Cleans up Spell Targeting (#36)

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Kamron Batman 2019-03-15 15:23:03 -07:00 • committed by GitHub
parent de50bc9e43
commit 472b84f5ff
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99 changed files with 653 additions and 2192 deletions

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@ -5,7 +5,7 @@ using Server.Targeting;
namespace Server.Spells.Necromancy
{
public class EvilOmenSpell : NecromancerSpell
public class EvilOmenSpell : NecromancerSpell, ISpellTargetingMobile
{
private static SpellInfo m_Info = new SpellInfo(
"Evil Omen", "Pas Tym An Sanct",
@ -29,15 +29,13 @@ namespace Server.Spells.Necromancy
public override void OnCast()
{
Caster.Target = new InternalTarget(this);
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
}
public void Target(Mobile m)
{
if (!(m is BaseCreature || m is PlayerMobile))
{
Caster.SendLocalizedMessage(1060508); // You can't curse that.
}
else if (CheckHSequence(m))
{
SpellHelper.Turn(Caster, m);
@ -68,7 +66,7 @@ namespace Server.Spells.Necromancy
TimeSpan duration = TimeSpan.FromSeconds(Caster.Skills.SpiritSpeak.Value / 12 + 1.0);
Timer.DelayCall(duration, TryEndEffect_Callback, m);
Timer.DelayCall(duration, mob => TryEndEffect(mob), m);
HarmfulSpell(m);
@ -78,53 +76,15 @@ namespace Server.Spells.Necromancy
FinishSequence();
}
/*
* The naming here was confusing. Its a 1-off effect spell.
* So, we don't actually "checkeffect"; we endeffect with bool
* return to determine external behaviors.
*
* -refactored.
*/
private static void TryEndEffect_Callback(Mobile m)
{
TryEndEffect(m);
}
public static bool TryEndEffect(Mobile m)
{
DefaultSkillMod mod = m_Table[m];
if (mod == null)
if (!m_Table.TryGetValue(m, out DefaultSkillMod mod))
return false;
m_Table.Remove(m);
mod.Remove();
mod?.Remove();
return true;
}
private class InternalTarget : Target
{
private EvilOmenSpell m_Owner;
public InternalTarget(EvilOmenSpell owner)
: base(Core.ML ? 10 : 12, false, TargetFlags.Harmful)
{
m_Owner = owner;
}
protected override void OnTarget(Mobile from, object o)
{
if (o is Mobile mobile)
m_Owner.Target(mobile);
else
from.SendLocalizedMessage(1060508); // You can't curse that.
}
protected override void OnTargetFinish(Mobile from)
{
m_Owner.FinishSequence();
}
}
}
}