Clean up: Bugs, LINQ, constructors, default values, and null checks (#18)

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Kamron Batman 2019-03-11 14:29:59 -07:00 • committed by GitHub
parent e748af4430
commit 513e54f70e
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1094 changed files with 15913 additions and 21892 deletions

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@ -1,6 +1,6 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Server.Spells;
namespace Server.Items
@ -34,51 +34,31 @@ namespace Server.Items
attacker.FixedEffect(0x3728, 10, 15);
attacker.PlaySound(0x2A1);
List<Mobile> list = new List<Mobile>();
List<Mobile> targets = attacker.GetMobilesInRange(1).Where(m =>
m?.Deleted == false && m != defender && m != attacker && SpellHelper.ValidIndirectTarget(attacker, m) &&
m.Map == attacker.Map && m.Alive && attacker.CanSee(m) && attacker.CanBeHarmful(m) &&
attacker.InRange(m, weapon.MaxRange) && attacker.InLOS(m)).ToList();
foreach (Mobile m in attacker.GetMobilesInRange(1))
list.Add(m);
if (targets.Count <= 0)
return;
List<Mobile> targets = new List<Mobile>();
double bushido = attacker.Skills.Bushido.Value;
double damageBonus = 1.0 + Math.Pow(targets.Count * bushido / 60, 2) / 100;
for (int i = 0; i < list.Count; ++i)
if (damageBonus > 2.0)
damageBonus = 2.0;
attacker.RevealingAction();
for (int i = 0; i < targets.Count; ++i)
{
Mobile m = list[i];
Mobile m = targets[i];
if (m != defender && m != attacker && SpellHelper.ValidIndirectTarget(attacker, m))
{
if (m == null || m.Deleted || m.Map != attacker.Map || !m.Alive || !attacker.CanSee(m) ||
!attacker.CanBeHarmful(m))
continue;
attacker.SendLocalizedMessage(1060161); // The whirling attack strikes a target!
m.SendLocalizedMessage(1060162); // You are struck by the whirling attack and take damage!
if (!attacker.InRange(m, weapon.MaxRange))
continue;
if (attacker.InLOS(m))
targets.Add(m);
}
}
if (targets.Count > 0)
{
double bushido = attacker.Skills.Bushido.Value;
double damageBonus = 1.0 + Math.Pow(targets.Count * bushido / 60, 2) / 100;
if (damageBonus > 2.0)
damageBonus = 2.0;
attacker.RevealingAction();
for (int i = 0; i < targets.Count; ++i)
{
Mobile m = targets[i];
attacker.SendLocalizedMessage(1060161); // The whirling attack strikes a target!
m.SendLocalizedMessage(1060162); // You are struck by the whirling attack and take damage!
weapon.OnHit(attacker, m, damageBonus);
}
weapon.OnHit(attacker, m, damageBonus);
}
}
}
}
}