_val~.
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// You have lost the war with ~1_val~.
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alliance.AllianceMessage(1070740, otherAlliance?.Name ?? otherGuild.Name);
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alliance.InvalidateMemberProperties();
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}
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else
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{
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guild.GuildMessage(
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1070740,
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otherAlliance != null
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? otherAlliance.Name
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: otherGuild.Name
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); // You have lost the war with ~1_val~.
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// You have lost the war with ~1_val~.
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guild.GuildMessage(1070740, otherAlliance?.Name ?? otherGuild.Name);
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guild.InvalidateMemberProperties();
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}
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@ -392,22 +353,14 @@ namespace Server.Guilds
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if (otherAlliance?.IsMember(otherGuild) == true)
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{
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otherAlliance.AllianceMessage(
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1070739,
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guild.Alliance != null
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? guild.Alliance.Name
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: guild.Name
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); // You have won the war against ~1_val~!
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// You have won the war against ~1_val~!
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otherAlliance.AllianceMessage(1070739, guild.Alliance?.Name ?? guild.Name);
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otherAlliance.InvalidateMemberProperties();
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}
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else
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{
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otherGuild.GuildMessage(
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1070739,
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guild.Alliance != null
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? guild.Alliance.Name
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: guild.Name
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); // You have won the war against ~1_val~!
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// You have won the war against ~1_val~!
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otherGuild.GuildMessage(1070739, guild.Alliance?.Name ?? guild.Name);
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otherGuild.InvalidateMemberProperties();
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}
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@ -427,25 +380,19 @@ namespace Server.Guilds
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}
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else if (alliance != null && alliance.Leader != guild)
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{
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pm.SendLocalizedMessage(
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1063239,
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$"{guild.Name}\t{alliance.Name}"
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); // ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage(
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1070707,
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alliance.Leader.Name
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); // You need to negotiate via ~1_val~ instead.
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// ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage(1063239, $"{guild.Name}\t{alliance.Name}");
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// You need to negotiate via ~1_val~ instead.
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pm.SendLocalizedMessage(1070707, alliance.Leader.Name);
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}
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else if (otherAlliance != null && otherAlliance.Leader != m_Other)
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{
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pm.SendLocalizedMessage(
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1063239,
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$"{m_Other.Name}\t{otherAlliance.Name}"
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); // ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage(
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1070707,
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otherAlliance.Leader.Name
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); // You need to negotiate via ~1_val~ instead.
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// ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage(1063239, $"{m_Other.Name}\t{otherAlliance.Name}");
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// You need to negotiate via ~1_val~ instead.
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pm.SendLocalizedMessage(1070707, otherAlliance.Leader.Name);
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}
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else
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{
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@ -466,40 +413,31 @@ namespace Server.Guilds
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}
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else if (Faction.Find(guild.Leader) != Faction.Find(m_Other.Leader))
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{
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pm.SendLocalizedMessage(
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1070758
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); // You cannot propose an alliance to a guild with a different faction allegiance.
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// You cannot propose an alliance to a guild with a different faction allegiance.
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pm.SendLocalizedMessage(1070758);
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}
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else if (otherAlliance != null)
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{
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if (otherAlliance.IsPendingMember(m_Other))
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{
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pm.SendLocalizedMessage(
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1063416,
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m_Other.Name
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); // ~1_val~ is currently considering another alliance proposal.
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// ~1_val~ is currently considering another alliance proposal.
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pm.SendLocalizedMessage(1063416, m_Other.Name);
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}
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else
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{
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pm.SendLocalizedMessage(
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1063426,
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m_Other.Name
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); // ~1_val~ already belongs to an alliance.
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// ~1_val~ already belongs to an alliance.
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pm.SendLocalizedMessage(1063426, m_Other.Name);
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}
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}
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else if (m_Other.AcceptedWars.Count > 0 || m_Other.PendingWars.Count > 0)
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{
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pm.SendLocalizedMessage(
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1063427,
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m_Other.Name
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); // ~1_val~ is currently involved in a guild war.
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// ~1_val~ is currently involved in a guild war.
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pm.SendLocalizedMessage(1063427, m_Other.Name);
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}
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else if (guild.AcceptedWars.Count > 0 || guild.PendingWars.Count > 0)
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{
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pm.SendLocalizedMessage(
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1063427,
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guild.Name
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); // ~1_val~ is currently involved in a guild war.
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// ~1_val~ is currently involved in a guild war.
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pm.SendLocalizedMessage(1063427, guild.Name);
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}
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else
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{
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@ -515,61 +453,46 @@ namespace Server.Guilds
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}
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else if (alliance.Leader != guild)
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{
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pm.SendLocalizedMessage(
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1063239,
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$"{guild.Name}\t{alliance.Name}"
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); // ~1_val~ is not the leader of the ~2_val~ alliance.
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// ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage(1063239, $"{guild.Name}\t{alliance.Name}");
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}
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else if (otherAlliance != null)
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{
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if (otherAlliance.IsPendingMember(m_Other))
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{
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pm.SendLocalizedMessage(
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1063416,
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m_Other.Name
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); // ~1_val~ is currently considering another alliance proposal.
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// ~1_val~ is currently considering another alliance proposal.
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pm.SendLocalizedMessage(1063416, m_Other.Name);
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}
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else
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{
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pm.SendLocalizedMessage(
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1063426,
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m_Other.Name
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); // ~1_val~ already belongs to an alliance.
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// ~1_val~ already belongs to an alliance.
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pm.SendLocalizedMessage(1063426, m_Other.Name);
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}
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}
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else if (alliance.IsPendingMember(guild))
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{
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pm.SendLocalizedMessage(
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1063416,
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guild.Name
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); // ~1_val~ is currently considering another alliance proposal.
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// ~1_val~ is currently considering another alliance proposal.
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pm.SendLocalizedMessage(1063416, guild.Name);
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}
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else if (m_Other.AcceptedWars.Count > 0 || m_Other.PendingWars.Count > 0)
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{
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pm.SendLocalizedMessage(
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1063427,
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m_Other.Name
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); // ~1_val~ is currently involved in a guild war.
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// ~1_val~ is currently involved in a guild war.
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pm.SendLocalizedMessage(1063427, m_Other.Name);
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}
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else if (guild.AcceptedWars.Count > 0 || guild.PendingWars.Count > 0)
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{
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pm.SendLocalizedMessage(
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1063427,
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guild.Name
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); // ~1_val~ is currently involved in a guild war.
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// ~1_val~ is currently involved in a guild war.
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pm.SendLocalizedMessage(1063427, guild.Name);
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}
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else if (Faction.Find(guild.Leader) != Faction.Find(m_Other.Leader))
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{
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pm.SendLocalizedMessage(
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1070758
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); // You cannot propose an alliance to a guild with a different faction allegiance.
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// You cannot propose an alliance to a guild with a different faction allegiance.
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pm.SendLocalizedMessage(1070758);
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}
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else
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{
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pm.SendLocalizedMessage(
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1070750,
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m_Other.Name
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); // An invitation to join your alliance has been sent to ~1_val~.
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// An invitation to join your alliance has been sent to ~1_val~.
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pm.SendLocalizedMessage(1070750, m_Other.Name);
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m_Other.GuildMessage(1070780, guild.Name); // ~1_val~ has proposed an alliance.
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@ -597,7 +520,7 @@ namespace Server.Guilds
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}
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else if (alliance?.IsMember(guild) == true)
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{
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guild.Alliance = null; // Calls alliance.Removeguild
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guild.Alliance = null; // Calls alliance.RemoveGuild
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// alliance.RemoveGuild( guild );
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m_Other.InvalidateWarNotoriety();
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@ -615,10 +538,8 @@ namespace Server.Guilds
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}
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else if (alliance != null && alliance.Leader != guild)
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{
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pm.SendLocalizedMessage(
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1063239,
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$"{guild.Name}\t{alliance.Name}"
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); // ~1_val~ is not the leader of the ~2_val~ alliance.
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// ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage(1063239, $"{guild.Name}\t{alliance.Name}");
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}
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else if (alliance?.IsMember(guild) == true && alliance.IsMember(m_Other))
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{
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@ -639,17 +560,13 @@ namespace Server.Guilds
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}
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else if (alliance != null && alliance.Leader != guild)
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{
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pm.SendLocalizedMessage(
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1063239,
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$"{guild.Name}\t{alliance.Name}"
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); // ~1_val~ is not the leader of the ~2_val~ alliance.
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// ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage(1063239, $"{guild.Name}\t{alliance.Name}");
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}
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else if (alliance?.IsMember(guild) == true && alliance.IsMember(m_Other))
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{
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pm.SendLocalizedMessage(
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1063434,
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$"{m_Other.Name}\t{alliance.Name}"
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); // ~1_val~ is now the leader of ~2_val~.
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// ~1_val~ is now the leader of ~2_val~.
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pm.SendLocalizedMessage(1063434, $"{m_Other.Name}\t{alliance.Name}");
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alliance.Leader = m_Other;
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}
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@ -700,10 +617,8 @@ namespace Server.Guilds
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{
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pm.SendLocalizedMessage(1070752); // The proposal has been updated.
