fix: Adds AfterSerialize support. Removes BeforeSerialize support. (#1208)

### Changes
* Implements an AfterSerialize method that is executed synchronously.
* Removes `BeforeSerialize` support since it was dangerous in its current implementation.
* Moves PlayerMobile kill/virtual decay to AfterSerialize.
* Adds kill decay to after Deserialize.
This commit is contained in:
Kamron Batman 2022-10-27 23:27:22 -07:00 committed by GitHub
parent deabab575a
commit 49e6c6f2d1
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
13 changed files with 132 additions and 61 deletions

View file

@ -1041,6 +1041,12 @@ public class Item : IHued, IComparable<Item>, ISpawnable, IObjectPropertyListEnt
}
}
public virtual bool ShouldExecuteAfterSerialize => false;
public virtual void AfterSerialize()
{
}
public void MoveToWorld(WorldLocation worldLocation)
{
MoveToWorld(worldLocation.Location, worldLocation.Map);
@ -2551,10 +2557,6 @@ public class Item : IHued, IComparable<Item>, ISpawnable, IObjectPropertyListEnt
}
}
public virtual void BeforeSerialize()
{
}
public virtual void Deserialize(IGenericReader reader)
{
var version = reader.ReadInt();