fix: Adds AfterSerialize support. Removes BeforeSerialize support. (#1208)

### Changes
* Implements an AfterSerialize method that is executed synchronously.
* Removes `BeforeSerialize` support since it was dangerous in its current implementation.
* Moves PlayerMobile kill/virtual decay to AfterSerialize.
* Adds kill decay to after Deserialize.
This commit is contained in:
Kamron Batman 2022-10-27 23:27:22 -07:00 • committed by GitHub
parent deabab575a
commit 49e6c6f2d1
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13 changed files with 132 additions and 61 deletions

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@ -2387,6 +2387,12 @@ public class Mobile : IHued, IComparable<Mobile>, ISpawnable, IObjectPropertyLis
writer.Write((byte)m_IntLock);
}
public virtual bool ShouldExecuteAfterSerialize => false;
public virtual void AfterSerialize()
{
}
public bool Deleted { get; private set; }
public virtual void Delete()
@ -6041,10 +6047,6 @@ public class Mobile : IHued, IComparable<Mobile>, ISpawnable, IObjectPropertyLis
{
}
public virtual void BeforeSerialize()
{
}
public virtual void Deserialize(IGenericReader reader)
{
var version = reader.ReadInt();