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otherAlliance
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.TurnToMember(
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m_Other
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); // No need to verify it's in the guild or already a member, the function does this
|
||||
// No need to verify it's in the guild or already a member, the function does this
|
||||
otherAlliance.TurnToMember(m_Other);
|
||||
|
||||
otherAlliance.TurnToMember(guild);
|
||||
}
|
||||
|
|
@ -737,18 +652,15 @@ namespace Server.Guilds
|
|||
else if (Faction.Find(guild.Leader) != Faction.Find(m_Other.Leader))
|
||||
{
|
||||
// Notes about this: OSI only cares/checks when proposing, you can change your faction all you want later.
|
||||
pm.SendLocalizedMessage(
|
||||
1070758
|
||||
); // You cannot propose an alliance to a guild with a different faction allegiance.
|
||||
// You cannot propose an alliance to a guild with a different faction allegiance.
|
||||
pm.SendLocalizedMessage(1070758);
|
||||
}
|
||||
else if (otherAlliance != null)
|
||||
{
|
||||
if (otherAlliance.IsPendingMember(m_Other))
|
||||
{
|
||||
pm.SendLocalizedMessage(
|
||||
1063416,
|
||||
m_Other.Name
|
||||
); // ~1_val~ is currently considering another alliance proposal.
|
||||
// ~1_val~ is currently considering another alliance proposal.
|
||||
pm.SendLocalizedMessage(1063416, m_Other.Name);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -773,10 +685,8 @@ namespace Server.Guilds
|
|||
}
|
||||
else if (name.Length > Guild.NameLimit)
|
||||
{
|
||||
pm.SendLocalizedMessage(
|
||||
1070887,
|
||||
Guild.NameLimit.ToString()
|
||||
); // An alliance name cannot exceed ~1_val~ characters in length.
|
||||
// An alliance name cannot exceed ~1_val~ characters in length.
|
||||
pm.SendLocalizedMessage(1070887, Guild.NameLimit.ToString());
|
||||
}
|
||||
else if (AllianceInfo.Alliances.ContainsKey(name.ToLower()))
|
||||
{
|
||||
|
|
@ -784,10 +694,8 @@ namespace Server.Guilds
|
|||
}
|
||||
else
|
||||
{
|
||||
pm.SendLocalizedMessage(
|
||||
1070750,
|
||||
m_Other.Name
|
||||
); // An invitation to join your alliance has been sent to ~1_val~.
|
||||
// An invitation to join your alliance has been sent to ~1_val~.
|
||||
pm.SendLocalizedMessage(1070750, m_Other.Name);
|
||||
|
||||
m_Other.GuildMessage(1070780, guild.Name); // ~1_val~ has proposed an alliance.
|
||||
|
||||
|
|
|
|||
|
|
@ -35,11 +35,11 @@ namespace Server.Guilds
|
|||
new(1062963, 0, RankFlags.None), // Ronin
|
||||
new(1062962, 1, RankFlags.Member), // Member
|
||||
new(
|
||||
1062961,
|
||||
1062961, // Emmissary
|
||||
2,
|
||||
RankFlags.Member | RankFlags.RemovePlayers | RankFlags.CanInvitePlayer | RankFlags.CanSetGuildTitle |
|
||||
RankFlags.CanPromoteDemote
|
||||
), // Emmissary
|
||||
),
|
||||
new(1062960, 3, RankFlags.Member | RankFlags.ControlWarStatus), // Warlord
|
||||
new(1062959, 4, RankFlags.All) // Leader
|
||||
};
|
||||
|
|
@ -92,8 +92,6 @@ namespace Server.Guilds
|
|||
|
||||
leader.Alliance = this;
|
||||
partner.Alliance = this;
|
||||
|
||||
Alliances.TryAdd(Name.ToLower(), this);
|
||||
}
|
||||
|
||||
public AllianceInfo(IGenericReader reader)
|
||||
|
|
@ -113,6 +111,8 @@ namespace Server.Guilds
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Timer.DelayCall((alliances, alliance) => alliances.TryAdd(alliance.Name.ToLower(), alliance), Alliances, this);
|
||||
}
|
||||
|
||||
public static Dictionary<string, AllianceInfo> Alliances { get; } = new();
|
||||
|
|
@ -176,8 +176,6 @@ namespace Server.Guilds
|
|||
|
||||
Guild.Tidy(m_PendingMembers);
|
||||
writer.Write(m_PendingMembers);
|
||||
|
||||
Alliances.TryAdd(Name.ToLower(), this);
|
||||
}
|
||||
|
||||
public void AddPendingGuild(Guild g)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue