Cleans up Spell Targeting (#36)

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Kamron Batman 2019-03-15 15:23:03 -07:00 committed by GitHub
parent de50bc9e43
commit 472b84f5ff
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99 changed files with 653 additions and 2192 deletions

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@ -5,7 +5,7 @@ using Server.Targeting;
namespace Server.Spells.Third
{
public class MagicLockSpell : MagerySpell
public class MagicLockSpell : MagerySpell, ISpellTargetingItem
{
private static SpellInfo m_Info = new SpellInfo(
"Magic Lock", "An Por",
@ -24,64 +24,37 @@ namespace Server.Spells.Third
public override void OnCast()
{
Caster.Target = new InternalTarget(this);
Caster.Target = new SpellTargetItem(this, TargetFlags.None, Core.ML ? 10 : 12);
}
public void Target(LockableContainer targ)
public void Target(Item item)
{
if (BaseHouse.CheckLockedDownOrSecured(targ))
{
// You cannot cast this on a locked down item.
Caster.LocalOverheadMessage(MessageType.Regular, 0x22, 501761);
}
else if (targ.Locked || targ.LockLevel == 0 || targ is ParagonChest)
{
// Target must be an unlocked chest.
Caster.SendLocalizedMessage(501762);
}
if (!(item is LockableContainer cont))
Caster.SendLocalizedMessage(501762); // Target must be an unlocked chest.
else if (BaseHouse.CheckLockedDownOrSecured(cont))
Caster.LocalOverheadMessage(MessageType.Regular, 0x22, 501761); // You cannot cast this on a locked down item.
else if (cont.Locked || cont.LockLevel == 0 || cont is ParagonChest)
Caster.SendLocalizedMessage(501762); // Target must be an unlocked chest.
else if (CheckSequence())
{
SpellHelper.Turn(Caster, targ);
SpellHelper.Turn(Caster, cont);
Point3D loc = targ.GetWorldLocation();
Point3D loc = cont.GetWorldLocation();
Effects.SendLocationParticles(
EffectItem.Create(loc, targ.Map, EffectItem.DefaultDuration),
EffectItem.Create(loc, cont.Map, EffectItem.DefaultDuration),
0x376A, 9, 32, 5020);
Effects.PlaySound(loc, targ.Map, 0x1FA);
Effects.PlaySound(loc, cont.Map, 0x1FA);
// The chest is now locked!
Caster.LocalOverheadMessage(MessageType.Regular, 0x3B2, 501763);
targ.LockLevel = -255; // signal magic lock
targ.Locked = true;
cont.LockLevel = -255; // signal magic lock
cont.Locked = true;
}
FinishSequence();
}
private class InternalTarget : Target
{
private MagicLockSpell m_Owner;
public InternalTarget(MagicLockSpell owner) : base(Core.ML ? 10 : 12, false, TargetFlags.None)
{
m_Owner = owner;
}
protected override void OnTarget(Mobile from, object o)
{
if (o is LockableContainer container)
m_Owner.Target(container);
else
from.SendLocalizedMessage(501762); // Target must be an unlocked chest.
}
protected override void OnTargetFinish(Mobile from)
{
m_Owner.FinishSequence();
}
}
}
}