fix: Adds AfterSerialize support. Removes BeforeSerialize support. (#1208)
### Changes * Implements an AfterSerialize method that is executed synchronously. * Removes `BeforeSerialize` support since it was dangerous in its current implementation. * Moves PlayerMobile kill/virtual decay to AfterSerialize. * Adds kill decay to after Deserialize.
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13 changed files with 132 additions and 61 deletions
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@ -3402,6 +3402,17 @@ namespace Server.Mobiles
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writer.Write(GameTime);
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}
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// Do we need to run an after serialize?
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public override bool ShouldExecuteAfterSerialize => ShouldKillDecay() || ShouldAtrophy();
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public override void AfterSerialize()
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{
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base.AfterSerialize();
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CheckKillDecay();
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CheckAtrophies();
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}
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public bool ShouldAtrophy()
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{
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var sacrifice = SacrificeVirtue.ShouldAtrophy(this);
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