fix: Adds AfterSerialize support. Removes BeforeSerialize support. (#1208)
### Changes * Implements an AfterSerialize method that is executed synchronously. * Removes `BeforeSerialize` support since it was dangerous in its current implementation. * Moves PlayerMobile kill/virtual decay to AfterSerialize. * Adds kill decay to after Deserialize.
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13 changed files with 132 additions and 61 deletions
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@ -295,10 +295,6 @@ namespace Server.Accounting
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public Serial Serial { get; set; }
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public void BeforeSerialize()
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{
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}
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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@ -337,6 +333,12 @@ namespace Server.Accounting
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}
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}
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public bool ShouldExecuteAfterSerialize => false;
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public void AfterSerialize()
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{
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}
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/// <summary>
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/// Deletes the account, all characters of the account, and all houses of those characters
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/// </summary>
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