fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
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0888ab9b86
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162 changed files with 652 additions and 1045 deletions
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@ -405,14 +405,14 @@ namespace Server.Engines.Doom
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writer.Write(RegionBounds);
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writer.WriteItemList(Traps, false);
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writer.Write(Traps);
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writer.Write(Creatures, false);
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writer.Write(Creatures);
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writer.Write(TypeName);
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writer.WriteItem(Door);
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writer.WriteItem(Addon);
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writer.WriteItem(Sequence);
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writer.Write(Door);
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writer.Write(Addon);
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writer.Write(Sequence);
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writer.Write((int)m_State);
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}
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@ -428,7 +428,7 @@ namespace Server.Engines.Doom
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case 1:
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{
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RegionBounds = reader.ReadRect2D();
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Traps = reader.ReadStrongItemList<BaseTrap>();
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Traps = reader.ReadEntityList<BaseTrap>();
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goto case 0;
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}
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@ -440,12 +440,12 @@ namespace Server.Engines.Doom
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RegionBounds = new Rectangle2D(X - 40, Y - 40, 80, 80);
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}
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Creatures = reader.ReadStrongMobileList();
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Creatures = reader.ReadEntityList<Mobile>();
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TypeName = reader.ReadString();
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Door = reader.ReadItem<BaseDoor>();
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Addon = reader.ReadItem<BaseAddon>();
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Sequence = reader.ReadItem<GauntletSpawner>();
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Door = reader.ReadEntity<BaseDoor>();
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Addon = reader.ReadEntity<BaseAddon>();
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Sequence = reader.ReadEntity<GauntletSpawner>();
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State = (GauntletSpawnerState)reader.ReadInt();
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@ -534,9 +534,16 @@ namespace Server.Engines.Doom
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.WriteItemList(m_Levers, true);
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writer.WriteItemList(m_Statues, true);
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writer.WriteItemList(m_Teles, true);
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m_Levers.Tidy();
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writer.Write(m_Levers);
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m_Statues.Tidy();
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writer.Write(m_Statues);
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m_Teles.Tidy();
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writer.Write(m_Teles);
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writer.Write(m_Box);
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}
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@ -546,11 +553,11 @@ namespace Server.Engines.Doom
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var version = reader.ReadInt();
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m_Levers = reader.ReadStrongItemList();
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m_Statues = reader.ReadStrongItemList();
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m_Teles = reader.ReadStrongItemList();
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m_Levers = reader.ReadEntityList<Item>();
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m_Statues = reader.ReadEntityList<Item>();
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m_Teles = reader.ReadEntityList<Item>();
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m_Box = reader.ReadItem() as LampRoomBox;
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m_Box = reader.ReadEntity<LampRoomBox>();
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m_Tiles = new List<LeverPuzzleRegion>();
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for (var i = 4; i < 9; i++)
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@ -66,7 +66,7 @@ namespace Server.Engines.Doom
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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m_Controller = reader.ReadItem() as LeverPuzzleController;
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m_Controller = reader.ReadEntity<LeverPuzzleController>();
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}
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}
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@ -104,7 +104,7 @@ namespace Server.Engines.Doom
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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m_Controller = reader.ReadItem() as LeverPuzzleController;
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m_Controller = reader.ReadEntity<LeverPuzzleController>();
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}
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}
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@ -162,7 +162,7 @@ namespace Server.Engines.Doom
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base.Deserialize(reader);
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var version = reader.ReadInt();
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Code = reader.ReadUShort();
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m_Controller = reader.ReadItem() as LeverPuzzleController;
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m_Controller = reader.ReadEntity<LeverPuzzleController>();
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}
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}
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