fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
This commit is contained in:
parent
0888ab9b86
commit
4ddb3de026
162 changed files with 652 additions and 1045 deletions
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@ -43,41 +43,21 @@ namespace Server
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}
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var length = ReadEncodedInt();
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var s = length == 0 ? "" : _encoding.GetString(_buffer.AsSpan(Position, length));
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if (length <= 0)
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{
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return "";
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}
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var s = _encoding.GetString(_buffer.AsSpan(Position, length));
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Position += length;
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return s;
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}
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public DateTime ReadDateTime() => new(ReadLong());
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public DateTimeOffset ReadDateTimeOffset() => new(ReadLong(), ReadTimeSpan());
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public DateTime ReadDateTime() => new(ReadLong(), DateTimeKind.Utc);
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public TimeSpan ReadTimeSpan() => new(ReadLong());
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public DateTime ReadDeltaTime()
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{
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var ticks = ReadLong();
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var now = DateTime.UtcNow.Ticks;
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if (ticks > 0 && ticks + now < 0)
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{
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return DateTime.MaxValue;
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}
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if (ticks < 0 && ticks + now < 0)
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{
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return DateTime.MinValue;
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}
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try
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{
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return new DateTime(now + ticks);
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}
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catch
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{
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return ticks > 0 ? DateTime.MaxValue : DateTime.MinValue;
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}
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}
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public DateTime ReadDeltaTime() => new(ReadLong() + DateTime.UtcNow.Ticks, DateTimeKind.Utc);
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public decimal ReadDecimal() => new(new[] { ReadInt(), ReadInt(), ReadInt(), ReadInt() });
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@ -177,27 +157,20 @@ namespace Server
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public Map ReadMap() => Map.Maps[ReadByte()];
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public IEntity ReadEntity()
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public T ReadEntity<T>() where T : class, ISerializable
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{
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Serial serial = ReadUInt();
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return World.FindEntity(serial) ?? new Entity(serial, new Point3D(0, 0, 0), Map.Internal);
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// Special case for now:
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if (typeof(T).IsAssignableTo(typeof(BaseGuild)))
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{
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return World.FindGuild(serial) as T;
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}
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return World.FindEntity(serial) as T;
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}
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public Item ReadItem() => World.FindItem(ReadUInt());
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public Mobile ReadMobile() => World.FindMobile(ReadUInt());
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public BaseGuild ReadGuild() => World.FindGuild(ReadUInt());
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public T ReadItem<T>() where T : Item => ReadItem() as T;
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public T ReadMobile<T>() where T : Mobile => ReadMobile() as T;
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public T ReadGuild<T>() where T : BaseGuild => ReadGuild() as T;
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public List<Item> ReadStrongItemList() => ReadStrongItemList<Item>();
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public List<T> ReadStrongItemList<T>() where T : Item
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public List<T> ReadEntityList<T>() where T : class, ISerializable
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{
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var count = ReadInt();
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@ -205,108 +178,28 @@ namespace Server
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for (var i = 0; i < count; ++i)
