Fixed issue with secured dye tubs in houses

http://www.uodemise.com/forum/showthread.php?t=147193

Smith/Tailor PS should not be cursed
http://www.uodemise.com/forum/showthread.php?t=148415

Large crafting system overhaul
http://www.uodemise.com/forum/showthread.php?t=119342
This commit is contained in:
xavier 2010-10-02 15:25:30 +00:00
parent f90c09ef55
commit 4df455f33c
132 changed files with 4914 additions and 1012 deletions

View file

@ -3,13 +3,18 @@ using System;
namespace Server.Items
{
[Furniture]
[Flipable(0xF65, 0xF67, 0xF69)]
public class Easle : Item
[Flipable( false, 0xF65, 0xF67, 0xF69 )]
public class Easle : BaseCraftableItem
{
[Constructable]
public Easle() : base(0xF65)
public Easle() : base( 0xF65 )
{
Weight = 25.0;
}
[Constructable]
public Easle( int itemID ) : base( itemID )
{
Weight = 24.0;
}
public Easle(Serial serial) : base(serial)
@ -27,10 +32,44 @@ namespace Server.Items
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = ( InheritsItem ? OldVersion : reader.ReadInt() ); //Required for BaseCraftableItem insertion
if ( Weight == 10.0 )
Weight = 25.0;
if ( Weight == 10.0 || Weight == 25.0 )
Weight = 24.0;
}
}
[Furniture]
[Flipable( false, 0xF66, 0xF68, 0xF6A )]
public class EasleWithCanvas : BaseCraftableItem
{
[Constructable]
public EasleWithCanvas() : base( 0xF66 )
{
}
[Constructable]
public EasleWithCanvas( int itemID ) : base( itemID )
{
Weight = 24.0;
}
public EasleWithCanvas(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}