Clean up: Bugs, LINQ, constructors, default values, and null checks (#18)
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1094 changed files with 15913 additions and 21892 deletions
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@ -34,19 +34,13 @@ namespace Server.Items
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IWeapon weapon = attacker.Weapon;
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if (weapon == null)
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if (!(weapon != null && attacker.InRange(defender, weapon.MaxRange) &&attacker.InLOS(defender)))
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return;
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if (!attacker.InRange(defender, weapon.MaxRange))
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return;
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if (attacker.InLOS(defender))
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{
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BaseWeapon.InDoubleStrike = true;
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attacker.RevealingAction();
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attacker.NextCombatTime = Core.TickCount + (int)weapon.OnSwing(attacker, defender).TotalMilliseconds;
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BaseWeapon.InDoubleStrike = false;
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}
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BaseWeapon.InDoubleStrike = true;
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attacker.RevealingAction();
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attacker.NextCombatTime = Core.TickCount + (int)weapon.OnSwing(attacker, defender).TotalMilliseconds;
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BaseWeapon.InDoubleStrike = false;
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}
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}
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}
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}
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