Clean up: Bugs, LINQ, constructors, default values, and null checks (#18)
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1094 changed files with 15913 additions and 21892 deletions
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@ -3,12 +3,7 @@ namespace Server.Items
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public class ClumsyScroll : SpellScroll
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{
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[Constructible]
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public ClumsyScroll() : this(1)
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{
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}
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[Constructible]
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public ClumsyScroll(int amount) : base(0, 0x1F2E, amount)
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public ClumsyScroll(int amount = 1) : base(0, 0x1F2E, amount)
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{
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}
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@ -30,4 +25,4 @@ namespace Server.Items
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -3,12 +3,7 @@ namespace Server.Items
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public class CreateFoodScroll : SpellScroll
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{
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[Constructible]
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public CreateFoodScroll() : this(1)
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{
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}
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[Constructible]
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public CreateFoodScroll(int amount) : base(1, 0x1F2F, amount)
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public CreateFoodScroll(int amount = 1) : base(1, 0x1F2F, amount)
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{
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}
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@ -30,4 +25,4 @@ namespace Server.Items
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -3,12 +3,7 @@ namespace Server.Items
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public class FeeblemindScroll : SpellScroll
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{
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[Constructible]
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public FeeblemindScroll() : this(1)
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{
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}
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[Constructible]
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public FeeblemindScroll(int amount) : base(2, 0x1F30, amount)
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public FeeblemindScroll(int amount = 1) : base(2, 0x1F30, amount)
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{
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}
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@ -30,4 +25,4 @@ namespace Server.Items
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -3,12 +3,7 @@ namespace Server.Items
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public class HealScroll : SpellScroll
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{
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[Constructible]
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public HealScroll() : this(1)
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{
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}
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[Constructible]
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public HealScroll(int amount) : base(3, 0x1F31, amount)
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public HealScroll(int amount = 1) : base(3, 0x1F31, amount)
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{
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}
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@ -30,4 +25,4 @@ namespace Server.Items
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -3,12 +3,7 @@ namespace Server.Items
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public class MagicArrowScroll : SpellScroll
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{
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[Constructible]
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public MagicArrowScroll() : this(1)
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{
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}
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[Constructible]
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public MagicArrowScroll(int amount) : base(4, 0x1F32, amount)
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public MagicArrowScroll(int amount = 1) : base(4, 0x1F32, amount)
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{
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}
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@ -30,4 +25,4 @@ namespace Server.Items
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -3,12 +3,7 @@ namespace Server.Items
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public class NightSightScroll : SpellScroll
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{
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[Constructible]
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public NightSightScroll() : this(1)
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{
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}
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[Constructible]
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public NightSightScroll(int amount) : base(5, 0x1F33, amount)
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public NightSightScroll(int amount = 1) : base(5, 0x1F33, amount)
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{
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}
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@ -30,4 +25,4 @@ namespace Server.Items
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -3,12 +3,7 @@ namespace Server.Items
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public class ReactiveArmorScroll : SpellScroll
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{
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[Constructible]
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public ReactiveArmorScroll() : this(1)
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{
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}
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[Constructible]
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public ReactiveArmorScroll(int amount) : base(6, 0x1F2D, amount)
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public ReactiveArmorScroll(int amount = 1) : base(6, 0x1F2D, amount)
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{
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}
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@ -30,4 +25,4 @@ namespace Server.Items
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -3,12 +3,7 @@ namespace Server.Items
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public class WeakenScroll : SpellScroll
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{
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[Constructible]
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public WeakenScroll() : this(1)
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{
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}
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[Constructible]
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public WeakenScroll(int amount) : base(7, 0x1F34, amount)
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public WeakenScroll(int amount = 1) : base(7, 0x1F34, amount)
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{
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}
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@ -30,4 +25,4 @@ namespace Server.Items
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int version = reader.ReadInt();
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}
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}
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}
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}
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