fix: Adds AfterSerialize support. Removes BeforeSerialize support. (#1208)
### Changes * Implements an AfterSerialize method that is executed synchronously. * Removes `BeforeSerialize` support since it was dangerous in its current implementation. * Moves PlayerMobile kill/virtual decay to AfterSerialize. * Adds kill decay to after Deserialize.
This commit is contained in:
parent
deabab575a
commit
49e6c6f2d1
13 changed files with 132 additions and 61 deletions
|
|
@ -31,13 +31,17 @@ public interface ISerializable
|
|||
|
||||
Serial Serial { get; }
|
||||
|
||||
// Executed on every entity, before it's serialized.
|
||||
// For example, this is used to clean up weak references and mark them dirty.
|
||||
void BeforeSerialize();
|
||||
void Deserialize(IGenericReader reader);
|
||||
void Serialize(IGenericWriter writer);
|
||||
void Delete();
|
||||
|
||||
// Determines if AfterSerialize should execute. This is checked on a worker thread.
|
||||
bool ShouldExecuteAfterSerialize { get; }
|
||||
|
||||
// Executes after serialization if ShouldExecuteAfterSerialize is true. This is run on the game thread synchronously.
|
||||
void AfterSerialize();
|
||||
|
||||
bool Deleted { get; }
|
||||
void Delete();
|
||||
|
||||
public void InitializeSaveBuffer(byte[] buffer, ConcurrentQueue<Type> types)
|
||||
{
|
||||
|
|
@ -56,7 +60,12 @@ public interface ISerializable
|
|||
{
|
||||
SaveBuffer ??= new BufferWriter(true, types);
|
||||
|
||||
BeforeSerialize();
|
||||
// Queue for post serialization if this entity has it enabled
|
||||
// This will run AfterSerialize in the main game thread after the world is done saving
|
||||
if (ShouldExecuteAfterSerialize)
|
||||
{
|
||||
World.EnqueueAfterSerialization(this);
|
||||
}
|
||||
|
||||
// Clean, don't bother serializing
|
||||
if (SavePosition > -1)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue