Clean up: Bugs, LINQ, constructors, default values, and null checks (#18)
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1094 changed files with 15913 additions and 21892 deletions
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@ -169,14 +169,8 @@ namespace Server.Items
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private Mobile m_Hunter;
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[Constructible]
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public TrophyAddon(Mobile from, int itemID, int westID, int northID, int deedNumber, int addonNumber) : this(from,
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itemID, westID, northID, deedNumber, addonNumber, null, 0)
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{
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}
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public TrophyAddon(Mobile from, int itemID, int westID, int northID, int deedNumber, int addonNumber, Mobile hunter,
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int animalWeight) : base(itemID)
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public TrophyAddon(Mobile from, int itemID, int westID, int northID, int deedNumber,
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int addonNumber, Mobile hunter = null, int animalWeight = 0) : base(itemID)
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{
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WestID = westID;
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NorthID = northID;
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@ -335,7 +329,7 @@ namespace Server.Items
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{
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BaseHouse house = BaseHouse.FindHouseAt(this);
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if (house != null && house.IsCoOwner(from))
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if (house?.IsCoOwner(from) == true)
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{
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if (from.InRange(GetWorldLocation(), 1))
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{
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@ -358,14 +352,8 @@ namespace Server.Items
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private Mobile m_Hunter;
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[Constructible]
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public TrophyDeed(int westID, int northID, int deedNumber, int addonNumber) : this(westID, northID, deedNumber,
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addonNumber, null, 0)
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{
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}
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public TrophyDeed(int westID, int northID, int deedNumber, int addonNumber, Mobile hunter, int animalWeight) :
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base(0x14F0)
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public TrophyDeed(int westID, int northID, int deedNumber, int addonNumber,
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Mobile hunter = null, int animalWeight = 0) : base(0x14F0)
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{
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WestID = westID;
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NorthID = northID;
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@ -487,7 +475,7 @@ namespace Server.Items
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{
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BaseHouse house = BaseHouse.FindHouseAt(from);
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if (house != null && house.IsCoOwner(from))
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if (house?.IsCoOwner(from) == true)
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{
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bool northWall = BaseAddon.IsWall(from.X, from.Y - 1, from.Z, from.Map);
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bool westWall = BaseAddon.IsWall(from.X - 1, from.Y, from.Z, from.Map);
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@ -497,14 +485,12 @@ namespace Server.Items
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{
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case Direction.North:
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case Direction.South:
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northWall = true;
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westWall = false;
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break;
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case Direction.East:
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case Direction.West:
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northWall = false;
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westWall = true;
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break;
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default:
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