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{
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if (ReadItem() is T item)
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var entity = ReadEntity<T>();
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if (entity != null)
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{
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list.Add(item);
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list.Add(entity);
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}
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}
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return list;
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}
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public HashSet<Item> ReadItemSet() => ReadItemSet<Item>();
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public HashSet<T> ReadItemSet<T>() where T : Item
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public HashSet<T> ReadEntitySet<T>() where T : class, ISerializable
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{
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var count = ReadInt();
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var set = new HashSet<T>();
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var set = new HashSet<T>(count);
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for (var i = 0; i < count; ++i)
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{
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if (ReadItem() is T item)
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var entity = ReadEntity<T>();
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if (entity != null)
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{
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set.Add(item);
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}
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}
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return set;
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}
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public List<Mobile> ReadStrongMobileList() => ReadStrongMobileList<Mobile>();
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public List<T> ReadStrongMobileList<T>() where T : Mobile
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{
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var count = ReadInt();
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var list = new List<T>(count);
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for (var i = 0; i < count; ++i)
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{
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if (ReadMobile() is T m)
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{
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list.Add(m);
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}
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}
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return list;
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}
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public HashSet<Mobile> ReadMobileSet() => ReadMobileSet<Mobile>();
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public HashSet<T> ReadMobileSet<T>() where T : Mobile
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{
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var count = ReadInt();
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var set = new HashSet<T>();
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for (var i = 0; i < count; ++i)
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{
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if (ReadMobile() is T item)
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{
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set.Add(item);
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}
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}
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return set;
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}
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public List<BaseGuild> ReadStrongGuildList() => ReadStrongGuildList<BaseGuild>();
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public List<T> ReadStrongGuildList<T>() where T : BaseGuild
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{
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var count = ReadInt();
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var list = new List<T>(count);
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if (count > 0)
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{
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for (var i = 0; i < count; ++i)
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{
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if (ReadGuild() is T g)
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{
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list.Add(g);
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}
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}
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}
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return list;
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}
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public HashSet<BaseGuild> ReadGuildSet() => ReadGuildSet<BaseGuild>();
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public HashSet<T> ReadGuildSet<T>() where T : BaseGuild
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{
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var count = ReadInt();
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var set = new HashSet<T>();
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if (count > 0)
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{
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for (var i = 0; i < count; ++i)
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{
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if (ReadGuild() is T item)
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{
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set.Add(item);
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}
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set.Add(entity);
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}
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}
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@ -332,10 +225,9 @@ namespace Server
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{
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return origin switch
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{
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SeekOrigin.Begin => Position = offset,
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SeekOrigin.Current => Position += offset,
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SeekOrigin.End => Position = _buffer.Length - offset,
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_ => Position
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_ => Position = offset // Begin
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};
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}
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}
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@ -19,7 +19,6 @@ using System.IO;
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using System.Net;
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using System.Runtime.CompilerServices;
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using System.Text;
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using Server.Guilds;
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namespace Server
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{
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@ -45,6 +44,13 @@ namespace Server
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_buffer = GC.AllocateUninitializedArray<byte>(BufferSize);
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}
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public BufferWriter(int count, bool prefixStr)
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{
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m_PrefixStrings = prefixStr;
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m_Encoding = Utility.UTF8;
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_buffer = GC.AllocateUninitializedArray<byte>(count);
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}
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public virtual long Position => Index;
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protected virtual int BufferSize => 256;
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@ -69,21 +75,22 @@ namespace Server
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public virtual void Flush()
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{
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Resize(_buffer.Length * 2);
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// Need to avoid buffer.Length = 2, buffer * 2 is 4, but we need 8 or 16bytes, causing an exception.
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// The least we need is 16bytes + Index, but we use BufferSize since it should always be big enough for a single
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// non-dynamic field.
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Resize(Math.Max(BufferSize, _buffer.Length * 2));
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void FlushIfNeeded(int amount)
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private bool FlushIfNeeded(int amount)
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{
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if (Index + amount > _buffer.Length)
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{
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Flush();
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return true;
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}
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}
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public void Reset()
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{
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Index = 0;
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return false;
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}
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public void Write(ReadOnlySpan<byte> bytes)
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@ -94,6 +101,7 @@ namespace Server
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while (remaining > 0)
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{
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FlushIfNeeded(remaining);
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var count = Math.Min((int)(_buffer.Length - Index), remaining);
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bytes.Slice(idx, count).CopyTo(_buffer.AsSpan((int)Index, count));
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@ -107,10 +115,9 @@ namespace Server
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{
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return origin switch
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{
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SeekOrigin.Begin => Index = offset,
