Clean up: Bugs, LINQ, constructors, default values, and null checks (#18)
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1094 changed files with 15913 additions and 21892 deletions
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@ -1,5 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Server.Engines.PartySystem
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@ -391,7 +391,7 @@ namespace Server.Engines.PartySystem
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{
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Mobile mob = ns.Mobile;
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if (mob != null && mob.AccessLevel >= AccessLevel.GameMaster && mob.AccessLevel > from.AccessLevel &&
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if (mob?.AccessLevel >= AccessLevel.GameMaster && mob.AccessLevel > from.AccessLevel &&
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mob.Party != this && !m_Listeners.Contains(mob))
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{
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if (p == null)
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@ -471,4 +471,4 @@ namespace Server.Engines.PartySystem
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}
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}
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}
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}
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}
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@ -47,7 +47,7 @@ namespace Server.Engines.PartySystem
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Party p = Party.Get(from);
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if (p != null && p.Contains(target))
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if (p?.Contains(target) == true)
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p.SendPrivateMessage(from, target, text);
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else
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from.SendLocalizedMessage(3000211); // You are not in a party.
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@ -117,4 +117,4 @@ namespace Server.Engines.PartySystem
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p.OnDecline(from, leader);
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}
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}
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}
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}
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