fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
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162 changed files with 652 additions and 1045 deletions
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@ -981,7 +981,7 @@ namespace Server.Engines.Spawners
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case 3:
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case 2:
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{
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WayPoint = reader.ReadItem() as WayPoint;
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WayPoint = reader.ReadEntity<WayPoint>();
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goto case 1;
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}
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@ -1040,23 +1040,27 @@ namespace Server.Engines.Spawners
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for (var i = 0; i < count; ++i)
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{
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if (reader.ReadEntity() is ISpawnable e)
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var e = reader.ReadEntity<ISpawnable>();
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if (e == null)
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{
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if (e is BaseCreature creature)
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{
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creature.RemoveIfUntamed = true;
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}
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continue;
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}
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e.Spawner = this;
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if (e is BaseCreature creature)
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{
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creature.RemoveIfUntamed = true;
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}
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for (var j = 0; j < Entries.Count; j++)
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e.Spawner = this;
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for (var j = 0; j < Entries.Count; j++)
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{
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if (AssemblyHandler.FindFirstTypeForName(Entries[j].SpawnedName) == e.GetType())
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{
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if (AssemblyHandler.FindFirstTypeForName(Entries[j].SpawnedName) == e.GetType())
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{
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Entries[j].Spawned.Add(e);
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Spawned.Add(e, Entries[j]);
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break;
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}
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Entries[j].Spawned.Add(e);
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Spawned.Add(e, Entries[j]);
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break;
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}
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}
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}
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