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SeekOrigin.Current => Index += offset,
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SeekOrigin.End => Index = BufferSize - offset,
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_ => Index
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SeekOrigin.End => Index = _buffer.Length - offset,
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_ => Index = offset // Begin
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};
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}
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@ -133,11 +140,11 @@ namespace Server
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{
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if (value == null)
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{
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Write((byte)0);
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Write(false);
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}
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else
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{
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Write((byte)1);
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Write(true);
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InternalWriteString(value);
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}
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}
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@ -149,32 +156,27 @@ namespace Server
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public void Write(DateTime value)
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{
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Write(value.Ticks);
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}
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var ticks = (value.Kind switch
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{
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DateTimeKind.Local => value.ToUniversalTime(),
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DateTimeKind.Unspecified => value.ToLocalTime().ToUniversalTime(),
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_ => value
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}).Ticks;
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public void Write(DateTimeOffset value)
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{
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Write(value.Ticks);
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Write(value.Offset.Ticks);
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Write(ticks);
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}
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public void WriteDeltaTime(DateTime value)
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{
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var ticks = value.Ticks;
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var now = DateTime.UtcNow.Ticks;
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TimeSpan d;
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try
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var ticks = (value.Kind switch
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{
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d = new TimeSpan(ticks - now);
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}
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catch
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{
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d = TimeSpan.MaxValue;
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}
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DateTimeKind.Local => value.ToUniversalTime(),
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DateTimeKind.Unspecified => value.ToLocalTime().ToUniversalTime(),
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_ => value
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}).Ticks;
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Write(d);
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// Technically supports negative deltas for times in the past
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Write(ticks - DateTime.UtcNow.Ticks);
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}
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public void Write(IPAddress value)
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@ -204,70 +206,64 @@ namespace Server
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{
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FlushIfNeeded(8);
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_buffer[Index] = (byte)value;
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_buffer[Index + 1] = (byte)(value >> 8);
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_buffer[Index + 2] = (byte)(value >> 16);
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_buffer[Index + 3] = (byte)(value >> 24);
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_buffer[Index + 4] = (byte)(value >> 32);
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_buffer[Index + 5] = (byte)(value >> 40);
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_buffer[Index + 6] = (byte)(value >> 48);
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_buffer[Index + 7] = (byte)(value >> 56);
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Index += 8;
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_buffer[Index++] = (byte)value;
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_buffer[Index++] = (byte)(value >> 8);
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_buffer[Index++] = (byte)(value >> 16);
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_buffer[Index++] = (byte)(value >> 24);
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_buffer[Index++] = (byte)(value >> 32);
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_buffer[Index++] = (byte)(value >> 40);
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_buffer[Index++] = (byte)(value >> 48);
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_buffer[Index++] = (byte)(value >> 56);
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}
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|
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public void Write(ulong value)
|
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{
|
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FlushIfNeeded(8);
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|
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_buffer[Index] = (byte)value;
|
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_buffer[Index + 1] = (byte)(value >> 8);
|
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_buffer[Index + 2] = (byte)(value >> 16);
|
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_buffer[Index + 3] = (byte)(value >> 24);
|
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_buffer[Index + 4] = (byte)(value >> 32);
|
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_buffer[Index + 5] = (byte)(value >> 40);
|
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_buffer[Index + 6] = (byte)(value >> 48);
|
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_buffer[Index + 7] = (byte)(value >> 56);
|
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Index += 8;
|
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_buffer[Index++] = (byte)value;
|
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_buffer[Index++] = (byte)(value >> 8);
|
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_buffer[Index++] = (byte)(value >> 16);
|
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_buffer[Index++] = (byte)(value >> 24);
|
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_buffer[Index++] = (byte)(value >> 32);
|
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_buffer[Index++] = (byte)(value >> 40);
|
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_buffer[Index++] = (byte)(value >> 48);
|
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_buffer[Index++] = (byte)(value >> 56);
|
||||
}
|
||||
|
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public void Write(int value)
|
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{
|
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FlushIfNeeded(4);
|
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|
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_buffer[Index] = (byte)value;
|
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_buffer[Index + 1] = (byte)(value >> 8);
|
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_buffer[Index + 2] = (byte)(value >> 16);
|
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_buffer[Index + 3] = (byte)(value >> 24);
|
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Index += 4;
|
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_buffer[Index++] = (byte)value;
|
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_buffer[Index++] = (byte)(value >> 8);
|
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_buffer[Index++] = (byte)(value >> 16);
|
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_buffer[Index++] = (byte)(value >> 24);
|
||||
}
|
||||
|
||||
public void Write(uint value)
|
||||
{
|
||||
FlushIfNeeded(4);
|
||||
|
||||
_buffer[Index] = (byte)value;
|
||||
_buffer[Index + 1] = (byte)(value >> 8);
|
||||
_buffer[Index + 2] = (byte)(value >> 16);
|
||||
_buffer[Index + 3] = (byte)(value >> 24);
|
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Index += 4;
|
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_buffer[Index++] = (byte)value;
|
||||
_buffer[Index++] = (byte)(value >> 8);
|
||||
_buffer[Index++] = (byte)(value >> 16);
|
||||
_buffer[Index++] = (byte)(value >> 24);
|
||||
}
|
||||
|
||||
public void Write(short value)
|
||||
{
|
||||
FlushIfNeeded(2);
|
||||
|
||||
_buffer[Index] = (byte)value;
|
||||
_buffer[Index + 1] = (byte)(value >> 8);
|
||||
Index += 2;
|
||||
_buffer[Index++] = (byte)value;
|
||||
_buffer[Index++] = (byte)(value >> 8);
|
||||
}
|
||||
|
||||
public void Write(ushort value)
|
||||
{
|
||||
FlushIfNeeded(2);
|
||||
|
||||
_buffer[Index] = (byte)value;
|
||||
_buffer[Index + 1] = (byte)(value >> 8);
|
||||
Index += 2;
|
||||
_buffer[Index++] = (byte)value;
|
||||
_buffer[Index++] = (byte)(value >> 8);
|
||||
}
|
||||
|
||||
public unsafe void Write(double value)
|
||||
|
|
@ -301,16 +297,18 @@ namespace Server
|
|||
_buffer[Index++] = value;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Write(sbyte value)
|
||||
{
|
||||
FlushIfNeeded(1);
|
||||
_buffer[Index++] = (byte)value;
|
||||
}
|
||||
|
||||
public void Write(bool value)
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void Write(bool value)
|
||||
{
|
||||
FlushIfNeeded(1);
|
||||
_buffer[Index++] = value ? 1 : 0;
|
||||
_buffer[Index++] = *(byte*)&value; // up to 30% faster to dereference the raw value on the stack
|
||||
}
|
||||
|
||||
public void Write(Point3D value)
|
||||
|
|
@ -348,318 +346,32 @@ namespace Server
|
|||
Write((byte)(value?.RaceIndex ?? 0xFF));
|
||||
}
|
||||
|
||||
public void WriteEntity(IEntity value)
|
||||
public void Write(ISerializable value)
|
||||
{
|
||||
Write(value?.Deleted != false ? Serial.MinusOne : value.Serial);
|
||||
}
|
||||
|
||||
public void Write(Item value)
|
||||
public void Write<T>(ICollection<T> coll) where T : class, ISerializable
|
||||
{
|
||||
Write(value?.Deleted != false ? Serial.MinusOne : value.Serial);
|
||||
}
|
||||
|
||||
public void Write(Mobile value)
|
||||
{
|
||||
Write(value?.Deleted != false ? Serial.MinusOne : value.Serial);
|
||||
}
|
||||
|
||||
public void Write(BaseGuild value)
|
||||
{
|
||||
Write(value?.Serial ?? 0);
|
||||
}
|
||||
|
||||
public void WriteItem<T>(T value) where T : Item
|
||||
{
|
||||
Write(value);
|
||||
}
|
||||
|
||||
public void WriteMobile<T>(T value) where T : Mobile
|
||||
{
|
||||
Write(value);
|
||||
}
|
||||
|
||||
public void WriteGuild<T>(T value) where T : BaseGuild
|
||||
{
|
||||
Write(value);
|
||||
}
|
||||
|
||||
public void Write(List<Item> list)
|
||||
{
|
||||
WriteItemList(list);
|
||||
}
|
||||
|
||||
public void Write(List<Item> list, bool tidy)
|
||||
{
|
||||
WriteItemList(list, tidy);
|
||||
}
|
||||
|
||||
public void WriteItemList<T>(List<T> list) where T : Item
|
||||
{
|
||||
WriteItemList(list, false);
|
||||
}
|
||||
|
||||
public void WriteItemList<T>(List<T> list, bool tidy) where T : Item
|
||||
{
|
||||
if (tidy)
|
||||
Write(coll.Count);
|
||||
foreach (var entry in coll)
|
||||
{
|
||||
for (var i = 0; i < list.Count;)
|
||||
{
|
||||
if (list[i].Deleted)
|
||||
{
|
||||
list.RemoveAt(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
++i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Write(list.Count);
|
||||
|
||||
for (var i = 0; i < list.Count; ++i)
|
||||
{
|
||||
Write(list[i]);
|
||||
Write(entry);
|
||||
}
|
||||
}
|
||||
|
||||
public void Write(HashSet<Item> set)
|
||||
public void Write<T>(ICollection<T> coll, Action<IGenericWriter, T> action) where T : class, ISerializable
|
||||
{
|
||||
Write(set, false);
|
||||
}
|
||||
|
||||
public void Write(HashSet<Item> set, bool tidy)
|
||||
{
|
||||
if (tidy)
|
||||
if (coll == null)
|
||||
{
|
||||
set.RemoveWhere(item => item.Deleted);
|
||||
Write(0);
|
||||
return;
|
||||
}
|
||||
|
||||
Write(set.Count);
|
||||
|
||||
foreach (var item in set)
|
||||
Write(coll.Count);
|
||||
foreach (var entry in coll)
|
||||
{
|
||||
Write(item);
|
||||
}
|
||||
}
|
||||
|
||||
public void WriteItemSet<T>(HashSet<T> set) where T : Item
|
||||
{
|
||||
WriteItemSet(set, false);
|
||||
}
|
||||
|
||||
public void WriteItemSet<T>(HashSet<T> set, bool tidy) where T : Item
|
||||
{
|
||||
if (tidy)
|
||||
{
|
||||
set.RemoveWhere(item => item.Deleted);
|
||||
}
|
||||
|
||||
Write(set.Count);
|
||||
|
||||
foreach (var item in set)
|
||||
{
|
||||
Write(item);
|
||||
}
|
||||
}
|
||||
|
||||
public void Write(List<Mobile> list)
|
||||
{
|
||||
Write(list, false);
|
||||
}
|
||||
|
||||
public void Write(List<Mobile> list, bool tidy)
|
||||
{
|
||||
if (tidy)
|
||||
{
|
||||
for (var i = 0; i < list.Count;)
|
||||
{
|
||||
if (list[i].Deleted)
|
||||
{
|
||||
list.RemoveAt(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
++i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Write(list.Count);
|
||||
|
||||
for (var i = 0; i < list.Count; ++i)
|
||||
{
|
||||
Write(list[i]);
|
||||
}
|
||||
}
|
||||
|
||||
public void WriteMobileList<T>(List<T> list) where T : Mobile
|
||||
{
|
||||
WriteMobileList(list, false);
|
||||
}
|
||||
|
||||
public void WriteMobileList<T>(List<T> list, bool tidy) where T : Mobile
|
||||
{
|
||||
if (tidy)
|
||||
{
|
||||
for (var i = 0; i < list.Count;)
|
||||
{
|
||||
if (list[i].Deleted)
|
||||
{
|
||||
list.RemoveAt(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
++i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Write(list.Count);
|
||||
|
||||
for (var i = 0; i < list.Count; ++i)
|
||||
{
|
||||
Write(list[i]);
|
||||
}
|
||||
}
|
||||
|
||||
public void Write(HashSet<Mobile> set)
|
||||
{
|
||||
Write(set, false);
|
||||
}
|
||||
|
||||
public void Write(HashSet<Mobile> set, bool tidy)
|
||||
{
|
||||
if (tidy)
|
||||
{
|
||||
set.RemoveWhere(mobile => mobile.Deleted);
|
||||
}
|
||||
|
||||
Write(set.Count);
|
||||
|
||||
foreach (var mob in set)
|
||||
{
|
||||
Write(mob);
|
||||
}
|
||||
}
|
||||
|
||||
public void WriteMobileSet<T>(HashSet<T> set) where T : Mobile
|
||||
{
|
||||
WriteMobileSet(set, false);
|
||||
}
|
||||
|
||||
public void WriteMobileSet<T>(HashSet<T> set, bool tidy) where T : Mobile
|
||||
{
|
||||
if (tidy)
|
||||
{
|
||||
set.RemoveWhere(mob => mob.Deleted);
|
||||
}
|
||||
|
||||
Write(set.Count);
|
||||
|
||||
foreach (var mob in set)
|
||||
{
|
||||
Write(mob);
|
||||
}
|
||||
}
|
||||
|
||||
public void Write(List<BaseGuild> list)
|
||||
{
|
||||
Write(list, false);
|
||||
}
|
||||
|
||||
public void Write(List<BaseGuild> list, bool tidy)
|
||||
{
|
||||
if (tidy)
|
||||
{
|
||||
for (var i = 0; i < list.Count;)
|
||||
{
|
||||
if (list[i].Disbanded)
|
||||
{
|
||||
list.RemoveAt(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
++i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Write(list.Count);
|
||||
|
||||
for (var i = 0; i < list.Count; ++i)
|
||||
{
|
||||
Write(list[i]);
|
||||
}
|
||||
}
|
||||
|
||||
public void WriteGuildList<T>(List<T> list) where T : BaseGuild
|
||||
{
|
||||
WriteGuildList(list, false);
|
||||
}
|
||||
|
||||
public void WriteGuildList<T>(List<T> list, bool tidy) where T : BaseGuild
|
||||
{
|
||||
if (tidy)
|
||||
{
|
||||
for (var i = 0; i < list.Count;)
|
||||
{
|
||||
if (list[i].Disbanded)
|
||||
{
|
||||
list.RemoveAt(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
++i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Write(list.Count);
|
||||
|
||||
for (var i = 0; i < list.Count; ++i)
|
||||
{
|
||||
Write(list[i]);
|
||||
}
|
||||
}
|
||||
|
||||
public void Write(HashSet<BaseGuild> set)
|
||||
{
|
||||
Write(set, false);
|
||||
}
|
||||
|
||||
public void Write(HashSet<BaseGuild> set, bool tidy)
|
||||
{
|
||||
if (tidy)
|
||||
{
|
||||
set.RemoveWhere(guild => guild.Disbanded);
|
||||
}
|
||||
|
||||
Write(set.Count);
