Plant gump issues

http://jira.runuo.com/browse/RUNUO-12

House decay stages should pass at random intervals
http://jira.runuo.com/browse/RUNUO-113

Nature's Fury cast issues
http://jira.runuo.com/browse/RUNUO-114

Animal Form inaccuracies and issue with Talisman of the Fey
http://jira.runuo.com/browse/RUNUO-115

BaseWaterContainer fill messages and behavior
http://jira.runuo.com/browse/RUNUO-116

AdminGump filter for accounts owning houses
http://jira.runuo.com/browse/RUNUO-118

Seeds should be stackable
http://jira.runuo.com/browse/RUNUO-119

Typo in case of a jailbreak
http://jira.runuo.com/browse/RUNUO-120

Prevent creation of invalid account names
http://jira.runuo.com/browse/RUNUO-121
This commit is contained in:
eos 2012-01-01 03:34:02 +00:00
parent d2f79e93ea
commit 4cba2c8d56
18 changed files with 440 additions and 137 deletions

View file

@ -17,23 +17,10 @@ namespace Server.Mobiles
public override bool AlwaysMurderer { get { return true; } }
private Mobile m_Target;
public override Mobile ConstantFocus { get { return m_Target; } }
public override void OnThink()
{
if( m_Target != null && (!m_Target.Alive || m_Target.Deleted || !InRange( m_Target, 24 ) || !CanSee( m_Target )) )
m_Target = null; //Go kill other stuffs
base.OnThink();
}
[Constructable]
public NatureFury( Mobile target )
public NatureFury()
: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
m_Target = target;
Name = "a nature's fury";
Body = 0x33;
Hue = 0x4001;
@ -62,12 +49,6 @@ namespace Server.Mobiles
ControlSlots = 1;
}
[Constructable]
public NatureFury()
: this( null ) //Null makes it act like any other mob
{
}
public override void MoveToWorld( Point3D loc, Map map )
{
base.MoveToWorld( loc, map );

View file

@ -1,7 +1,7 @@
using System;
using Server.Mobiles;
using Server.Targeting;
using Server.Multis;
using Server.Regions;
namespace Server.Spells.Spellweaving
{
@ -23,26 +23,12 @@ namespace Server.Spells.Spellweaving
{
}
private bool m_MobileTarg;
public override int GetMana()
{
int mana = base.GetMana();
if( m_MobileTarg )
mana *= 2;
return mana;
}
public override bool CheckCast()
{
if( !base.CheckCast() )
if ( !base.CheckCast() )
return false;
if( (Caster.Followers + 1) > Caster.FollowersMax )
if ( ( Caster.Followers + 1 ) > Caster.FollowersMax )
{
Caster.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
return false;
@ -58,46 +44,29 @@ namespace Server.Spells.Spellweaving
public void Target( IPoint3D point )
{
//What happens if you cast it on yourself? OSI ANSWER: You're an idiot for wasting the mana, and it'll just look for another target.
Mobile m = point as Mobile;
Point3D p = new Point3D( point );
Map map = Caster.Map;
m_MobileTarg = (m != null);
if ( map == null )
return;
BaseHouse house = BaseHouse.FindHouseAt( p, map, 0 );
if ( house != null)
if ( !house.IsFriend ( Caster ) )
return;
if (m != null) //say "Target can not be seen" if you target directly a mobile, like in OSI
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( map == null || !map.CanSpawnMobile( p.X, p.Y, p.Z ) )
HouseRegion r = Region.Find( p, map ).GetRegion( typeof( HouseRegion ) ) as HouseRegion;
if ( r != null && r.House != null && !r.House.IsFriend( Caster ) )
return;
if ( !map.CanSpawnMobile( p.X, p.Y, p.Z ) )
{
Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
}
else if( SpellHelper.CheckTown( p, Caster ) && (m_MobileTarg ? CheckHSequence( m ) : CheckSequence()) )
else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
{
TimeSpan duration = TimeSpan.FromSeconds( Caster.Skills.Spellweaving.Value/24 + 25 + FocusLevel*2 );
TimeSpan duration = TimeSpan.FromSeconds( Caster.Skills.Spellweaving.Value / 24 + 25 + FocusLevel * 2 );
if( m == Caster )
m = null;
NatureFury nf = new NatureFury();
BaseCreature.Summon( nf, false, Caster, p, 0x5CB, duration );
NatureFury nf = new NatureFury( m );
BaseCreature.Summon( nf, false, Caster, p , 0x5CB, duration );
Timer t = null;
t = Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), TimeSpan.FromSeconds( 5.0 ), delegate
{
if( !nf.Alive || nf.Deleted || nf.DamageMin > 20 ) //sanity
t.Stop();
nf.DamageMin++;
nf.DamageMax++;
} );
new InternalTimer( nf ).Start();
}
FinishSequence();
@ -107,22 +76,47 @@ namespace Server.Spells.Spellweaving
{
private NatureFurySpell m_Owner;
public InternalTarget( NatureFurySpell owner ) : base( 10, true, TargetFlags.None )
public InternalTarget( NatureFurySpell owner )
: base( 10, true, TargetFlags.None )
{
m_Owner = owner;
CheckLOS = true;
}
protected override void OnTarget( Mobile from, object o )
{
if( o is IPoint3D )
if ( o is IPoint3D )
m_Owner.Target( (IPoint3D)o );
}
protected override void OnTargetFinish( Mobile from )
{
if( m_Owner != null )
if ( m_Owner != null )
m_Owner.FinishSequence();
}
}
private class InternalTimer : Timer
{
private NatureFury m_NatureFury;
public InternalTimer( NatureFury nf )
: base( TimeSpan.FromSeconds( 5.0 ), TimeSpan.FromSeconds( 5.0 ) )
{
m_NatureFury = nf;
}
protected override void OnTick()
{
if ( m_NatureFury.Deleted || !m_NatureFury.Alive || m_NatureFury.DamageMin > 20 )
{
Stop();
}
else
{
++m_NatureFury.DamageMin;
++m_NatureFury.DamageMax;
}
}
}
}
}