Clean up: Bugs, LINQ, constructors, default values, and null checks (#18)
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1094 changed files with 15913 additions and 21892 deletions
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@ -72,7 +72,7 @@ namespace Server.Items
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{
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BaseHouse house = BaseHouse.FindHouseAt(this);
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if (house != null && house.IsOwner(from) && house.Addons.Contains(this))
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if (house?.IsOwner(from) == true && house.Addons.Contains(this))
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{
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Effects.PlaySound(GetWorldLocation(), Map, 0x3B3);
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from.SendLocalizedMessage(500461); // You destroy the item.
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@ -165,12 +165,7 @@ namespace Server.Items
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public static bool CheckHouse(Mobile from, Point3D p, Map map, int height, ref BaseHouse house)
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{
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house = BaseHouse.FindHouseAt(p, map, height);
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if (house == null || from != null && !house.IsOwner(from))
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return false;
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return true;
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return from == null || BaseHouse.FindHouseAt(p, map, height)?.IsOwner(from) == true;
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}
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public static bool IsWall(int x, int y, int z, Map map)
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@ -277,4 +272,4 @@ namespace Server.Items
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#endregion
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}
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}
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}
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