feat: Adds an Item/Mobile memory leak detector. Fixes minor leak in doors. (#2159)
### Summary Adds the command [TrackLeaks to enable tracking item/mobiles that have been deleted but still have dangling references. Requires adding the _TRACK_LEAKS_ define constant during build.
This commit is contained in:
parent
1e349f4369
commit
4aa272d429
9 changed files with 256 additions and 9 deletions
|
|
@ -13,18 +13,31 @@ namespace System;
|
|||
/// </summary>
|
||||
internal sealed class Gen2GcCallback : CriticalFinalizerObject
|
||||
{
|
||||
private readonly Func<object, bool> _callback;
|
||||
private readonly Func<bool>? _callback0;
|
||||
private readonly Func<object, bool>? _callback1;
|
||||
private GCHandle _weakTargetObj;
|
||||
|
||||
private Gen2GcCallback(Func<bool> callback) => _callback0 = callback;
|
||||
|
||||
private Gen2GcCallback(Func<object, bool> callback, object targetObj)
|
||||
{
|
||||
_callback = callback;
|
||||
_callback1 = callback;
|
||||
_weakTargetObj = GCHandle.Alloc(targetObj, GCHandleType.Weak);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Schedule 'callback' to be called in the next GC. If the callback returns true it is
|
||||
/// rescheduled for the next Gen 2 GC. Otherwise the callbacks stop.
|
||||
/// rescheduled for the next Gen 2 GC, otherwise the callback stops.
|
||||
/// </summary>
|
||||
public static void Register(Func<bool> callback)
|
||||
{
|
||||
// Create an unreachable object that remembers the callback function and target object.
|
||||
new Gen2GcCallback(callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Schedule 'callback' to be called in the next GC. If the callback returns true it is
|
||||
/// rescheduled for the next Gen 2 GC, otherwise the callback stops.
|
||||
///
|
||||
/// NOTE: This callback will be kept alive until either the callback function returns false,
|
||||
/// or the target object dies.
|
||||
|
|
@ -51,8 +64,8 @@ internal sealed class Gen2GcCallback : CriticalFinalizerObject
|
|||
// Execute the callback method.
|
||||
try
|
||||
{
|
||||
Debug.Assert(_callback != null);
|
||||
if (_callback?.Invoke(targetObj) != true)
|
||||
Debug.Assert(_callback1 != null);
|
||||
if (!_callback1(targetObj))
|
||||
{
|
||||
// If the callback returns false, this callback object is no longer needed.
|
||||
_weakTargetObj.Free();
|
||||
|
|
@ -63,8 +76,29 @@ internal sealed class Gen2GcCallback : CriticalFinalizerObject
|
|||
{
|
||||
// Ensure that we still get a chance to resurrect this object, even if the callback throws an exception.
|
||||
#if DEBUG
|
||||
// Except in DEBUG, as we really shouldn't be hitting any exceptions here.
|
||||
throw;
|
||||
// Except in DEBUG, as we really shouldn't be hitting any exceptions here.
|
||||
throw;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Execute the callback method.
|
||||
try
|
||||
{
|
||||
Debug.Assert(_callback0 != null);
|
||||
if (!_callback0())
|
||||
{
|
||||
// If the callback returns false, this callback object is no longer needed.
|
||||
return;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Ensure that we still get a chance to resurrect this object, even if the callback throws an exception.
|
||||
#if DEBUG
|
||||
// Except in DEBUG, as we really shouldn't be hitting any exceptions here.
|
||||
throw;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue