Clean up: Bugs, LINQ, constructors, default values, and null checks (#18)

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Kamron Batman 2019-03-11 14:29:59 -07:00 • committed by GitHub
parent e748af4430
commit 513e54f70e
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1094 changed files with 15913 additions and 21892 deletions

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@ -11,12 +11,7 @@ namespace Server.Items
private bool m_IsRewardItem;
[Constructible]
public DecorativeShield() : this(0x156C)
{
}
[Constructible]
public DecorativeShield(int itemID) : base(itemID)
public DecorativeShield(int itemID = 0x156C) : base(itemID)
{
Movable = false;
}
@ -51,12 +46,9 @@ namespace Server.Items
public bool CouldFit(IPoint3D p, Map map)
{
if (map == null || !map.CanFit(p.X, p.Y, p.Z, ItemData.Height))
return false;
if (FacingSouth)
return BaseAddon.IsWall(p.X, p.Y - 1, p.Z, map); // north wall
return BaseAddon.IsWall(p.X - 1, p.Y, p.Z, map); // west wall
return map?.CanFit(p.X, p.Y, p.Z, ItemData.Height) == true && (FacingSouth
&& BaseAddon.IsWall(p.X, p.Y - 1, p.Z, map)
|| BaseAddon.IsWall(p.X - 1, p.Y, p.Z, map));
}
[CommandProperty(AccessLevel.GameMaster)]
@ -84,7 +76,7 @@ namespace Server.Items
{
BaseHouse house = BaseHouse.FindHouseAt(this);
if (house != null && house.IsOwner(from))
if (house?.IsOwner(from) == true)
{
from.CloseGump<RewardDemolitionGump>();
from.SendGump(new RewardDemolitionGump(this, 1049783)); // Do you wish to re-deed this decoration?
@ -158,7 +150,7 @@ namespace Server.Items
public override void OnDoubleClick(Mobile from)
{
if (m_IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this, null))
if (m_IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
return;
if (IsChildOf(from.Backpack))
@ -233,7 +225,7 @@ namespace Server.Items
for (int j = 0; j < 9 - i; j++)
{
AddItem(40 + j * 60, 70, itemID);
AddButton(60 + j * 60, 50, 0x845, 0x846, itemID, GumpButtonType.Reply, 0);
AddButton(60 + j * 60, 50, 0x845, 0x846, itemID);
if (itemID < 0x1582)
itemID += 2;
@ -255,18 +247,13 @@ namespace Server.Items
public override void OnResponse(NetState sender, RelayInfo info)
{
if ((m_Shield == null) | m_Shield.Deleted)
if (m_Shield?.Deleted != false || info.ButtonID < Start || info.ButtonID > End ||
((info.ButtonID & 0x1) != 0 || info.ButtonID >= 0x1582) &&
(info.ButtonID < 0x1582 || info.ButtonID > 0x1585))
return;
Mobile m = sender.Mobile;
if (info.ButtonID >= Start && info.ButtonID <= End)
if ((info.ButtonID & 0x1) == 0 && info.ButtonID < 0x1582 ||
info.ButtonID >= 0x1582 && info.ButtonID <= 0x1585)
{
m.SendLocalizedMessage(1049780); // Where would you like to place this decoration?
m.Target = new InternalTarget(m_Shield, info.ButtonID);
}
sender.Mobile.SendLocalizedMessage(1049780); // Where would you like to place this decoration?
sender.Mobile.Target = new InternalTarget(m_Shield, info.ButtonID);
}
}
@ -283,72 +270,68 @@ namespace Server.Items
protected override void OnTarget(Mobile from, object targeted)
{
if (m_Shield == null || m_Shield.Deleted)
if (m_Shield?.Deleted != false)
return;
if (m_Shield.IsChildOf(from.Backpack))
if (!m_Shield.IsChildOf(from.Backpack))
{
BaseHouse house = BaseHouse.FindHouseAt(from);
from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
return;
}
if (house != null && house.IsOwner(from))
{
IPoint3D p = targeted as IPoint3D;
Map map = from.Map;
BaseHouse house = BaseHouse.FindHouseAt(from);
if (p == null || map == null)
return;
if (house?.IsOwner(from) != true)
{
from.SendLocalizedMessage(502092); // You must be in your house to do this.
return;
}
Point3D p3d = new Point3D(p);
ItemData id = TileData.ItemTable[m_ItemID & TileData.MaxItemValue];
IPoint3D p = targeted as IPoint3D;
Map map = from.Map;
if (map.CanFit(p3d, id.Height))
{
house = BaseHouse.FindHouseAt(p3d, map, id.Height);
if (p == null || map == null)
return;
if (house != null && house.IsOwner(from))
{
bool north = BaseAddon.IsWall(p3d.X, p3d.Y - 1, p3d.Z, map);
bool west = BaseAddon.IsWall(p3d.X - 1, p3d.Y, p3d.Z, map);
Point3D p3d = new Point3D(p);
ItemData id = TileData.ItemTable[m_ItemID & TileData.MaxItemValue];
if (north && west)
{
from.CloseGump<FacingGump>();
from.SendGump(new FacingGump(m_Shield, m_ItemID, p3d, house));
}
else if (north || west)
{
DecorativeShield shield = new DecorativeShield(west ? GetWestItemID(m_ItemID) : m_ItemID);
if (!map.CanFit(p3d, id.Height))
{
from.SendLocalizedMessage(500269); // You cannot build that there.
return;
}
house.Addons.Add(shield);
house = BaseHouse.FindHouseAt(p3d, map, id.Height);
shield.IsRewardItem = m_Shield.IsRewardItem;
shield.MoveToWorld(p3d, map);
if (house?.IsOwner(from) != true)
{
from.SendLocalizedMessage(1042036); // That location is not in your house.
return;
}
m_Shield.Delete();
}
else
{
from.SendLocalizedMessage(1049781); // This decoration must be placed next to a wall.
}
}
else
{
from.SendLocalizedMessage(1042036); // That location is not in your house.
}
}
else
{
from.SendLocalizedMessage(500269); // You cannot build that there.
}
}
else
{
from.SendLocalizedMessage(502092); // You must be in your house to do this.
}
bool north = BaseAddon.IsWall(p3d.X, p3d.Y - 1, p3d.Z, map);
bool west = BaseAddon.IsWall(p3d.X - 1, p3d.Y, p3d.Z, map);
if (north && west)
{
from.CloseGump<FacingGump>();
from.SendGump(new FacingGump(m_Shield, m_ItemID, p3d, house));
}
else if (north || west)
{
DecorativeShield shield = new DecorativeShield(west ? GetWestItemID(m_ItemID) : m_ItemID);
house.Addons.Add(shield);
shield.IsRewardItem = m_Shield.IsRewardItem;
shield.MoveToWorld(p3d, map);
m_Shield.Delete();
}
else
{
from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
from.SendLocalizedMessage(1049781); // This decoration must be placed next to a wall.
}
}
@ -377,13 +360,13 @@ namespace Server.Items
AddItem(90, 30, GetWestItemID(itemID));
AddItem(180, 30, itemID);
AddButton(50, 35, 0x867, 0x869, (int)Buttons.East, GumpButtonType.Reply, 0);
AddButton(145, 35, 0x867, 0x869, (int)Buttons.South, GumpButtonType.Reply, 0);
AddButton(50, 35, 0x867, 0x869, (int)Buttons.East);
AddButton(145, 35, 0x867, 0x869, (int)Buttons.South);
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (m_Shield == null || m_Shield.Deleted || m_House == null)
if (m_Shield?.Deleted != false || m_House == null)
return;
DecorativeShield shield = null;
@ -413,4 +396,4 @@ namespace Server.Items
}
}
}
}
}