Clean up: Bugs, LINQ, constructors, default values, and null checks (#18)
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1094 changed files with 15913 additions and 21892 deletions
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@ -23,7 +23,7 @@ namespace Server.Items
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Skill skill = from.Skills.ArmsLore;
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if ( skill != null && skill.Base >= 80.0 )
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if ( skill?.Base >= 80.0 )
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return true;
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from.SendLocalizedMessage( 1061812 ); // You lack the required skill in armslore to perform that attack!
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@ -48,16 +48,16 @@ namespace Server.Items
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Item toDisarm = defender.FindItemOnLayer(Layer.OneHanded);
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if (toDisarm == null || !toDisarm.Movable)
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if (toDisarm?.Movable == false)
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toDisarm = defender.FindItemOnLayer(Layer.TwoHanded);
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Container pack = defender.Backpack;
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if (pack == null || toDisarm != null && !toDisarm.Movable)
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if (pack == null || toDisarm?.Movable == false)
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{
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attacker.SendLocalizedMessage(1004001); // You cannot disarm your opponent.
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}
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else if (toDisarm == null || toDisarm is BaseShield || toDisarm is Spellbook && !Core.ML)
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else if (!Core.ML && toDisarm == null || toDisarm is BaseShield || toDisarm is Spellbook)
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{
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attacker.SendLocalizedMessage(1060849); // Your target is already unarmed!
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}
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@ -75,4 +75,4 @@ namespace Server.Items
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}
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}
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}
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}
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}
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