fix: Adds AfterSerialize support. Removes BeforeSerialize support. (#1208)
### Changes * Implements an AfterSerialize method that is executed synchronously. * Removes `BeforeSerialize` support since it was dangerous in its current implementation. * Moves PlayerMobile kill/virtual decay to AfterSerialize. * Adds kill decay to after Deserialize.
This commit is contained in:
parent
deabab575a
commit
49e6c6f2d1
13 changed files with 132 additions and 61 deletions
|
|
@ -39,6 +39,10 @@ public abstract class BaseGuild : ISerializable
|
|||
public abstract string Name { get; set; }
|
||||
public abstract GuildType Type { get; set; }
|
||||
public abstract bool Disbanded { get; }
|
||||
|
||||
public abstract bool ShouldExecuteAfterSerialize { get; }
|
||||
public abstract void AfterSerialize();
|
||||
|
||||
public abstract void Delete();
|
||||
|
||||
public bool Deleted => Disbanded;
|
||||
|
|
@ -58,7 +62,6 @@ public abstract class BaseGuild : ISerializable
|
|||
|
||||
public int TypeRef { get; private set; }
|
||||
|
||||
public abstract void BeforeSerialize();
|
||||
public abstract void Serialize(IGenericWriter writer);
|
||||
|
||||
public abstract void Deserialize(IGenericReader reader);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue