Clean up: Bugs, LINQ, constructors, default values, and null checks (#18)
This commit is contained in:
parent
e748af4430
commit
513e54f70e
1094 changed files with 15913 additions and 21892 deletions
|
|
@ -1,5 +1,4 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Server.Network;
|
||||
|
||||
|
|
@ -20,7 +19,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool FacingEast
|
||||
{
|
||||
get => ( ItemID == 0x100A );
|
||||
get => ItemID == 0x100A;
|
||||
set => ItemID = value ? 0x100A : 0x100B;
|
||||
}
|
||||
|
||||
|
|
@ -30,12 +29,7 @@ namespace Server.Items
|
|||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Bolts { get; set; }
|
||||
|
||||
[Constructible]
|
||||
public ArcheryButte() : this( 0x100A )
|
||||
{
|
||||
}
|
||||
|
||||
public ArcheryButte( int itemID ) : base( itemID )
|
||||
public ArcheryButte(int itemID = 0x100A) : base(itemID)
|
||||
{
|
||||
MinSkill = -25.0;
|
||||
MaxSkill = +25.0;
|
||||
|
|
@ -141,11 +135,11 @@ namespace Server.Items
|
|||
Container pack = from.Backpack;
|
||||
Type ammoType = bow.AmmoType;
|
||||
|
||||
bool isArrow = ( ammoType == typeof( Arrow ) );
|
||||
bool isBolt = ( ammoType == typeof( Bolt ) );
|
||||
bool isKnown = ( isArrow || isBolt );
|
||||
bool isArrow = ammoType == typeof( Arrow );
|
||||
bool isBolt = ammoType == typeof( Bolt );
|
||||
bool isKnown = isArrow || isBolt;
|
||||
|
||||
if ( pack == null || !pack.ConsumeTotal( ammoType, 1 ) )
|
||||
if (pack?.ConsumeTotal( ammoType ) != true)
|
||||
{
|
||||
if ( isArrow )
|
||||
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 500594 ); // You do not have any arrows with which to practice.
|
||||
|
|
@ -241,7 +235,7 @@ namespace Server.Items
|
|||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
writer.Write( 0 );
|
||||
|
||||
writer.Write( MinSkill );
|
||||
writer.Write( MaxSkill );
|
||||
|
|
@ -283,7 +277,7 @@ namespace Server.Items
|
|||
[Constructible]
|
||||
public ArcheryButteAddon()
|
||||
{
|
||||
AddComponent( new ArcheryButte( 0x100A ), 0, 0, 0 );
|
||||
AddComponent( new ArcheryButte(), 0, 0, 0 );
|
||||
}
|
||||
|
||||
public ArcheryButteAddon( Serial serial ) : base( serial )
|
||||
|
|
@ -294,7 +288,7 @@ namespace Server.Items
|
|||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
writer.Write( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
|
|
@ -323,7 +317,7 @@ namespace Server.Items
|
|||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
writer.Write( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue