Clean up: Bugs, LINQ, constructors, default values, and null checks (#18)
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1094 changed files with 15913 additions and 21892 deletions
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@ -23,26 +23,13 @@ namespace Server.Items
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private double m_SkillLevel;
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[Constructible]
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public RepairDeed() : this(RepairSkillType.Smithing, 100.0, null, true)
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public RepairDeed(RepairSkillType skill, double level, bool normalizeLevel) :
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this(skill, level, null, normalizeLevel)
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{
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}
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[Constructible]
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public RepairDeed(RepairSkillType skill, double level) : this(skill, level, null, true)
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{
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}
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[Constructible]
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public RepairDeed(RepairSkillType skill, double level, bool normalizeLevel) : this(skill, level, null,
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normalizeLevel)
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{
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}
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public RepairDeed(RepairSkillType skill, double level, Mobile crafter) : this(skill, level, crafter, true)
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{
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}
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public RepairDeed(RepairSkillType skill, double level, Mobile crafter, bool normalizeLevel) : base(0x14F0)
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public RepairDeed(RepairSkillType skill = RepairSkillType.Smithing, double level = 100.0,
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Mobile crafter = null, bool normalizeLevel = true) : base(0x14F0)
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{
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if (normalizeLevel)
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SkillLevel = (int)(level / 10) * 10;
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@ -250,4 +237,4 @@ namespace Server.Items
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}
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}
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}
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}
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}
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