ModernUO/Scripts/Items/Construction/Misc/Easle.cs

75 lines
No EOL
1.4 KiB
C#

using System;
namespace Server.Items
{
[Furniture]
[Flipable( false, 0xF65, 0xF67, 0xF69 )]
public class Easle : BaseCraftableItem
{
[Constructable]
public Easle() : base( 0xF65 )
{
}
[Constructable]
public Easle( int itemID ) : base( itemID )
{
Weight = 24.0;
}
public Easle(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = ( InheritsItem ? OldVersion : reader.ReadInt() ); //Required for BaseCraftableItem insertion
if ( Weight == 10.0 || Weight == 25.0 )
Weight = 24.0;
}
}
[Furniture]
[Flipable( false, 0xF66, 0xF68, 0xF6A )]
public class EasleWithCanvas : BaseCraftableItem
{
[Constructable]
public EasleWithCanvas() : base( 0xF66 )
{
}
[Constructable]
public EasleWithCanvas( int itemID ) : base( itemID )
{
Weight = 24.0;
}
public EasleWithCanvas(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}