|
||||
|
||||
foreach (var guild in set)
|
||||
{
|
||||
Write(guild);
|
||||
}
|
||||
}
|
||||
|
||||
public void WriteGuildSet<T>(HashSet<T> set) where T : BaseGuild
|
||||
{
|
||||
WriteGuildSet(set, false);
|
||||
}
|
||||
|
||||
public void WriteGuildSet<T>(HashSet<T> set, bool tidy) where T : BaseGuild
|
||||
{
|
||||
if (tidy)
|
||||
{
|
||||
set.RemoveWhere(guild => guild.Disbanded);
|
||||
}
|
||||
|
||||
Write(set.Count);
|
||||
|
||||
foreach (var guild in set)
|
||||
{
|
||||
Write(guild);
|
||||
action(this, entry);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -668,6 +380,7 @@ namespace Server
|
|||
var remaining = m_Encoding.GetByteCount(value);
|
||||
|
||||
WriteEncodedInt(remaining);
|
||||
|
||||
if (remaining == 0)
|
||||
{
|
||||
return;
|
||||
|
|
|
|||
|
|
@ -16,7 +16,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using Server.Guilds;
|
||||
|
||||
namespace Server
|
||||
{
|
||||
|
|
@ -24,7 +23,6 @@ namespace Server
|
|||
{
|
||||
string ReadString();
|
||||
DateTime ReadDateTime();
|
||||
DateTimeOffset ReadDateTimeOffset();
|
||||
TimeSpan ReadTimeSpan();
|
||||
DateTime ReadDeltaTime();
|
||||
decimal ReadDecimal();
|
||||
|
|
@ -46,25 +44,9 @@ namespace Server
|
|||
Rectangle2D ReadRect2D();
|
||||
Rectangle3D ReadRect3D();
|
||||
Map ReadMap();
|
||||
IEntity ReadEntity();
|
||||
Item ReadItem();
|
||||
Mobile ReadMobile();
|
||||
BaseGuild ReadGuild();
|
||||
T ReadItem<T>() where T : Item;
|
||||
T ReadMobile<T>() where T : Mobile;
|
||||
T ReadGuild<T>() where T : BaseGuild;
|
||||
List<Item> ReadStrongItemList();
|
||||
List<T> ReadStrongItemList<T>() where T : Item;
|
||||
List<Mobile> ReadStrongMobileList();
|
||||
List<T> ReadStrongMobileList<T>() where T : Mobile;
|
||||
List<BaseGuild> ReadStrongGuildList();
|
||||
List<T> ReadStrongGuildList<T>() where T : BaseGuild;
|
||||
HashSet<Item> ReadItemSet();
|
||||
HashSet<T> ReadItemSet<T>() where T : Item;
|
||||
HashSet<Mobile> ReadMobileSet();
|
||||
HashSet<T> ReadMobileSet<T>() where T : Mobile;
|
||||
HashSet<BaseGuild> ReadGuildSet();
|
||||
HashSet<T> ReadGuildSet<T>() where T : BaseGuild;
|
||||
T ReadEntity<T>() where T : class, ISerializable;
|
||||
List<T> ReadEntityList<T>() where T : class, ISerializable;
|
||||
HashSet<T> ReadEntitySet<T>() where T : class, ISerializable;
|
||||
Race ReadRace();
|
||||
int Read(Span<byte> buffer);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -17,7 +17,6 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using Server.Guilds;
|
||||
|
||||
namespace Server
|
||||
{
|
||||
|
|
@ -27,7 +26,6 @@ namespace Server
|
|||
void Close();
|
||||
void Write(string value);
|
||||
void Write(DateTime value);
|
||||
void Write(DateTimeOffset value);
|
||||
void Write(TimeSpan value);
|
||||
void Write(decimal value);
|
||||
void Write(long value);
|
||||
|
|
@ -49,38 +47,9 @@ namespace Server
|
|||
void Write(Rectangle2D value);
|
||||
void Write(Rectangle3D value);
|
||||
void Write(Map value);
|
||||
void WriteEntity(IEntity value);
|
||||
void Write(Item value);
|
||||
void Write(Mobile value);
|
||||
void Write(BaseGuild value);
|
||||
void WriteItem<T>(T value) where T : Item;
|
||||
void WriteMobile<T>(T value) where T : Mobile;
|
||||
void WriteGuild<T>(T value) where T : BaseGuild;
|
||||
void Write(ISerializable value);
|
||||
void Write(Race value);
|
||||
void Write(List<Item> list);
|
||||
void Write(List<Item> list, bool tidy);
|
||||
void WriteItemList<T>(List<T> list) where T : Item;
|
||||
void WriteItemList<T>(List<T> list, bool tidy) where T : Item;
|
||||
void Write(HashSet<Item> list);
|
||||
void Write(HashSet<Item> list, bool tidy);
|
||||
void WriteItemSet<T>(HashSet<T> set) where T : Item;
|
||||
void WriteItemSet<T>(HashSet<T> set, bool tidy) where T : Item;
|
||||
void Write(List<Mobile> list);
|
||||
void Write(List<Mobile> list, bool tidy);
|
||||
void WriteMobileList<T>(List<T> list) where T : Mobile;
|
||||
void WriteMobileList<T>(List<T> list, bool tidy) where T : Mobile;
|
||||
void Write(HashSet<Mobile> list);
|
||||
void Write(HashSet<Mobile> list, bool tidy);
|
||||
void WriteMobileSet<T>(HashSet<T> set) where T : Mobile;
|
||||
void WriteMobileSet<T>(HashSet<T> set, bool tidy) where T : Mobile;
|
||||
void Write(List<BaseGuild> list);
|
||||
void Write(List<BaseGuild> list, bool tidy);
|
||||
void WriteGuildList<T>(List<T> list) where T : BaseGuild;
|
||||
void WriteGuildList<T>(List<T> list, bool tidy) where T : BaseGuild;
|
||||
void Write(HashSet<BaseGuild> list);
|
||||
void Write(HashSet<BaseGuild> list, bool tidy);
|
||||
void WriteGuildSet<T>(HashSet<T> set) where T : BaseGuild;
|
||||
void WriteGuildSet<T>(HashSet<T> set, bool tidy) where T : BaseGuild;
|
||||
void Write<T>(ICollection<T> list) where T : class, ISerializable;
|
||||
void Write(ReadOnlySpan<byte> bytes);
|
||||
|
||||
long Seek(long offset, SeekOrigin origin);
|
||||
|
|
|
|||
|
|
@ -13,16 +13,30 @@
|
|||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System.IO;
|
||||
|
||||
namespace Server
|
||||
{
|
||||
public interface ISerializable
|
||||
{
|
||||
BufferWriter SaveBuffer { get; set; }
|
||||
BufferWriter SaveBuffer { get; protected internal set; }
|
||||
int TypeRef { get; }
|
||||
Serial Serial { get; }
|
||||
void Serialize();
|
||||
void Deserialize(IGenericReader reader);
|
||||
void Serialize(IGenericWriter writer);
|
||||
void Delete();
|
||||
bool Deleted { get; }
|
||||
|
||||
public void InitializeSaveBuffer(byte[] buffer)
|
||||
{
|
||||
SaveBuffer = new BufferWriter(buffer, true);
|
||||
}
|
||||
|
||||
public void Serialize()
|
||||
{
|
||||
SaveBuffer ??= new BufferWriter(true);
|
||||
SaveBuffer.Seek(0, SeekOrigin.Begin);
|
||||
Serialize(SaveBuffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue