Cleans up Spell Targeting (#36)
This commit is contained in:
parent
de50bc9e43
commit
472b84f5ff
99 changed files with 653 additions and 2192 deletions
|
|
@ -5,7 +5,7 @@ using Server.Targeting;
|
|||
|
||||
namespace Server.Spells.Third
|
||||
{
|
||||
public class UnlockSpell : MagerySpell
|
||||
public class UnlockSpell : MagerySpell, ISpellTargetingPoint3D
|
||||
{
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
"Unlock Spell", "Ex Por",
|
||||
|
|
@ -23,85 +23,53 @@ namespace Server.Spells.Third
|
|||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new InternalTarget(this);
|
||||
Caster.Target = new SpellTargetPoint3D(this, TargetFlags.None, Core.ML ? 10 : 12);
|
||||
}
|
||||
|
||||
private class InternalTarget : Target
|
||||
public void Target(IPoint3D p)
|
||||
{
|
||||
private UnlockSpell m_Owner;
|
||||
|
||||
public InternalTarget(UnlockSpell owner) : base(Core.ML ? 10 : 12, false, TargetFlags.None)
|
||||
if (CheckSequence())
|
||||
{
|
||||
m_Owner = owner;
|
||||
}
|
||||
SpellHelper.Turn(Caster, p);
|
||||
|
||||
protected override void OnTarget(Mobile from, object o)
|
||||
{
|
||||
if (!(o is IPoint3D loc))
|
||||
return;
|
||||
Effects.SendLocationParticles(EffectItem.Create(new Point3D(p), Caster.Map, EffectItem.DefaultDuration),
|
||||
0x376A, 9, 32, 5024);
|
||||
|
||||
if (m_Owner.CheckSequence())
|
||||
Effects.PlaySound(p, Caster.Map, 0x1FF);
|
||||
|
||||
if (p is Mobile)
|
||||
Caster.LocalOverheadMessage(MessageType.Regular, 0x3B2, 503101); // That did not need to be unlocked.
|
||||
else if (!(p is LockableContainer cont))
|
||||
Caster.SendLocalizedMessage(501666); // You can't unlock that!
|
||||
else
|
||||
{
|
||||
SpellHelper.Turn(from, o);
|
||||
|
||||
Effects.SendLocationParticles(EffectItem.Create(new Point3D(loc), from.Map, EffectItem.DefaultDuration),
|
||||
0x376A, 9, 32, 5024);
|
||||
|
||||
Effects.PlaySound(loc, from.Map, 0x1FF);
|
||||
|
||||
if (o is Mobile)
|
||||
{
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 503101); // That did not need to be unlocked.
|
||||
}
|
||||
else if (!(o is LockableContainer))
|
||||
{
|
||||
from.SendLocalizedMessage(501666); // You can't unlock that!
|
||||
}
|
||||
if (BaseHouse.CheckSecured(cont))
|
||||
Caster.SendLocalizedMessage(503098); // You cannot cast this on a secure item.
|
||||
else if (!cont.Locked)
|
||||
Caster.LocalOverheadMessage(MessageType.Regular, 0x3B2,
|
||||
503101); // That did not need to be unlocked.
|
||||
else if (cont.LockLevel == 0)
|
||||
Caster.SendLocalizedMessage(501666); // You can't unlock that!
|
||||
else
|
||||
{
|
||||
LockableContainer cont = (LockableContainer)o;
|
||||
int level = (int)(Caster.Skills.Magery.Value * 0.8) - 4;
|
||||
|
||||
if (BaseHouse.CheckSecured(cont))
|
||||
if (level >= cont.RequiredSkill &&
|
||||
!(cont is TreasureMapChest chest && chest.Level > 2))
|
||||
{
|
||||
from.SendLocalizedMessage(503098); // You cannot cast this on a secure item.
|
||||
}
|
||||
else if (!cont.Locked)
|
||||
{
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x3B2,
|
||||
503101); // That did not need to be unlocked.
|
||||
}
|
||||
else if (cont.LockLevel == 0)
|
||||
{
|
||||
from.SendLocalizedMessage(501666); // You can't unlock that!
|
||||
cont.Locked = false;
|
||||
|
||||
if (cont.LockLevel == -255)
|
||||
cont.LockLevel = cont.RequiredSkill - 10;
|
||||
}
|
||||
else
|
||||
{
|
||||
int level = (int)(from.Skills.Magery.Value * 0.8) - 4;
|
||||
|
||||
if (level >= cont.RequiredSkill &&
|
||||
!(cont is TreasureMapChest chest && chest.Level > 2))
|
||||
{
|
||||
cont.Locked = false;
|
||||
|
||||
if (cont.LockLevel == -255)
|
||||
cont.LockLevel = cont.RequiredSkill - 10;
|
||||
}
|
||||
else
|
||||
{
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x3B2,
|
||||
503099); // My spell does not seem to have an effect on that lock.
|
||||
}
|
||||
}
|
||||
Caster.LocalOverheadMessage(MessageType.Regular, 0x3B2,
|
||||
503099); // My spell does not seem to have an effect on that lock.
|
||||
}
|
||||
}
|
||||
|
||||
m_Owner.FinishSequence();
|
||||
}
|
||||
|
||||
protected override void OnTargetFinish(Mobile from)
|
||||
{
|
||||
m_Owner.FinishSequence();
|
||||
}
|
||||
FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue